Commander
Join Date: Jun 2012
Posts: 333
# 11
08-08-2013, 02:25 PM
Assuming you're not building topsets skittle, always align your weapon type to your tac consoles(in your case phaser relays now that you have some better senses XD)

It looks like you've got a lot of the right ideas with the sci abilities however i've never been a big fan of mixing TR and GW usually preferring twice as many of whichever with a nice doff to having them both, also APB is a nice support attack pattern mixed with CSV on a science ship to help soften up anything

Feel free to ask me any questions @emperordeslok
Captain
Join Date: Nov 2012
Posts: 5,157
# 12
08-08-2013, 03:40 PM
Quote:
Originally Posted by recon2130 View Post
Hey guys,

Just need some advice regarding my build for my Vesta Class Cruiser. I'm more of an aggressive engineer and tend to like dishing out the damage as I receive it
First, thanks for trying to better your self, you are a rare individual who isn't too head strong/proud to ask for help.

Based on this quote, I would suggest a different ship but you did spend cash on it so here is something to think about.

Use the multi mission reconnaissance version

And I would say, get on teamspeak, ventrillo or mumble and talk straight to someone who knows this ship.

Because there is a lot to type out here
Captain
Join Date: Jun 2012
Posts: 943
# 13
08-08-2013, 05:01 PM
Quote:
Originally Posted by topset View Post
Oh my gosh!

Remind me to come back to this at some point, because I clicked on that link, and threw up in my mouth.

WHAT HAVE YOU DONE TO YOUR VESTA!
What's the DPS on that thing?
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home'
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.
Career Officer
Join Date: Jun 2013
Posts: 193
# 14
08-08-2013, 07:02 PM
considering what this ship is best at, I would suggest a build like this...

engine/deflector/shields: either nukara, borg, or omega set. Omega would be best if you want to be a shield stripper due to the tetryon glider ability added to your tetryon weapons.

weapons: tetryon or refracting tetryon as well as the nukara weapons set. go with beam arrays all around, or DBB front and beam arrays rear, no torps

consoles: nukara universal, plasmonic leech, 1 dil mine neutronium, in engineering, max tetryon tactical consoles, and the rest embassy flow caps with shield or hull repair based on your preference. I know nothing about the vesta consoles, so if you want them, plug them in to replace a flow cap or the neutronium or both.

look into warp cores that transfer power from W>S or W>A and always run as much weapon power as you can without going over 125. You arent an alpha strike or heavy DPS boat, so no need to overcap weapons.

you dont wanna draw heavy fire, stick with skills that focus on 1 target at a time, and are more suited to controlling the flow of a fight. energy drains, shield drains, DEM, shield and hull heals, tractor beams, gravity wells, things that get bonuses based on your engine/deflector/shield setup.

I would look into getting 3 purple technical doffs to reduce cooldowns, and then whatever else looks appealing to you. run lt and ens. tactical with TT1, BO, and BO2.

for engineer stations, look at EptS, EptA, DEM, and a few healing abilities.
Captain
Join Date: Jul 2012
Posts: 658
# 15
08-08-2013, 11:19 PM
Quote:
Originally Posted by arctcwolf View Post
I would look into getting 3 purple technical doffs to reduce cooldowns, and then whatever else looks appealing to you. run lt and ens. tactical with TT1, BO, and BO2.

for engineer stations, look at EptS, EptA, DEM, and a few healing abilities.
Technicians without any Aux to Batt abilities do nothing.

Starting from the second version of the build, I would say to drop all the rear weapons and replace them with phaser turrets, and drop all the tac consoles and replace them with Phaser Relays (even if you can only get Mk X commons it'll be better DPS). Personally I would drop the Neutroniums as well (armor provides a percentage boost to effective hull strength, so on a ship with low hull like a sci ship it doesn't do much) and move universals in there to free up some sci slots, more shield boosting consoles are always good, or you could get things to boost your sci abilities.

Now, on to abilities. Drop Fire At Will (obviously it's not going to be doing anything for you anymore) and move the Tac Team 2 down to a Tac Team 1 in that spot from FAW. Then get Torp Spread 2 in place of the Tac Team 2, and you can move the Ens. Uni. to Eng instead of Tac. (Actually, I'd advise dropping the torp and its ability for another Aux DHC and getting an Attack Pattern Beta instead, and probably switching to Scatter Volley, but I always operate on a minimum change philosophy when I'm giving advice). Your new ensign Eng can then have Emergency Power to Shields, giving you full uptime on that (and you should probably keybind that, it's hard to overstate how valuable that is). Then for your Comm. Sci drop either Tractor Beam or Tyken's Rift so you can get a copy of Transfer Shield Strength, escorts can barely run without that, and a sci ship certainly shouldn't.

And for another idea of where a Vesta can really go, my build is here: http://www.stoacademy.com/tools/skil...=Secura04_2511 (I built it as a true sci ship, mainly because I'm determined to keep playing sci ships.)
Starfleet Veteran
Join Date: Feb 2013
Posts: 148
# 16
08-09-2013, 02:51 AM
Ok

So we all know the first build I posted up sucks. Kinda got that :p

What about the revised one I posted up last night. I went into The Cure STF and did reasonably well against multiple spheres all at once...infact I kicked some serious ass, despite the fact I didn't have the engineering abilities I would normally have on me.

I don't know if its just me but keep my cannons on the target is alot easier in the tactical variant of the vesta. Advice regarding my shields and engines has been taking on board and I am now using the assimilated borg set. Another one of my OCD's is that If i use a set, I use the entire set not just parts.

My console slots are quiet full at the moment. Any advice on what I can get rid off to allow me to use the entire set without compromising my survivability / strike power.

Regards,

Recon2130
Captain
Join Date: Jun 2012
Posts: 2,456
# 17
08-09-2013, 04:26 AM
TL;DR version, Go with all Aux DHC in front, and all Elite Fleet Phaser Turrets in back.


Full version:
Use the Aux DHC that come with the Vesta. If you choose to employ a full load of these, you can utilize full power to auxiliary, which will amplify the abilities of all the Vesta?s consoles, as well as amplifying the set bonuses. Each ship only includes one Cannon, so you will have to take them from each ship, and put them all on the ship you elect to use.

You should go with all Dual Heavy Cannons in front and all Turrets in aft, preferably [Acc] [Dmg]. As for those turrets? The best choice of action for anyone playing on Starfleet side is to not even bother with any of the Advanced Fleet versions. You might have to ask around, but you should find a fleet that has unlocked Elite Fleet Phasers, and ask if they will be so kind as to allow you access to their store. Of course, said fleet will need to have T5 Engineering completed. But that shield heal proc can come in quite handy.


For Engineering consoles, use all Neutronium Alloy.

In the Science slot, go with the shield generators that you get from an Embassy. Fleets with T3 Embassies are common enough to find.

In Tactical, use all Phaser Relay.

As for that Plasmonic Leech console, I personally go with placing that into an Engineering slot. But that is just my own preference.

I successfully completed a 2-man CSE, ISE, and KASE.
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Captain
Join Date: Jun 2012
Posts: 1,003
# 18
08-09-2013, 04:34 AM
Quote:
Originally Posted by lindaleff View Post
Each ship only includes one Cannon, so you will have to take them from each ship, and put them all on the ship you elect to use.
Not true, though frequently repeated.

You can in fact just claim the ship, put the cannon in inventory and then scrap the ship. Repeat 2 more times to have 3 aux DHC's.
Starfleet Veteran
Join Date: Jun 2012
Posts: 572
# 19
08-09-2013, 05:01 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
if you wanted to build the most capable high damage vesta, this is how you would go about it. sure, you could build it hotter then that, but you would foolishly sacrifice great potential survivability in the proses. this should still be hot enough to do any job

3 plasma DHC/3 plasma turrets

TT1, CRF1
EPtE1, AtB1, EPtS3
ET1, AtB1

HE1, TSS2, VM1, TBR3
PH1


2 turn+ all resist consoles
5 plasma imbued particle gens
3 plasma energy damage

3 purple tech doffs, 2 vm doffs


TBR will deal your primary damage, with low aux from the AtB use, there should be little push, just damage. the cannons should do a good job moping up, and VM should put a stop to any significant fighting back. with the 5 available sci consoles, its hard not to use plasma weapons for the bonus to their damage you can get with embassy consoles. even a sci captain could get good damage from this, but a tac would be best

I saw this build in another thread and it looks great but a little expensive.
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Captain
Join Date: Jun 2012
Posts: 680
# 20
08-09-2013, 05:02 AM
Quote:
Originally Posted by recon2130 View Post
Ok

So we all know the first build I posted up sucks. Kinda got that :p

What about the revised one I posted up last night. I went into The Cure STF and did reasonably well against multiple spheres all at once...infact I kicked some serious ass, despite the fact I didn't have the engineering abilities I would normally have on me.

I don't know if its just me but keep my cannons on the target is alot easier in the tactical variant of the vesta. Advice regarding my shields and engines has been taking on board and I am now using the assimilated borg set. Another one of my OCD's is that If i use a set, I use the entire set not just parts.

My console slots are quiet full at the moment. Any advice on what I can get rid off to allow me to use the entire set without compromising my survivability / strike power.

Regards,

Recon2130
You should grab ACT (Advanced Combat Tracker) and then the STO plugin for it. This will allow you to accurately track your progress towards better weapons output/performance.

Once you start averaging 8K+ DPS you know you're making progress. 10K+ DPS is the threshold at which you begin to compete with the elite builds, so something to "shoot" for down the line.

Note: When you can handle an entire side in KASE (Cubes/Gens/Trans x2 + the Gate), including all of the probes, you know you've arrived.

RCK

Last edited by rck01; 08-09-2013 at 05:04 AM.
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