Commander
Join Date: Jun 2012
Posts: 333
# 11
08-12-2013, 10:12 AM
How good are "good" figures on act?

Those wing cannons pack a punch on overload for PVP but right now with polaron weapons they're not going to do you a ton of favors

I took the liberty of updating your skillplanner assuming yo're a tac in that charl(if not ignore the bottom tac specific bit of the skill tree) as well as the passives you'll want from the rep system and some boff changes

you'll want conn officers to cut APB to global and that torp spread is excellent for PVE(PVP a DBB on overload with CRF is more effective)
In addition you'll want one warp core and one a damage control doff to keep your system powers boosted

The whole wing set isn't great unless you stick to phasers although if you do I encourage you to pick up the heavy escort as well for it's phaser point defense console(it's a blast on my armitage mixed with the photon console)

http://skillplanner.stoacademy.com/?build=descharl1_0

feel free to ask any questions @emperordeslok
Ensign
Join Date: Aug 2012
Posts: 11
# 12 ...
08-12-2013, 03:10 PM
OK following on from todays comments and advice I did some further tinkering and purchasing and came up with a variation on a theme.

New build

I think i missed a couple ideas and if I have I apologize, I have amended the build detail a bit further past the ship setup but really just focused on the ship and officer/Doff's.

I am using damage control and warp engineer Doff's and have changed the majority of Boff's abilitys.. could do with some further amendment tbh but did see a marked improvement dropping the cannon platforms. My average in Red Alert was 3600 to 3800 before the changes and went to 5000+ after, so i'm pretty chuffed so far

Let me know if theres anything further I missed.

Cheers again
Cira

Last edited by gorebrim; 08-12-2013 at 03:15 PM.
Captain
Join Date: Nov 2012
Posts: 4,965
# 13
08-12-2013, 03:53 PM
Use 2 hazard emitters
Switch aux2integ for rsp

Commander tact
Tact team 1, csv1, ap:b2,csv3

Lt.cmmder
Tact team 1, ap:b1, ap1

Full cannons doesn't give a lot of options, there will be an overlap somewhere. This way ap is used to get out of tractor beams and as a defensive buff while still boosting attack.

Csv is obviously superior in groups but it is only a little less powerful single target then crf

Ap:b is hands down the best thing to throw against a target. It's a second fire on my mark...

Your build definitely shows promise now. The above is more opinion than straight advice, I tried 5 cannons fore and it just isn't my thing. The build I'm running now blows it out of the water

What are your power level settings?

Tac romulan from the embassy will boost your damage farther

Would have to see char skills to see I'd there is anything there.

Good luck
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Captain
Join Date: Nov 2012
Posts: 4,965
# 14
08-12-2013, 04:05 PM
Use 2 hazard emitters
Switch aux2integ for rsp

Commander tact
Tact team 1, csv1, ap:b2,csv3

Lt.cmmder
Tact team 1, ap:b1, ap: o1

Full cannons doesn't give a lot of options, there will be an overlap somewhere. This way ap: o is used to get out of tractor beams and as a defensive buff while still boosting attack.

Csv is obviously superior in groups but it is only a little less powerful single target then crf

Ap:b is hands down the best thing to throw against a target. It's a second fire on my mark...

Your build definitely shows promise now. The above is more opinion than straight advice, I tried 5 cannons fore and it just isn't my thing. The build I'm running now blows it out of the water

What are your power level settings?

Tac romulan from the embassy will boost your damage farther

Would have to see char skills to see I'd there is anything there.

Good luck

Damn apos came up as embarrassed emoticons
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Career Officer
Join Date: Jun 2013
Posts: 193
# 15
08-12-2013, 05:23 PM
5 DHC's tend 2 glitch up when firing, so swap in 1 DC, leave the other 4 DHC's.

u dont need 2 RCS consoles to keep your nose on a target. consider the romulan console, a neutronium, SIF, or some other special universal console. if u really like the turn rate, get the tachyo console so you can free up 1 slot for something else.

eventually upgrade to the embassy and dil mine consoles.

boffs:
cmdr: APB3, CSV2, CRF1, TT1
lt. cmdr.: APO2, CSV1, TT1
lt. eng.: aux2batt1, EptS1
lt eng.: aux2batt1, EptW1
ens. sci.: HE1
Career Officer
Join Date: Jun 2012
Posts: 523
# 16
08-12-2013, 07:08 PM
Do you ever use torps. I see high spec in them but no use on this ship. If you use them on another ship or build for this ship I would keep it. I would also find a way to spec into subsystem repair3-6 points.
Ensign
Join Date: Aug 2012
Posts: 11
# 17 ..
08-12-2013, 11:20 PM
Thanks for the further advice chaps

Dahimus - My character skills are now present in the new build

Reason I'm not looking at torps is they aren't that effective when they hit shields, I would prefer to hammer the shields at full whack pumping up the damage rather than wait doing less then unleashing a torrent of flying pain..

One thing I did notice with the new build and the extra DHC was the time between cannon special abilities is sooo slow (should be off cd every 15 secs but), when on cd my cannons didnt fire that often??

Im guessing that could be a glitch in which case do i drop a weapon class like arctcwolf suggested?

Looking at ACT yesterday my CSV3 was doing double the overall damage of CRF2 so im not sure really whats giving me the extra dps.. possibly uptime on cannon fire overall due to the leeching of power?

thanks for the tips chaps - keep em coming

Cira
Ensign
Join Date: Aug 2012
Posts: 11
# 18 ..
08-13-2013, 12:53 AM
Oh and Dahminus my power settings are max weapons and low on shields and engines if that helps?
Ensign
Join Date: Aug 2012
Posts: 11
# 19 ..
08-14-2013, 03:39 AM
Morning all or afternoo... whatever..

I have made further amendments to my Boff setup and ship config that saw my DPS soar from 5k to 8k average last night peaking at 18K in one of the encounters on ACT. The build put up by Dahminus was my inspiration although I decided to keep the majority DHC. The introduction of a Quantum is something I snubbed a previous poster for so sorry about that.

The idea behind 2 of each Boff skill was to constantly keep skills up with minimal downtime, I might well invest in a second FA torp or hang about for the omega torp as having a cd offset for torps may benefit the uptime for torp spreads.

Just wanted to say thanks for tips so far, I'm really impressed as a new user that everyone's been less troll more useful. Not seen much in other MMO forums. I managed to get tier 2 Rom this morning so have now got 3% extra base crit and will be gunning for the zero point for the extra 1.8% which will help

My third build

Obviously like before I welcome comments or improvements

Cira
Captain
Join Date: Nov 2012
Posts: 4,965
# 20
08-14-2013, 06:08 AM
Why the switch to Breen? You lost your bonus to polaron
Should be full polaron tact consoles as that quantum won't be firing every 2 seconds iike in my old build.

Yes the 15k dps build of mine is now dated and improved because of an oversight on my part and a catch by the forum
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