Star Trek Online Regarding Stealth Detection
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Captain
Join Date: Jul 2012
Posts: 2,614
# 1 Regarding Stealth Detection
08-12-2013, 07:47 PM
I'm curious as to one aspect of PvP: Stealth and stealth detection. I have a few questions:
• What can a player do to increase their stealth rating? (spec, consoles, boffs, etc)
• What can a player do to increase their Stealth Detection?
• How can one calculate the amount of stealth detection needed to overcome most cloaked ships' Stealth ratings and allow the player to see the cloaked ship?
• Are there any sort of cheese associated with either stealth or stealth detection that can skew the answers to the above?

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Captain
Join Date: Jun 2012
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# 2
08-12-2013, 07:52 PM

U can't do nothing

In the past, stheath detection was important, now with the romulan boffs that increase stealth, there is no point in spect your ship for detect them. The best u can do is use skills like gravity well for uncloack ships.
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Lt. Commander
Join Date: Jul 2012
Posts: 201
# 3
08-12-2013, 09:08 PM
Quote:
 Originally Posted by stardestroyer001 How can one calculate the amount of stealth detection needed to overcome most cloaked ships' Stealth ratings and allow the player to see the cloaked ship?
Borticus (a dev) was kind enough to post an explanation of the math behind stealth here. The simple formula is:

(Perception - Stealth) / 50 = Viewable Distance [in km]

For example, to see a player with 5000 stealth at a distance of 1 km, you would need to have 5050 perception. Higher perception and/or lower stealth means you can see them farther away; higher stealth and/or lower perception means you have to get closer to see them (or can't see them at all).

Perception is derived from your Stealth Detection Rating (SDR, also known as Stealth Sight) as follows:

Perception = 5000 + SDR / 2

Every ship starts out with 5000 base perception. Every two points of SDR increases perception by 1.

Quote:
 Originally Posted by stardestroyer001 What can a player do to increase their stealth rating? (spec, consoles, boffs, etc)
The easiest way to increase stealth rating is to increase your aux power. As Bort noted here, each unit of power in aux is +1 to your stealth rating. (e.g. 50 aux power = +50 stealth).

Another way to increase stealth rating is to spec into the Starship Stealth skill. This table (admittedly a bit old) implies that 100 points in the Starship Stealth skill is equal to +50 stealth rating. [9 ranks in Starship Stealth skill = 99 points in Starship Stealth skill]

There are other ways to improve your stealth rating such as Rom boffs, unfortunately I'm not as familiar with those. Someone else might be able to give you an answer regarding them.

As an aside, you can also try to decrease the perception of your enemies; AMS and Theta Radiation are examples of consoles that do this.

Quote:
 Originally Posted by stardestroyer001 What can a player do to increase their Stealth Detection?
The easiest way to improve your SDR is to improve your aux power. Most ships receive +10 SDR for each 25 aux power. (e.g. 100 aux = +40 SDR; again, numbers are thanks to Bort) Science ships receive 3x the bonus SDR; they get +30 SDR for each 25 aux power. (100 aux = +120 SDR)

Another way to improve your SDR is to spec into the Starship Sensors skill. Unfortunately, I don't have good numbers for this.

A great ability against cloakers is the Science captain's Sensor Scan ability. It diminishes the stealth rating of all enemies near your target, as well as improving your own perception. (It also applies a -resistance debuff on enemies, to boot!)

Finally, there are a few consoles you can use to improve your SDR. Anything boosting the Starship Sensors skill will, in turn, boost your SDR. For example, a fairly useful console is the Tachyon Detection Field console, which comes with the Nebula refit. It provides a passive bonus to Sensors, and when activated improves StealthSight and Sensors skill. The Nebula retrofit also comes with a good console that can improve the entire team's SDR, but that console is locked to the ship.

Quote:
 Originally Posted by stardestroyer001 Are there any sort of cheese associated with either stealth or stealth detection that can skew the answers to the above?
As far as I know, everything affecting stealth or perception follows the math above. That said, there are probably things that are too strong/too weak; others can probably give you a better idea of what those are.

Last edited by renimalt; 08-12-2013 at 09:20 PM.
Career Officer
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# 4
08-13-2013, 01:19 AM
Mind asploded.
Captain
Join Date: Aug 2012
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# 5
08-13-2013, 01:29 AM
Quote:
 Originally Posted by playhard88 all your questions have 1 answers: U can't do nothing In the past, stheath detection was important, now with the romulan boffs that increase stealth, there is no point in spect your ship for detect them. The best u can do is use skills like gravity well for uncloack ships.
EPtA1 provides 150 Perception.
EPtA1 also provides 5 Perception (boost from +26.2 Aux Power for non-Sci).
A VR Conn(TT +Accuracy/+Perception) DOFF has a 20% chance to add +100 Perception (as well as +5% Accuracy) - these can stack (3x VR, 20% chance to add +300 Perception and +15% Accuracy).
A Jem Mk XI Deflector adds 75 Perception.
6 in Sensors adds 63 Perception.
50 Aux (non-Sci) adds 10 Perception.
Astrophysicist provides 7.5 Perception.

That's up to 5610.5 Perception without a Sensor Scan or any Sensor Probe consoles while in a non-Sci boat.

vs. 5500 Stealth: 2.21km
vs. 5400 Stealth: 4.21km
vs. 5300 Stealth: 6.21km
vs. 5200 Stealth: 8.21km
vs. 5100 Stealth: 10.21km
vs. 5000 Stealth: 12.21km

(remember that 5 pips/100 singularity charge debuffs Stealth by 400)
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Commander
Join Date: Jun 2012
Posts: 337
# 6
08-13-2013, 01:31 AM
U cant do anything. Triple tap incoming!
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Career Officer
Join Date: Jul 2012
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# 7
08-13-2013, 03:55 AM
Quote:
 Originally Posted by virusdancer EPtA1 provides 150 Perception. EPtA1 also provides 5 Perception (boost from +26.2 Aux Power for non-Sci). A VR Conn(TT +Accuracy/+Perception) DOFF has a 20% chance to add +100 Perception (as well as +5% Accuracy) - these can stack (3x VR, 20% chance to add +300 Perception and +15% Accuracy). A Jem Mk XI Deflector adds 75 Perception. 6 in Sensors adds 63 Perception. 50 Aux (non-Sci) adds 10 Perception. Astrophysicist provides 7.5 Perception. That's up to 5610.5 Perception without a Sensor Scan or any Sensor Probe consoles while in a non-Sci boat. vs. 5500 Stealth: 2.21km vs. 5400 Stealth: 4.21km vs. 5300 Stealth: 6.21km vs. 5200 Stealth: 8.21km vs. 5100 Stealth: 10.21km vs. 5000 Stealth: 12.21km (remember that 5 pips/100 singularity charge debuffs Stealth by 400)
I vote this as the best answer. Aux is the best thing and stacking these perception ratings on these pieces of gear will help out tremendously. As a sci I approve. I have the omega MK XI and I see stealth ships all the time.
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Captain
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# 8
08-13-2013, 05:19 AM
Very useful informations here, ty
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Captain
Join Date: Jul 2012
Posts: 2,614
# 9
08-13-2013, 05:33 AM
Quote:
 Originally Posted by renimalt Finally, there are a few consoles you can use to improve your SDR. Anything boosting the Starship Sensors skill will, in turn, boost your SDR. For example, a fairly useful console is the Tachyon Detection Field console, which comes with the Nebula refit. It provides a passive bonus to Sensors, and when activated improves StealthSight and Sensors skill.
First off, a big thank you Renim for the wealth of information you've provided. It truly is appreciated!

Regarding the Nebula Refit console, does that console work while the player's ship is cloaked? ie, using that console can help me see other cloaked ships while I myself am cloaked?

Quote:
 Originally Posted by virusdancer EPtA1 provides 150 Perception. EPtA1 also provides 5 Perception (boost from +26.2 Aux Power for non-Sci). A VR Conn(TT +Accuracy/+Perception) DOFF has a 20% chance to add +100 Perception (as well as +5% Accuracy) - these can stack (3x VR, 20% chance to add +300 Perception and +15% Accuracy). A Jem Mk XI Deflector adds 75 Perception. 6 in Sensors adds 63 Perception. 50 Aux (non-Sci) adds 10 Perception. Astrophysicist provides 7.5 Perception. That's up to 5610.5 Perception without a Sensor Scan or any Sensor Probe consoles while in a non-Sci boat. vs. 5500 Stealth: 2.21km vs. 5400 Stealth: 4.21km vs. 5300 Stealth: 6.21km vs. 5200 Stealth: 8.21km vs. 5100 Stealth: 10.21km vs. 5000 Stealth: 12.21km (remember that 5 pips/100 singularity charge debuffs Stealth by 400)
Darn, and I sold my Suliban doff with that trait last night -.- Time to buy another one.

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Rihannsu
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# 10
08-13-2013, 05:37 AM
Hmm.. here is a good question concerning both Stealth and Stealth sight..

Can you "Over-cap" Aux, like you can "Over-cap" Weapon Power, to any significant level to continue to improve Stealth And/or Stealth Sight? (For example Using EPTA 1 +26.2 to Aux while at 125 Aux [Equaling 151.2 Aux])?