Join Date: Jul 2013
Posts: 694
With or without a Critical Regenerator.

Maybe not as fast. Players and BO's could serve time in sickbay (Rendered in one of the existing diagnostic beds) for a time comparable to that established by the Doff medical assignments, with consideration given to the severity of the injury, the quality of the medical BO/Doff roster, and the number of other patents concurrently receiving treatment.

If, players leave the ship interior-sickbay (other than for logging out or switching character), before their injury is healed, they lose whatever time they've spent healing.

While in sickbay, the player can do everything they could normally do, from sickbay.

Similarly, for BO's, any premature bridge or ground station assignments would reset their injuries to their pretreatment status/condition.

eta: And render the Doff sickbay roster in the diagnostic beds also.

Maybe allow a "Captain's Visit" to sickbay shorten their stay by a small percentage?

Last edited by roxbad; 07-28-2013 at 12:37 PM.
Join Date: Jun 2012
Posts: 985
# 2
08-15-2013, 04:01 PM
I agree. If Kirk, or any of the other Captains, had to go to ESD EVERYTIME they got a broken bone or got a strange alien disease, they would have all died.

Having a fully functional Doctor on the ship would also give us a reason to use the ship's interior, besides DOffing.

Regenerators are great for ground missions for minor stuff, but at least for immersion, this would be a AWESOME way to make the interior a part of gameplay.
Star Trek Battles Channel - Play Star Trek like they did in the series!Avatar: pinterest-com/pin/14003448816884219Are you sure it isn't time for a "colorful metaphor"? --Spock in 'The Voyage Home'
SCE ADVISORY NOTICE: Improper Impulse Engine maintenance can result in REAR THRUSTER LEAKAGE. ALWAYS have your work inspected by another qualified officer.

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