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Survivor of Romulus
Join Date: Jul 2012
Posts: 1,324
I've just refit my old [Acc] [CritH] [Borg] Mk XII Disruptor DHCs with fancy new Polarised Disruptor DHCs [Acc] [CritH] (Good enough for PVE) and i'm wondering since these weapons are no longer available is it worth hanging onto them? The Borg proc isn't the greatest and when I got them it was a very quick way to get Mk XII weapons while grinding for that damned salvage.

But now I'm thinking maybe I should scrap them, since the [Borg] proc doesn't seem to be as good anymore. Especially when I can get a Polaron Proc or heck the new shield ignoring Elachi Disruptors. The catch is once there gone, they can't be replaced.

I've got Flow caps & Plasmonic Leech so the idea behind the Polarised Disruptors was it's even more drain on those unfortunate targets. And it seemed to mesh with the Garumba nicely. I'm thinking of trying Hazard Emitters 1 with Energy Siphon 1 on it too.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Survivor of Romulus
Join Date: Feb 2013
Posts: 443
# 2
08-14-2013, 07:21 AM
personaly I would keep em, there the kind of weapon that once u loose em you find a need for em.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
I.R.W. Valdore gives 0 (132283) Radiation Damage to Tal'is with Thalaron Pulse. ==> Tal'is deals 132283 Special Damage to Tal'is with Immunity Matrix

Survivor of Romulus
Join Date: Aug 2012
Posts: 1,067
# 3
08-14-2013, 08:54 AM
As far as I am aware, the (Borg) mod never worked on anything other than torpedoes.

I upgraded to Advanced Fleet weapons and ditched the borg weapons. Mark XII ultra-rare with x2 (Acc)? Yes please.
Commander
Join Date: Jun 2012
Posts: 322
# 4
08-14-2013, 08:57 AM
It worked on all the weapons, just so few borg targets for it to even roll against last time i saw a ship with full "borg" weapons it's entire damage boost through th match was 38k, less than a typical torpedo salvo over an entire stf
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,324
# 5
08-15-2013, 06:51 AM
I can watch the damage numbers come up over a Borg target and every so often I'd see a perfect 1000 in there so I know they worked.

For PVP [Acc] is king as much as possible is still not enough, but in PVE more than a single [Acc] isn't necessary, (especially when you got skills in targetting). Hence my [Acc] [CrtH] [Polaron] Disruptors are more useful to me. Flow Caps and the Polaron Proc help pull the power out of the Enemy, Disruptors cause the pain. The Disruptor Coils power both Guns and the Javelin and if you proc the Disruptor you Proc the Polaron so their hull and shields weaken together if their still even up.

I replaced them not so much to get more punch, but to get a more interesting Proc that really fits the idea behind the ship.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Captain
Join Date: Jul 2012
Posts: 1,190
# 6
08-15-2013, 07:14 PM
I really wish they would return those weapons to the game as an Omega Reputation store unlock much as the Romulan Plasma Weapons are.

Here are my suggestions to make the [Borg] modifer more useful:

-ALWAYS adds bonus damage to Borg NPCs on top of the damage caused by the weapon damage rolls.

-Chance to do damge to Borg modified ships in PvP. A Borg Modified ship would be one that has equipped at least one piece of the Borg Assimilated Shield/Deflector/Engine set, OR at least one piece from the Omega Adapted Borg Weapon/Console set.

-Base Weapon Proc always activates against Borg NPCs (Phasers alwyas disable a subsystem, Plasma always ignites burn, Polarons conitually pile on subsystem drain until NPC's subsystem power=0, Tetryons Strip NPC Borg Shields, Disruptor adds weakness with every hit to Borg NPCs until defnese=0)

Is this too much to ask? As most of these only affect specific NPCs, is it really breaking the game? If these suggestions work, then it could be the basis for creating anti-Romulan, Anti-Tholian, and Anti-Dominion weapons.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,324
# 7
08-16-2013, 08:37 AM
Those all seem super OP.

Even a small increase to the Weapon Proc rate for the Borg modifier would be awesome. 100% would be too good. One salvo of Phasers or Polarons and the Borg are dead in space.

The chance for the 1000 (which ignores shields BTW) to hit a player with Borg tech on his ship would be hilarious in PVP as everybody has the Assimilated Module.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Starfleet Veteran
Join Date: Jun 2012
Posts: 715
# 8
08-16-2013, 08:58 AM
Quote:
Originally Posted by dknight0001 View Post
Those all seem super OP.
They might be OP if they worked but the old Borg weapons are broken. A bit like Fleet mines and 10% tet proc weapons which are useless. Borg weapons only counted half of borg as borg so most targets they had a 0% proc chance.
Captain
Join Date: Jun 2012
Posts: 3,010
# 9
08-16-2013, 10:23 AM
Even without the [Borg] proc, its still a Mk12 [acc][crth] weapon. Good standby.
Lieutenant
Join Date: Jul 2012
Posts: 54
# 10
08-16-2013, 11:57 AM
Personally I think even in the STF's, unless it is a torpedo with the borg proc, you might as well dump them once replaced. a CrtD or crtH will, in the long run, prove to increase the potential dps higher than the borg proc on energy weapons and has the added benefit of being useful in missions and events outside of the STF's.

If it is on a torpedo I would keep it. the proc has a much higher chance of going off compared to energy weapons, and is guarenteed to go off once through torp spread whenever it is used. Also considering most ships only equip one or two of them, it is a minimal loss of space to keep them in your inventory to swap them out with more conventional torps to use in other missions.
---------------
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We! Are RED SHIRTS!
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528th fleet
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