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Captain
Join Date: Jul 2012
Posts: 1,318
# 11
08-16-2013, 08:05 PM
Quote:
Originally Posted by dknight0001 View Post
The chance for the 1000 (which ignores shields BTW) to hit a player with Borg tech on his ship would be hilarious in PVP as everybody has the Assimilated Module.
And make players consider the merits of whether they really want to equip one of those two sets or not. It would add an additional element to PvP. If nothing else, it would serve to "weaken" or "balance" those sets compaired to players who do not use (or have not yet earned) them.
Captain
Join Date: Jun 2012
Posts: 1,001
# 12
08-17-2013, 01:23 AM
*shrug*

I held onto mine on various characters, as they are great backup sets. If I want to experiment with semi-geared secondary ships, it's excellent. I also don't really notice the performance difference vs "better" weapons. Then there's the tac for which I got some last minute anti-proton weapons before S7 launched...
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,540
# 13
08-17-2013, 02:39 AM
Quote:
Originally Posted by pottsey5g View Post
They might be OP if they worked but the old Borg weapons are broken. A bit like Fleet mines and 10% tet proc weapons which are useless. Borg weapons only counted half of borg as borg so most targets they had a 0% proc chance.
Sounds like the bug is the NPC ships not being properly identified as Borg rather than the weapon.

Quote:
Originally Posted by reginamala78 View Post
Even without the [Borg] proc, its still a Mk12 [acc][crth] weapon. Good standby.
True, but I just replaced them with a set of MK XII [Acc][CrtH]. I guess I'm keeping them on one of my unused ships for now at least.

Quote:
Originally Posted by twam View Post
*shrug*

I held onto mine on various characters, as they are great backup sets. If I want to experiment with semi-geared secondary ships, it's excellent. I also don't really notice the performance difference vs "better" weapons. Then there's the tac for which I got some last minute anti-proton weapons before S7 launched...
I suppose it also depends on if you have a starbase that you can get the Advanced Fleet Weapons from. Not that I recall if you can actually get them with a [Acc][CrtH] combo on.

On the Elachi weapons, I was a little surprised to see they replaced the Disruptor Proc completely I was expecting them to be Hybrid's their basically an all new weapon type that just happens to be boosted by Disruptor Consoles.

They actually make me want to make a Fed style Cannon Cruiser (Singles Cannons for those who don't get the joke) because it would look awesome firing. Hmm, they did give me a free Maruader today.

Oh and for the record it looks like I'm keeping those DHC's & Turrets a bit longer.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Starfleet Veteran
Join Date: Jun 2012
Posts: 843
# 14
08-17-2013, 03:39 AM
Quote:
Originally Posted by dknight0001 View Post
Sounds like the bug is the NPC ships not being properly identified as Borg rather than the weapon.
That would explain why they never got fixed. I would guess the only way to fix the weapons was to re do every single mission, event, STF and redo both normal and elite versions.

It is a shame we never had a replacement for the Borg torp. The devs placed a similar proc to the Borg energy weapon in the rep system but never put a similar replacement in the rep system for the Borg torps and mines

The torpedo rep system replacement is just so useless with its 95% nerf for no apparent reason I can see.
Captain
Join Date: Jun 2012
Posts: 1,001
# 15
08-18-2013, 03:30 AM
Quote:
Originally Posted by dknight0001 View Post
Sounds like the bug is the NPC ships not being properly identified as Borg rather than the weapon.

Actually, I remember coming across a dev statement to that effect at some point. Some of them are recognised, some of them aren't. Mostly, it's the Klingon-Borg stuff and their spawns that's still coded/recognised as Klingon, and Donatra and her TB mines that's marked as Romulan.

It seems that adapted stuff is still heavily based on the original code, confusing the [borg] proc. I guess un-breaking it was a lot of work, involving lots of code and the potential to break other things...
Captain
Join Date: Jul 2012
Posts: 1,318
# 16
08-21-2013, 06:49 PM
Quote:
Originally Posted by twam View Post
It seems that adapted stuff is still heavily based on the original code, confusing the [borg] proc. I guess un-breaking it was a lot of work, involving lots of code and the potential to break other things...
Which is why they need to put a hold on all the new gimicks and giveaways and put a large chuck of time just fixing the bugs. Then they could do a "re-launch" much as they did for Europe's "Re-launch". I can go for a few months without new material; there is so much to complete and earn (as far as fleet advnacement, Reputation, and accolades), that we need time to digest it all. And for those who have only one of two characters, they could easily spend that time leveling/reputation advancing a new character or two.
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