Ensign
Join Date: Jul 2013
Posts: 8
I'm a federation player, but I think this is equally bull for every faction.

Why is it that the Veteran Ships are not even on par with Fleet and $50 bundle ships? The Veteran ships are $200 at minimum but not even worth using over any of the 10 console ships?

It's pretty crazy to think that you give your best subscribers a junk "gift" are you afraid that if the Veteran ships are good that they'll stop spending money? I've got every Federation ship but 2-3 and buy Zen basically weekly, your Lifetime people are probably mostly your biggest customers.

Not only do these ships not have 10 consoles, but they are saddled with a junk Universal console which basically sticks them with 8 over all.

The looks and concepts of these ships are nice overall, but it's not right that they are so weak. For a ship that costs what you can buy at minimum 4 of the $50 dollar ship bundles for you'd think you would get a higher quality ship.

Start with giving all 3 10 console slots and fold in their special abilities off the consoles onto the actual ship and then it'd start feeling like an actual REWARD for being a lifetime subscriber.

After that we can talk about making them 5-3 Weapon configurations
Starfleet Veteran
Join Date: Jun 2012
Posts: 587
# 2
08-15-2013, 04:53 PM
You do Know you didn't pay $200 just for the ship right?
------------------------ /\ ------------------------

"The Road To Hell Is Paved With Good Intentions"
Ensign
Join Date: Jul 2013
Posts: 8
# 3
08-15-2013, 04:57 PM
You mean my gold shoulder pads?

Woopty do, make the ship at least mildly useful.
Captain
Join Date: Jun 2012
Posts: 6,012
# 4
08-15-2013, 05:09 PM
Quote:
Originally Posted by ussboleyn View Post
You do Know you didn't pay $200 just for the ship right?
I think people were expecting an [I Win Button Universal Console Mk XX [Lolz]x4] with that kind of money

I'm a Veteran! (however that truly means in this game these days with "veterancy" literally being sold) I have a Veteran Ship! I MUST OWN!!!!!
Captain
Join Date: Sep 2012
Posts: 4,826
# 5
08-15-2013, 05:14 PM
the vet thing is for long term goals.
the zen stripends etc and foundry access. sure there are some points they could have missed out on in regards to needing to repair damaged gear/ships/doff injuries etc and other things i could explain to make the vet thing more beneficial on a day to day basis, but it is not and should not be an i win button of any kind.
Cryptic.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.
Captain
Join Date: Jun 2012
Posts: 7,441
# 6
08-15-2013, 05:17 PM
The main point of the lifetime subscription is that you would save money in the long run. It is just that the long run has become even longer with F2P. All the bonuses are merely secondary. The whole idea that lifetimers being Cryptic's best customers is not correct. Being a lifetimer means that you saw yourself playing this game for years and had some money to spend on it so you can save more money down the road. Even if the lifetime subscription offered no bonuses, then I would have still bought it when it first became available due to the savings that it gave me. If I was contemplating whether to buy the lifetime subscription now, then I would think for far longer than I did for when I purchased it during beta and I would most likely not bother with it.

The ship is merely a gimmick ship and won't be changed much and if you don't like the gimmick, then you might want to find another ship. All ships have to be balanced in some way to other ships. So just because this is a Veteran ship does not mean it is better than other ships. After all, it is just a free ship that Cryptic decided to give to certain players that met certain criteria. The ship is just a bonus and people that spend that much money on a bonus have too much money or need to rethink their priorities.

With any lifetimer getting every Veteran Reward, then such things as being a Veteran has lost all meaning.
Career Officer
Join Date: Jun 2012
Posts: 898
# 7
08-15-2013, 05:23 PM
Can you let us know aside from the console slots what you find lacking in the ships? I am a Fed Joined Trilled engineer and he does fine with that ship (I don't run phasers so I use antiproton beams).
Captain
Join Date: Jun 2012
Posts: 985
# 8
08-15-2013, 05:26 PM
Quote:
Originally Posted by lightheropkn View Post
I'm a federation player, but I think this is equally bull for every faction.

Why is it that the Veteran Ships are not even on par with Fleet and $50 bundle ships? The Veteran ships are $200 at minimum but not even worth using over any of the 10 console ships?

It's pretty crazy to think that you give your best subscribers a junk "gift" are you afraid that if the Veteran ships are good that they'll stop spending money? I've got every Federation ship but 2-3 and buy Zen basically weekly, your Lifetime people are probably mostly your biggest customers.

Not only do these ships not have 10 consoles, but they are saddled with a junk Universal console which basically sticks them with 8 over all.

The looks and concepts of these ships are nice overall, but it's not right that they are so weak. For a ship that costs what you can buy at minimum 4 of the $50 dollar ship bundles for you'd think you would get a higher quality ship.

Start with giving all 3 10 console slots and fold in their special abilities off the consoles onto the actual ship and then it'd start feeling like an actual REWARD for being a lifetime subscriber.

After that we can talk about making them 5-3 Weapon configurations
IMO, although I agree with your general intention but it's a very careful "Balance" that they create with every ship: How powerful a ship is versus the other ships and ship categories (i.e. Fleet, C-Store, Veteran, Lockbox and Tier-ships.) to maximize their income to the game.

If Veteran ships where more powerful than C-Store and Fleet ships, there will be less incentive to get Fleet ships. Veteran ships seem to be a notch down from C-Store ships.

If they have to try to make it more "sparkly" to the player's eye, they'll add a console or inherent ability that does something a little different but is not too powerful to affect the balance with the other ships.

I bet they have a database that they feed the specifications for a new ship into and an application that shows how that new ship rates compared to the other ships. If it accidentally rates as a Lockbox ship when it is supposed to be Fleet ship, they tweak the specs.

Bottom line:They are not going to crazy things that are going to cut into their profits, like making their products compete against each other between Tiers/Types.

(Disclaimer: I have no inside knowledge of Cryptic's practices, tools, etc. This is just a suggestion based on observation on how it's done.)
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Captain
Join Date: Aug 2012
Posts: 3,714
# 9
08-15-2013, 05:30 PM
Quote:
Originally Posted by coffeemike View Post
Can you let us know aside from the console slots what you find lacking in the ships? I am a Fed Joined Trilled engineer and he does fine with that ship (I don't run phasers so I use antiproton beams).
I agree. OP, please tell us what you find so horrible about the vet ships.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Career Officer
Join Date: Jul 2012
Posts: 6,345
# 10
08-15-2013, 06:15 PM
Chimera is a fine ship; nothing wrong with it: good, agile Escort type (it doesn't really feel like a true Escort, but okay). It could use an extra sci/engi console slot; but its Dynamic Tactical System is very sweet, with the Tactical Mode for offence; as is its counterpart modus: Regeneration Mode.
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