I really hope you're being sarcastic. The new icons were the biggest waste of time/resources that I can remember in recent months. Not to mention the fact that you have to relearn every icon, and all the tac icons look alike except for a barely visible center section. I don't mind the other console icons since I rarely ever change them, but my tac consoles get swapped out per situation and what used to take seconds is now a major bi***.
They could have fixed the costume tailor, the ship tailor, the boff disappearance bug, the [insert bug here]...instead they did this crap.
People have different opinions. Stop being a richard cranium.
That is merely your opinion. Saying something sucks is no way to convince anyone that you are correct. Saying something sucks because of this, this, and that will convince some people if they make sense. For example, these icons are better than the previous ones because they look like actual pieces of Star Trek equipment, easier to determine what a console is based on the icon, easier to memorize what each icon represents, and their graphics are updated.
At least the energy weapon Consoles' colors are based on the color of the energy weapon. Much easier to tell that the orange energy weapon console is phaser and the green energy weapon console is disruptor.
Even if you can't make out the details at a glance, you would think that the colour tells you what energy type it boosts... but no, you can't tell at a glance thanks to the rarity overlay partially obscuring the base colour.
There is nothing wrong with change, or evolution, or advancement. Conceptually, the icons follow an internal logic, which makes sense. However, the execution requires significant improvement. I am surprised these changes were not hosted on the Tribble server so that feedback could be given first.
- Coloured backgrounds detract from the ability to identify at-a-glance by colour.
- Rarity colour overlays further obscure the colour, which was not an issue previously because the consoles could be identified by their unique shape.
- While the new consoles are more detailed and technically of higher quality than their previous counterparts, the detail present in the original-resolution icons is lost when shrunk to the size icons are seen in-game. This is a serious problem particularly for Tactical damage-type consoles which rely on identification through spotting fine details as opposed to the overall shape.
TL;DR: The new consoles are too busy. The old consoles worked well due to their simplicity. I would prefer not to develop eye strain by squinting at my screen to identify console icons, or the laborious task of reading tooltips sequentially. This can be solved by magnifying the size of the icons on-screen, by simplifying and enlarging the base designs, or by reverting to the old icons.
Addendum: I'm not trying to bash up the developer who did this. Nothing wrong with the idea of updating the console icons. It's just that I can't help but feel the implementation could be improved with community feedback.
Last edited by starblade7; 08-25-2013 at 11:32 PM.
Not really a big fan of the new icons. The art itself is nice. But the best bet would have been a simple update of the previous icons. As it stands, there is too much similarity between different icons to tell the difference at a glance.
A simple update to the art of the old icons would have been enough. Something along the lines of what was done with the biofunction monitor. It's similar enough to the old icon that I knew right off what it was without the tool tip.
I fully support keeping things fresh. But the current situation with these new icons is unacceptable, in my opinion. There should have been more visual variety, as with the old system.
Change for the sake of change is a sure sign of incompetent management.
And yet "Change for the sake of change" is a constant in every industry be it dishwashing detergent to car tires. It is what keeps things fresh and new, being fresh and new brings more customers and more old customers who left back.
Also wait until you get married and the wife wants to paint something just to have a change. That attitude will just get you in the doghouse lol. But is an example that people want things to change and grow rather than be stagnant. the same thing forever just makes it dull and boring, change for the sake of change, changes all that.
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