Career Officer
Join Date: Jun 2012
Posts: 155
# 1 How do Torpedo boats work?
08-17-2013, 08:12 AM
My KDF characters never bought the B'Rel. My Romulan has a T'Varo Retrofit and I've been interested in giving this ago old tactic a try. I've read up on it as much as I can, but I have some questions.

1) If how can you do damage with torpedoes with your enemies shields up? I know Transphasic has 40% bleed though but most builds seem to only have one Transphasic.

2) What skills are NOT useable or break the cloak. I know MOST are useable but I want to know what I should not use.

3) Do Singularity Powers effect the cloak?


Thanks
Lieutenant
Join Date: Feb 2013
Posts: 86
# 2
08-17-2013, 04:36 PM
1) Torp boat captains deal with shields by:

a)Tac buffing torps high enough so they slam down shields by brute force,
b)Tac buffing torps so high and hope they have a huge crit that will kill through shield bleedthrough, and/or
c)Using torps with innate shield penetration.

Torps used for a), b) are typically quantums, tricobalts, TDDs, etc. For c), transphasics seem to be popular, but the Breen Cluster torpedo is the only one that can put on real damage (but transphasic mines are pretty nice). I personally like plasma and Hargh'pengs, as their DOTs can put on quite a lot of pressure, but IMO are best for science captains, since Subnuke can wipe away enemy HE and allow you to continue cooking their hull.

I hear some try to use shield drains to reduce shields (Tachyon Beam, CPB, Tractor beam w. doff, etc), but given the weakness of those abilities, I doubt that does much of anything (though I would be pleased to be proven wrong here).

2) Technically, all "Abilities," as long as they aren't energy weapons, can be used without disabling the cloak (ie. taking the cloak offline and incurring cooldown). Many "abilities" will force the cloak to "break" (the cloak won't be deactivated, but you drop your stealth values for the duration of the ability you activated), primarily your torpedoes, and other things like HE, GW, VM, etc. Basically, any ability that can interact with another ship will probably make you break cloak.

Generally, you should have no problem slotting whatever abilities you want, but be careful when abilities that have a long duration, like Tractor Beam, Warp Plasma and Theta Radiation, as they force you to become visible for quite a long time; a perfect opportunity for some sci to disable your cloak.

And FYI when I meant abilities, I was implying weapons are also technically abilities.

3)IIRC, all singularity abilities can be used without disabling your cloak, although I believe quantum absorption is the only one that won't break cloak, and maybe Singularity Overcharge (but you won't be using that one anyway).

For reference, here's my T'varo torp build: http://www.stoacademy.com/tools/skil...omtorpspamv2_0
There are lots of others on that site you can check out too.
Lt. Commander
Join Date: May 2013
Posts: 119
# 3
08-17-2013, 09:27 PM
100k crit yesterday with a quantum torp. against a taccube
Captain
Join Date: Aug 2012
Posts: 12,031
# 4
08-17-2013, 09:46 PM
Quote:
Originally Posted by otakuboyt View Post
3) Do Singularity Powers effect the cloak?
@5 Pips (100 Singularity Charge), you'll have a -400 Stealth "debuff" applied.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Oct 2012
Posts: 979
# 5
08-17-2013, 11:15 PM
My B'rel uses transphasic consoles as a tac captain to boost the damage of both the mines, and the cluster torp. I have got several 200k crits with that thing.

Harden up Princess
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Starfleet Veteran
Join Date: Jun 2012
Posts: 733
# 6
08-18-2013, 10:06 AM
Quote:
Originally Posted by otakuboyt View Post
My KDF characters never bought the B'Rel. My Romulan has a T'Varo Retrofit and I've been interested in giving this ago old tactic a try. I've read up on it as much as I can, but I have some questions.

1) If how can you do damage with torpedoes with your enemies shields up? I know Transphasic has 40% bleed though but most builds seem to only have one Transphasic.
Transphasic have 40% bonus bleedthough not 40% total. The main way torpedo boats work is to use projectile doffs to boost fire rate of torpedoes then try and boost damage as much as possible. You can do around 1500 damage to shields with torps and should aim to shoot 1 torp every 1.5seconds.
Captain
Join Date: Jun 2012
Posts: 3,119
# 7
08-19-2013, 03:22 AM
Quote:
Originally Posted by otakuboyt View Post
My KDF characters never bought the B'Rel. My Romulan has a T'Varo Retrofit and I've been interested in giving this ago old tactic a try. I've read up on it as much as I can, but I have some questions.

1) If how can you do damage with torpedoes with your enemies shields up? I know Transphasic has 40% bleed though but most builds seem to only have one Transphasic.

2) What skills are NOT useable or break the cloak. I know MOST are useable but I want to know what I should not use.

3) Do Singularity Powers effect the cloak?


Thanks
1a. For solo fighting, Transphasic Torps + Breen Cluster Torpedo are the way to go. Outside of the Breen Cluster hitting, do not expect spectacular crits or damage spikes. Transphasic damage through shields is only good for steady pressure on the hull. Breen Cluster though is usually a "finisher."

1b. If working in conjunction with a team, Quantum Torpedo Boats with maxed out Quantum TAC Consoles will rip a target apart. Of interest, a Quantum Boat is actually quite viable in STFs for the simple fact that alot of Borg structures are unshielded. And since STFs are team oriented, you working in conjunction with a "regular" ship has great synergy. There's Escorts out there that run Energy Weapons only, so a Quantum Torp Boat (TB) meshes very well together.

1c. The last option is not to care about shields at all, but with what the torp proc does. Greatest example is Chroniton. Has a 33% chance to greatly slow down a target. Steady stream of Chronitons to keep someone slowed down. Only so long APO is on for.

2. The better question is what skill cannot be used at all while Enhanced Battle Cloak is on. I can't think of one. EBC has 2 great benefits in regards to skill use. First, you can use a skill on yourself and not drop cloak at all, even briefly. Secondly, if you DO use a skill on someone else (Engineering Team, Hazard Emitters, etc), then you cloak temporarily drops for a few seconds.

3. Unfamiliar with Singularity Powers under Enhanced Battle Cloak. Most of my torpedo boat time has been with KDF ships and the B'Rel.

Some additional tips and miscellaneous information:

- Transphasic Torpedoes (excluding the well respected Breen Cluster) are often derided because of their low damage output. The issue with them is that their base damage is the smallest of all torps in the game. If you intend to make these respectable, you have to go "All In" in boosting their damage. Max out Transphasic TAC Consoles on the ship. 3 is pushing it in mediocrity, 4-5 is the ideal, esp. 5. Also, Consider the Breen Set... the 2 piece bonus is another Transphasic Torpedo Damage Boost. Do NOT use Warhead Yield Chamber that has generic, lower value damage boosts. You need Transphasic specific boosts for greater dmg boosts. Another important factor in boosting Transphasic damage is that it boosts Breen Cluster Torpedo damage, which is of course VERY nice!

- Equipment that boosts Torpedo Damage: Klingon Honor Guard / Adapted MACO 2 piece set bonus, Breen Absolute Zero 2 piece set bonus (Transphasic), Rule 62 console (Lobi store, mine & torp dmg boost).

- Projectile Weapon DOFFs - Essential in cutting down the torpedo reload times, esp. for the slow firing stuff like Quantums and Chronitons. Getting 2 Rare or Very Rare and setting your torpedoes (2-3 forward, for example) on autofire, you will see them fire on their own, solo. It is up to you to time when a torpedo special ability is used (Torp Spread, High Yield). Of significant note is that the DOFF's proc works by giving a chance to cut down the reload times by several seconds... every time a torpedo is fired. Having torpedoes on autofire, you will see how this works. Of an another note, this proc works in cutting down Breen Cluster Torpedo's very long cooldown. Watch as your regular torpedoes fire, DOFF proc kicking in, and observe the cooldown for the Breen Cluster is reduced in chunks. This is an outstanding way in bringing this powerful weapon online sooner!

B'Rel and T'Varo: Both are ideal for timed, well placed strikes. But spam firing torpedoes while under Enhanced Battle Cloak is dangerous. It's in the cloak's mechanics... you fire a torp under cloak, you temporarily drop out of cloak. You spam fire, then you are constantly showing yourself with exposed hulls.

If you intend to spam the hell out of torpedoes, consider a regular ship or even Escort.

Last edited by warmaker001b; 08-19-2013 at 03:26 AM.
Lt. Commander
Join Date: Dec 2012
Posts: 139
# 8
08-19-2013, 05:38 AM
Basically I have 3 torpedo boats.
Their layouts are...

Torpedo Boat #1 - Science ship
:.. Forward :.. Romulan Hyper-Plasma Torpedo ... Borg Torpedo ... Beam Array
:.. Rear :.. Turret ... Kinetic Cutting Beam ... Beam Array
:.... Tac. Consoles :.. Ambiplasma Envelope (as many as you can)
:...... Tac. Stations :.. 2x Torpedo High-Yield ... (if you can) 2x Beam Array Overload

Torpedo Boat #2 - Cruiser
:.. Forward :.. 4x Quantum Torpedo
:.. Rear :.. 4x Turret
:.... Tac. Consoles :.. Zero-Point Quantum Chamber (as many as you can)
:...... Tac. Stations :.. 2x Torpedo Spread ... (if you can) 2x Cannon Scatter Volley

Torpedo Boat #3 - Escort
:.. Forward :.. 3x Photon Torpedo ... Dual (Heavy) Cannon
:.. Rear :.. 2x Turret ... Beam Array
:.... Tac. Consoles :.. Photon Detonation Assembly (as many as you can)
:...... Tac. Stations :.. 2x Torpedo Spread ... (if you can) 2x Cannon Scatter Volley ... (if you can) 2x Beam Array Overload

I successfully use these ships in the Elite STF: they are funny and effective

Bye / Qapla' / Jolan Tru

Last edited by calintane753; 08-19-2013 at 06:03 AM.
Captain
Join Date: Aug 2012
Posts: 12,031
# 9
08-19-2013, 06:31 AM
Quote:
Originally Posted by warmaker001b View Post
B'Rel and T'Varo: Both are ideal for timed, well placed strikes. But spam firing torpedoes while under Enhanced Battle Cloak is dangerous. It's in the cloak's mechanics... you fire a torp under cloak, you temporarily drop out of cloak. You spam fire, then you are constantly showing yourself with exposed hulls.

If you intend to spam the hell out of torpedoes, consider a regular ship or even Escort.
The exposure is most dangerous versus mobs or players that are using various Sci abilities or using Torp Spread. As long as you keep an eye out otherwise for any targetable projectiles (mines, HYs, Hypers, Destabilized, etc, etc, etc) - quickly dropping target or turning to break the arc should help you avoid any overwhelming damage.

Neither Sci abilities nor a Torp Spread require a to-hit roll, though - so in that moment you blip - you could end up dead rather quickly. Remember, neither a mob nor a player even has to see you when you blip - you just have to blip as the TS fires.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Ensign
Join Date: Jul 2013
Posts: 1
I've also been looking into torpedo boats, as when I played Eve and other such games I had many a missile only style ship. Love them explosives. I've thrown together a couple different ones around the t'varo before I even knew it had the advanced battle cloak and have such augmented the skill choices. My reason for posting is I would love some critiquing. I dont have a ton of money to spend on the game at the moment, so I'm going for a 1 respec deal.

http://skillplanner.stoacademy.com/?...caltvarotorp_0

http://skillplanner.stoacademy.com/?...ncetvarotorp_0

Just a starting point mind you, till I can upgrade ships, and armor via rep etc. Thanks in advance.
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