Captain
Join Date: Feb 2013
Posts: 1,060
# 101
10-16-2013, 10:30 AM
Quote:
Originally Posted by steve14428 View Post
OK an update:
After some grinding I've acquired the nukara mine weapon which I've put on the rear to complete the nukara space set. I also added a space duty officer that increases damage vs the Borg. I'm pleased to report that the science ship and I won the 11 BNPs in infected elite last night! The combination of tachyon beam plus energy syphon plus gravity well proved most effective after I respeced my flow capacitor and particle generator skill to maximum.
This ship has graduated from work in progress to full fledged butt kicker and is now my main ship. It's been a bit of a slog and a LOT of EC but I am happy with the result. I might even try pvp! Thanks for the inspiration and the advice!
You are very welcome. A note of caution on PvP - it is badly broken at the moment. Just to give a few examples, there is bug affecting CRF such that APA and Tactical Fleet resulted in multiplicative effect on its DPS, making them about 400% more effective than they should. As a result, Escorts can one-shot most ships within 2 seconds. BFaW + DEM is also bugged due to an incorrect cap on weapons power, causing them to fire like Beam Overload at Will

Many of the Sci powers that work great in PvE can be easily countered and are not useful because balanced in not a word in Cryptic's dictionary.

Would any of these bugs and issues ever be fixed? It is doubtful at this point. All we have is a Dev who is on the defensive and partially acknowledged the issues but no offer of timeline or expectation that when or if they will be corrected.

I wouldn't recommend doing PvP in any ship without a Battlecloak unless you have a unkillable tank/cruiser build.
Starfleet Veteran
Join Date: Dec 2012
Posts: 12
# 102 And now for my next trick
10-17-2013, 10:43 AM
I just procured the Wells for my sci captain who recently broke level 50. It's going to be a while before I can get any omega rep equipment so I bought purple mk xii shields deflector and impulse they will have to do for now.
I found a build that suggests antiproton beams and chroniton torpedoes. Since I can't procure high level stuff yet I'd appreciate your thoughts about energy types and stuff that can be procured on the exchange. I. Might open some lock boxes to get the lobi crystals and pick up components for the temporal warfare set but that is also some time off.
Captain
Join Date: Feb 2013
Posts: 1,060
# 103
10-18-2013, 08:20 PM
Quote:
Originally Posted by steve14428 View Post
I just procured the Wells for my sci captain who recently broke level 50. It's going to be a while before I can get any omega rep equipment so I bought purple mk xii shields deflector and impulse they will have to do for now.
I found a build that suggests antiproton beams and chroniton torpedoes. Since I can't procure high level stuff yet I'd appreciate your thoughts about energy types and stuff that can be procured on the exchange. I. Might open some lock boxes to get the lobi crystals and pick up components for the temporal warfare set but that is also some time off.
You can consider the Aegis Set for now : http://sto.gamepedia.com/Aegis_Technological_Research

Aegis used to be the State of Art technology for the best ships in the fleet. However, they have since been surpassed. You can craft Aegis sets at Memory Alpha or purchase them from the exchange directly using EC. Some people like the Elite Fleet Shields, I am somewhat indifferent towards Elite Fleet Shields. However, a reasonable combination is to use Aegis Deflector and Engine for the cool extra +10 Defense, then add an Elite Fleet Shield instead of Aegis Shield. Note that if you do that, you'll lose Set 3 bonus of Reactive Shielding.

Do you have access to Adv. Fleet weapons? If you do, you can start to procure for your end game equipment using Adv. Fleet weapons since those are separate from the reputation system.

Antiproton is a very popular energy type. Prior to adopting Tachyon builds and Transphasic builds, it is my preferred energy type. The caveat of Antiproton weapons is that its Mk XII Tactical consoles (blue & purple) are very expensive. I do not believe Antiproton has any Mk XII purple DBB available for sale on exchange, they simply do not exist for some odd reasons. The only way to procure MK XII purple DBB is through your Fleet Store.

Chroniton Torpedo makes more sense in PvP than in PvE given most of the big boss in PvE barely move or the Chrontion proc simply doesn't work on them, think Donatra, Unimatrix Ship, Queen, Tactical Cubes. Chroniton Torp is otherwise not a popular choice of Torpedo in PvE. They don't hit as hard as Photon or Quantum, don't bypass shields like Transphasics and have long CD time. Prior to getting the Omega Plasma Torp, I would recommend getting a Photon Torpedo at its place. Photon fires very rapidly. With a Projectile doff, if you have space for that, it can fire as fast as 1 per sec. It would be a fair proxy for the Omega Plasma Torp until you can get it.
Captain
Join Date: Feb 2013
Posts: 1,060
# 104 With Elite Fleet Warp Core
10-25-2013, 09:16 PM
Update to the build with Elite Fleet Warp Core (AMP) :

Result : 1st place @ Crystalline Entity (Elite)

I recommend Elite Fleet Hyper-Charged Warp Core Mk XII [Eff][W->A][ECap][AMP][Trans]

The major difference being instead Shield Power cap to 130, it's Engine Power now capping at 130 instead. W->A attribute is particularly useful when the ship goes into A2B because as the Weapon Power is energized to maximum, it creates a feedback loop reinforcing the Auxiliary power, which helps to prevent Aux becoming offline due to over-drain that sometimes happen. Notice, I haven't used a single Aux battery because this new Warp Core drastically reduce the occurrence of Aux being offline during A2B.

Because this build emphasizes on max power to all subsystems, it greatly benefits from the AMP effect, which adds +13.2% to its damage across the board.

You'll also notice the build now uses Tractor Beam Repulsors III as its Commander Science ability. The reason being with many of the Sci powers being broken or nerfed to complete useless, this is one of the few left that are actually useful in PvE or PvP. TBR can really carry a punch and works great in both high Aux and low Aux environment, in particular when the ship goes into A2B. Against the Crystalline Entity, it will constantly hit at the CE for 10 sec and push away the large Fragments that may collide with you.
Ensign
Join Date: Oct 2013
Posts: 2
# 105
10-25-2013, 11:31 PM
Quote:
Originally Posted by dareau View Post
I noticed you're a tac captain. While this is normally not a problem, I have to ask exactly how effective your GW III and/or FBP III are when AP-A / FoMM aren't running, with but 2x Part. Gen consoles I pack a 153 skill, and my GW III is not a fearsome thing, rough calculations show ~22k kinetic damage over the 20 ....
At the risk of exposing my complete noobness, I've been playing for a few years now and only recently have I become more interested in the intricate mathematics of building a ship &/or character... and now that I'm finding myself looking through the forums for info like this I still find myself lost somewhat.... it's not the math that eludes me so much as the acronyms... "GW III / FBP III / AP-A / FoMM" I have no idea what any of those are.

Also I am not skilled enough to recognise the Consoles / Gear from the ICONS shown on the screen shots...

Would I be asking too much to request that you please clarify the acronyms ans list the gear by name?

Thanks - Nice build by the way ... I recently got extremely lucky and obtained that Sci Vessel and I'd like to start working my way to such a build
Lt. Commander
Join Date: Sep 2012
Posts: 200
# 106
10-26-2013, 01:04 AM
Quote:
Originally Posted by themunkey View Post
At the risk of exposing my complete noobness, I've been playing for a few years now and only recently have I become more interested in the intricate mathematics of building a ship &/or character... and now that I'm finding myself looking through the forums for info like this I still find myself lost somewhat.... it's not the math that eludes me so much as the acronyms... "GW III / FBP III / AP-A / FoMM" I have no idea what any of those are.
Have a look here

Quote:
Originally Posted by themunkey View Post
Also I am not skilled enough to recognise the Consoles / Gear from the ICONS shown on the screen shots...

Would I be asking too much to request that you please clarify the acronyms ans list the gear by name?

Thanks - Nice build by the way ... I recently got extremely lucky and obtained that Sci Vessel and I'd like to start working my way to such a build
I've put Iskandus build as good as I could on the skillplanner which can be found here.
Please do mind, it's not my build, it's Iskandus. All credits for a good build go to him.
Note 2: it might not be up to date.
Ensign
Join Date: Oct 2013
Posts: 2
# 107
10-26-2013, 09:56 AM
Thank you very much
Starfleet Veteran
Join Date: Dec 2012
Posts: 12
# 108
10-29-2013, 01:26 PM
Quote:
Originally Posted by iskandus View Post
Update to the build with Elite Fleet Warp Core (AMP) :

Result : 1st place @ Crystalline Entity (Elite)

I recommend Elite Fleet Hyper-Charged Warp Core Mk XII [Eff][W->A][ECap][AMP][Trans]

The major difference being instead Shield Power cap to 130, it's Engine Power now capping at 130 instead. W->A attribute is particularly useful when the ship goes into A2B because as the Weapon Power is energized to maximum, it creates a feedback loop reinforcing the Auxiliary power, which helps to prevent Aux becoming offline due to over-drain that sometimes happen. Notice, I haven't used a single Aux battery because this new Warp Core drastically reduce the occurrence of Aux being offline during A2B.

Because this build emphasizes on max power to all subsystems, it greatly benefits from the AMP effect, which adds +13.2% to its damage across the board.

You'll also notice the build now uses Tractor Beam Repulsors III as its Commander Science ability. The reason being with many of the Sci powers being broken or nerfed to complete useless, this is one of the few left that are actually useful in PvE or PvP. TBR can really carry a punch and works great in both high Aux and low Aux environment, in particular when the ship goes into A2B. Against the Crystalline Entity, it will constantly hit at the CE for 10 sec and push away the large Fragments that may collide with you.
I've always used TBR even when it was basically the only science ability I used. Now I spend more and more time on my sci captain. I find the combination of ES2 with FBP2 and GW3 effective against the Borg. Now that my Sci captain has advanced to level 3 omega rep I've outfitted her ship with the assimilated module and the cutting beam.
I don't know if sci abilities are nerfed or not, but I'm getting the 11 BNP's on infected elite about 50 percent of the time (more than my main character, a tac captain)
I used to pooh pooh science abilities. You may now consider me converted lol
This is a bad ass ship!
Starfleet Veteran
Join Date: Dec 2012
Posts: 12
# 109 Slight confusion
10-30-2013, 12:06 PM
Quote:
Originally Posted by iskandus View Post
Update to the build with Elite Fleet Warp Core (AMP) :

Result : 1st place @ Crystalline Entity (Elite)

I recommend Elite Fleet Hyper-Charged Warp Core Mk XII [Eff][W->A][ECap][AMP][Trans]

The major difference being instead Shield Power cap to 130, it's Engine Power now capping at 130 instead. W->A attribute is particularly useful when the ship goes into A2B because as the Weapon Power is energized to maximum, it creates a feedback loop reinforcing the Auxiliary power, which helps to prevent Aux becoming offline due to over-drain that sometimes happen. Notice, I haven't used a single Aux battery because this new Warp Core drastically reduce the occurrence of Aux being offline during A2B.

Because this build emphasizes on max power to all subsystems, it greatly benefits from the AMP effect, which adds +13.2% to its damage across the board.

You'll also notice the build now uses Tractor Beam Repulsors III as its Commander Science ability. The reason being with many of the Sci powers being broken or nerfed to complete useless, this is one of the few left that are actually useful in PvE or PvP. TBR can really carry a punch and works great in both high Aux and low Aux environment, in particular when the ship goes into A2B. Against the Crystalline Entity, it will constantly hit at the CE for 10 sec and push away the large Fragments that may collide with you.
Can't say I've played the crystalline entity levels all the time though I have in the past. In the beginning of this build I added A2B and have had it available ever since.
Maybe it's the nature of the build, but I find that a few seconds after I begin firing, the aux power level raises on its own to maximum. I usually pop A2W to keep my DPS at maximum effectiveness (around 1400 per beam bank), but I've found that under normal combat conditions the power levels all raise by themselves to maximum, therefore making A2B not necessary, for me anyway.
I notice from your screenshot you have RSP in your arsenal and I would definitely find that useful so maybe I'll switch it someday. For right now I'm pleased with the setup as it is, especially with my sci captain! This build probably is best for a sci character but my main toon is tactical and the ship does well there too.
Captain
Join Date: Feb 2013
Posts: 1,060
Quote:
Originally Posted by steve14428 View Post
Can't say I've played the crystalline entity levels all the time though I have in the past. In the beginning of this build I added A2B and have had it available ever since.
Maybe it's the nature of the build, but I find that a few seconds after I begin firing, the aux power level raises on its own to maximum. I usually pop A2W to keep my DPS at maximum effectiveness (around 1400 per beam bank), but I've found that under normal combat conditions the power levels all raise by themselves to maximum, therefore making A2B not necessary, for me anyway.
I notice from your screenshot you have RSP in your arsenal and I would definitely find that useful so maybe I'll switch it someday. For right now I'm pleased with the setup as it is, especially with my sci captain! This build probably is best for a sci character but my main toon is tactical and the ship does well there too.
Sorry for the late reply. First of all, this ship is build around maximizing all subsystem power whenever possible. The reason why you are seeing a progressive power buff is due to two things: 1) Your Energy Siphon kicks in 2) Plasmonic Leech starts to siphon energy from your target and channel them to you

The raison d'etre of A2B in a build where power maximization is not difficult is in fact to reduce the CD time of boff abilities whereas power boost is secondary. I should have explained the intent of A2B more clearly since this obviously led to confusion among some people as to what does a Science vessel do with A2B?

RSP is mostly practical in a PvP or in a situation where you have a high risk of getting gangked such as a whole fleet of Tholian swarms or nasty Klingons who like ambush people in Kerrat. Also, if a RSP is used in the build, then A2B becomes mandatory or else its CD time become too long.

One of the earlier criticism of this build is that this thread was built around a Tactical Captain in a Sci ship. It was also revealed later that I have in fact started a Science Captain toon who happened to get lucky and got a Wells of his own from a Temporal lockbox lottery - Ludavix is his name. I have sidelined him for some time doing nothing at all until recently when it became apparent that PvP in STO will die soon. Happy to report I have finally started to level him up the Reputation tree as of yesterday even though he is still at Tier 0 everywhere. His gear is as basic as one can get, only the generic deflector, engines and shields : Bare bone Sci Wells with Sci Captain Even the flow capacitor are the plain ones bought from the Exchange since Ludavix doesn't have the fleet credit to buy the gear from the Embassy yet and he doesn't have the EC to get any Field Generator Mk XII either. With Tier 0 in Reputation everywhere and such basic gear, you think he'd be toast in Elite STF. Well, it turns out, he is beating fully leveled and geared ships easily, see proofs :

1st place @ Crystalline Entity (Elite)

1st place again @ Crystalline Entity (Elite)

CE (Elite) is considered one of the hardest STF out there, some think it's undoable. Take my fleet, a large one, for example, I am not aware of anyone else doing it. They do all kind of eSTF but skip the CE (Elite). If they do it, it's only on Normal difficulty, not the Elite version. I pug it all the time, just wasn't sure how Ludavix would fare in it with such basic gear and no reputation bonus at all. I probably played CE Elite around 6 or 7 times since starting Ludavix on his reputation grind. In no event did he finish outside of Top 3 in every instance and to be sure, he doesn't finish 1st every time either. But given the consistency of his placements and winning quite many times, I say it's pretty impressive for a Sci Captain who is just starting out and not relying on any fancy gear or items or ability. Notice in both screenshots, the crew are pretty much all dead even thought the ship and shields are intact. That's because, compared to Iskan's ship who has the benefit of Adapted MACO 2 piece bonus to protect it, Ludavix is using a free deflector dish and a shield that cost merely 60K on the Exchange. To be honest, I was surprised myself too he is doing so well.

Suffice to say, Ludavix's ship will look very different a month or two from now. In fact, I can tell you his ship will look quite a bit different from that of Iskan, including Energy Type and gear. I'd say they would be different in as much as 80% of their gear & equipment & weapons. The fundamental principles will not change, there will not be any use of Tactical stations as it is already shown in these screenshots - and will continue in the tradition of Pure Science, though some of the elements under review is the use of A2B. As can be seen already, the ship is already kicking ass without A2B at Tier 0 in Reputation. It may be possible to optimize a Sci Ship commanded by a Sci Captain without using A2B. I will need to run more testing but so far this looks promising.

Last edited by iskandus; 11-07-2013 at 10:23 AM.
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