Empire Veteran
Join Date: Jun 2012
Posts: 6,546
xwith the release of LoR, we were graced with the romulan faction. thats hilariously better then ether the KDF or fed faction. heres why

- for 40 less shield power, you get in exchange singularity jump and quantum absorption. 2 heals/evades so useful and powerful, that they will do you a lot more good keeping you alive then a bit more res and regen ever would.

-battlecloak on everything. with the singularity powers mentioned above, its hard not to escape and live, even under heavy fire

-their ships have beter basic stats then federation ship, and dont pay for things like a cloak at all with reduced stats like the kdf does.

- and last but not least, the rom faction boffs, not to be confused with the flunky embassy boffs, that by comparison are washouts that only a desperate fed or kdf captain would want. they are literally table scraps thrown to the dogs.

rom faction boffs have 2 space traits that when you have a full set of 5 superior slotted on your ship are more powerful then any other item of doff your ship may have.

the 3 traits, subterfuge, operative and infiltrator each buff some of these things each
- massively boosted stealth scores that no stealth sight can defeat
- +defense score
- +crit chance
- +crit sevarity
- lower cloak cooldown
- increase ambush damage -does not stack with multiple boffs of the same grade i dont think
- increase ambush duration -does not stack with multiple boffs of the same grade i dont think


so, my character with 4 superior romulan boff and 1 superior reman has a ~96% defense score, about 15% crit chance base, a 12 second battle cloak cooldown, and a 15 second long ambush bonus.

my fed and kdf characters cant hold a candle to performance like that, and every ship that does not have a cloak feels like a knife brought to a gun fight.

for most of you, a rom proboly doesn't feel that OP. thats because you havent spent a ton of EC on an all superior crew, or you spend most of your time shooting STF gates, and that 50 shield power will do you more good then any of that other stuff. the thinking that romulan ships are glass and all that

if those rom boffs did not do any of those things, that would be one thing. the romulan faction would be fairly balanced. sort of nerfing the rom boffs to the point were they dont even have space traits though, what are we to do?


buff every other race of boff for KDF and fed so that they can have space traits as powerful.


i see kdf getting similar cloaking bonuses, and fed getting bonuses for staying in a fight longer, as apposed to cloaking, stuff like that. i strongly feel something like this needs to happen, several pvpers have already totally written off their non rom characters because of how plainly inferior they are.

LoR just about killed the KDF as far as i can tell, they are basically the rom faction, only extreamly watered down. starved for end game ships, having extreamly inferior non battlecloaks, bops that pay out the nose for battlecloak, the monbosh now trumping all kdf battle cruisers, they dont even have leadership boffs. aside from the high quality totorial missions that are great fun, and the kdf elite disrupters that a rom allied can get, theres no incentive to play kdf at all.

that can almost be said for the feds too, but enough people want to live the starfleet experience that it still gets plenty of play. i understand making the romulans as powerful as they are, they are new, and if no one played them all that time and effort and money spent to create them would have been for nothing, the expansion would have been a failure. but now, its time to back fill the other 2 factions a bit, so they can compete again.


Quote:
Originally Posted by dontdrunkimshoot View Post
ok, after quite a bit more thought, heres my proposed traits, and what boffs have a chance to have 1, none or both

traits

leadership- +20 to subsystem repair, +20 Hull Repair, +20 Shield Emitters, bonus hull regeneration

teamwork- 10% bonus on heals/damage buffs on ET, ST, and TT

Stubborn- bonus damage resistance and increased damage dealing as hit points are reduced

insurgent- +2% Critical Chance +5% Critical Severity, +2.5% to all adjusted damage

eager to please- +20 to Particle Generators, Graviton Generators and Electro-Plasma Systems, Power Insulators

efficient- +20 to efficiency skill, Warp Core Potential, Driver Coil and Starship Batteries

telepathy- +20 to countermeasure, +20 Sensors,+20 to Targeting Systems

territorial- crit chance and crit severity increase as hit points are reduced

honorable- +3% defense +3% accuracy, +20 to weapons training

warrior- +5% ambush damage, +50 stealth wile cloaked, +5% faster cloaking recharge

pirates- +5% to all base damage, +3 second ambush damage duration + to 100 to stealth

unique

Feline Instincts- +10 crtS, +5% defense score, +.3% stealth detect

Joined Symbiote- +20 Starship Weapons Training, Flow Capacitors, Inertial Dampeners, Starship Maneuvers, and Subspace Decompiler

shrewd- 5% discount when buying anything with EC or latinum, 5% bonus to dilithium ore rewards

fortune finder- very rare item drop chance increased by 2.5%

dumb luck- +5% Critical Chance, +20% Critical Severity, -20 Inertial Dampeners, -20 Starship Sensors, -20 Subsystem Repair, -20 Power Insulators

things to make us go- +20 engine performance skill, +20 to drive coil


romulan faction traits

subterfuge- +2.5% defense, 2% more ambush damage +150 stealth wile cloaked

S. operative- +2% crit chance, +5% crit sevarity, 15% faster cloak cooldown

S. infiltrator- +3.8 defense, +10 seconds to ambush damage bonus duration (2 superior dont stack, but 1 of each lower grade would), +200 stealth wile cloaked


human
leadership
teamwork

vulcan
telepathy
Stubborn

Andorian
honorable
territorial

Aenar
telepathy
territorial

Tellarite
Stubborn
teamwork

Bajoran
insurgent
territorial

Benzite
eager to please
efficient

Betazoid
telepathy
leadership

Bolian
leadership
eager to please

Caitian
Feline Instincts
warrior

Rigelian
honorable
Stubborn

Saurian
efficient
leadership

Trill
Joined Symbiote
efficient

Ferengi
shrewd
fortune finder

Pakled
dumb luck
things to make us go


Gorn
Stubborn
territorial

Klingon
honorable
warrior

Lethean
efficient
telepathy

Nausicaan
pirates
insurgent

Orion female
leadership
eager to please

Orion male
teamwork
pirates

Ferasan
Feline Instincts
telepathy


android
efficient
teamwork

Liberated Borg
efficient
Stubborn

Jem'Hadar
warrior
insurgent

Breen
honorable
Stubborn

photonic
teamwork
eager to please

Reman
subterfuge
infiltrator



i hope sci captains are happy, this could mean an unprecedented boost for them. and rom fed allies


updated in post 103 http://sto-forum.perfectworld.com/sh...&postcount=103
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 12-31-2013 at 12:37 PM.
Captain
Join Date: Jun 2012
Posts: 620
# 2
08-21-2013, 06:08 PM
human fed in bug ship: same gear ,same skill tree ,2 embassy crtH boffs =@13% crtH

romulan fed in bug ship: same gear ,same skill tree ,all superior operative boffs = over 20%crtH and ofcourse more crtD

so same ship is not equal to the same ship in cryptic's land....and people want the game ballanced when the same ship with the same class is not ballanced.
Captain
Join Date: Nov 2012
Posts: 4,526
# 3
08-21-2013, 06:21 PM
/applause

I posted a similar thread while back with little community feedback, but this post is a whole new level

Please, get on the ball and keep this thread alive.

+1 it. Post your thoughts and feedback...keep this alive so cryptic will actually do something
Chive on and prosper

Anarchy Nexus recruitment thread
Captain
Join Date: Jun 2012
Posts: 3,106
# 4
08-21-2013, 06:56 PM
I've been thinking Fed/KDF need this for some time to, these trait ideas look good, we need these with superior versions of these traits available asap.

Romulans have access to all these boffs to, they may not bother with them due to having crit boffs, but still that leaves them with even more options then Fed/KDF, will that be fair for them to be able to use those boffs and the crit boffs to?

some of the traits mentioned like on Andorians and Orions are interesting, but I'd rather have them give straight crit bonuses like Rom boffs do and something additional to make up that they won't also add cloak bonuses.

Pakled traits are hilarious and sounds fun, would really like to see those.

Lots of your trait ideas get activated as hull goes down, I am not sure I would like to use these, I already get myself killed sometimes because of the changes to GDF when I try to trigger it on purpose by leaving TT or epts down for a few seconds and take more damage then anticipated or the other player gets a lucky crit in. Will make stuff more interesting at least though when you see this happen a lot more.
Tala -KDF Tac- House of Beautiful Orions
Career Officer
Join Date: Jun 2012
Posts: 987
# 5
08-21-2013, 07:09 PM
I am Brock, and I approve this message.
Captain
Join Date: Jun 2013
Posts: 831
# 6
08-21-2013, 07:11 PM
Pakleds please.
Empire Veteran
Join Date: Jun 2012
Posts: 6,546
# 7
08-21-2013, 07:42 PM
Quote:
Originally Posted by marc8219 View Post
Lots of your trait ideas get activated as hull goes down, I am not sure I would like to use these, I already get myself killed sometimes because of the changes to GDF when I try to trigger it on purpose by leaving TT or epts down for a few seconds and take more damage then anticipated or the other player gets a lucky crit in. Will make stuff more interesting at least though when you see this happen a lot more.
this is part of the reward for being the decloak alpha strike victoms, and not being able to cloak your self. they are for a ship that has to stick it out and tank, to make up for having no ambush damage bonus, and in my imagining they would be fairly potent as your damage worsens.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 1,810
# 8
08-21-2013, 07:52 PM
Yes, FED and KDF Boffs need (I'd say more, but now there are like 2?!, on more than a dozen races) finally some space traits to choose from.

Keep the ideas coming. In the meantime, I'll see to get me something to make me go.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Captain
Join Date: Jun 2012
Posts: 1,606
# 9
08-21-2013, 08:04 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
Trill
Joined Symbiote- +10 skill points in Hull Repair, Starship Shield Emitters, Starship Weapons Training, Warp Core Potential, Particle Generator and Subspace Decompiler
leadership- +20 to subsystem repair, bonus hull regeneration
I just want to point out that not all Trills are have a symbiote. Joined Trills have to purchased from the C-store, so you would have to give something to unjoined Trills too. Also, according to the wiki, Joined Symbiote currently boosts graviton generators as well. Is there some reason you left that out?

http://sto.gamepedia.com/Trait:_Joined_Symbiote
Lt. Commander
Join Date: Jan 2013
Posts: 165
# 10
08-21-2013, 08:31 PM
I was thinking about starting a similar thread on this topic, but I could't think of a good fix. These options look like solid traits. I would like to think my Gorn-only bridge crew could get damage resist at 100% hull, just like the Romulans.

Last edited by tksmitty; 08-21-2013 at 08:33 PM.
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