Starfleet Veteran
Join Date: Jun 2012
Posts: 1,418
# 11
08-26-2013, 11:00 AM
Quote:
Originally Posted by blagorm View Post
Let me Make Myself Clearer....

Lets Say You Have Any Kind Of Group:

Borg , Gorn , Federation , Etc

Chose Threat:

Friendly / Enemy

Friendly: Can Attack Enemy Flagged Groups, Will Not Attack You

Enemy: Can Attack, Attacks As Usual Combat Would Be

*+* Make It So It Can Swicth, Like In This Instance, They will Be Friendly/Enemy

I.E. : Gorn Friendly, You Say Wrong Thing, They Are Enemies

*+* Knock Out Instead Of Death Might Be nice Too.
I know what your're asking, I'm just saying that making something like a Gorn faction that's hostile to KDF players would require making a duplicate Gorn faction that has different allegences than regular Gorn. This is where things like the rebel Gorn faction come from in the game.

As to making a hostile group turn friendly after defeat, that's an NPC behavior and one that's in Neverwinter's foundry. Hopefully we'll get it eventually.

@greendragoon
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,449
# 12
08-26-2013, 05:39 PM
Enemy/Friend would most likely be easier than my idea for faction teams


Team 1 = Allied with the Player

Teams 2 - # = Enemies

so if i had Tholians and Breen as Team 2 and the Borg as Team 3.... the Tholians and Breen would work with each other against the borg.
Empire Veteran
Join Date: Jun 2012
Posts: 582
# 13
08-26-2013, 08:27 PM
Quote:
Originally Posted by thay8472 View Post
Enemy/Friend would most likely be easier than my idea for faction teams


Team 1 = Allied with the Player

Teams 2 - # = Enemies

so if i had Tholians and Breen as Team 2 and the Borg as Team 3.... the Tholians and Breen would work with each other against the borg.
Sure?
R'tolves Will Spread Thier Peace and Will Prevail Over the Hostiles Who Dare Hurt Such A Isolationist Consitutional Monarchy!

Rihannsu
Join Date: Jun 2012
Posts: 13,089
# 14
08-26-2013, 09:10 PM
Quote:
Originally Posted by thay8472 View Post
Enemy/Friend would most likely be easier than my idea for faction teams


Team 1 = Allied with the Player

Teams 2 - # = Enemies

so if i had Tholians and Breen as Team 2 and the Borg as Team 3.... the Tholians and Breen would work with each other against the borg.
I REALLY wish they would do this. it'd make a lot of things more fun.
HAIL HYDRA!

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Survivor of Romulus
Join Date: Jun 2012
Posts: 2,862
# 15
08-26-2013, 09:23 PM
I seem to recall the mission editor for TIE Fighter working this way. Ships were friendly or hostile depending on what team you placed them in.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 343
# 16
08-27-2013, 04:30 AM
What I would love and would think would be awesome (but never going to happen).

Would be a faction system. That is the ability to create factions, set relationships between factions (enemy or friend) and set factions relationship with the player (enemy friend).

Then you assign an NPC group a faction and they treat things as friendly or enemy based on their faction not on any inherit group properties.
Empire Veteran
Join Date: Jun 2012
Posts: 582
# 17
08-27-2013, 05:43 AM
I just want to be able to kill some of my Faction's people for real, not the "Alien 10 Hours Costume Editing" Groups.

Again, its like this, if it makes sense...

[CHOSE STATE]

ENEMY

ALLY

-- Triggers

Is Ally/Enemy (Immediate, Until ____ Is Done etc.)
R'tolves Will Spread Thier Peace and Will Prevail Over the Hostiles Who Dare Hurt Such A Isolationist Consitutional Monarchy!

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