You guys actually call these lance fixes? They still do a minimum of 100k damage. I don't know any ship that can survive that. That's a stop-gap, not a fix. The actual problem with them isn't being touched upon... wow... I'm actually a little unimpressed with the cryptic team this time...
Last edited by sathidphoenix; 08-30-2013 at 02:52 PM.
This isn't really a fix, I mean I suppose in a way it is, but it doesn't get around the fact that a whole team could be wiped for being in the wrong place at the wrong time in between parts of the mission, most notably right after finishing off that flotilla of Borg ships at the beginning. If you're too far out then the team is going to get bashed before they have much chance to do anything.
Our fleet parsed this by accident today, and the lances were easily doing over 200K in DPS per shot, those were not critical hits either. It was luck if you got between the ships in time or not, but it turned out not to help anyway.
Is this a fix, sort of, but it isn't dealing with the trigger happy nature of the guns. I'm happy to be proven wrong but I don't see that happening.
I've two manned KAGE and three manned IGE. I've broken Impulse 1000 just for fun, and built all kinds of effective ships. I know what I'm doing -.-
Originally Posted by orici1701
I dont recall them saying "to boldly kill what no one has killed before"