I got more details on the other bug, again there is a work around so I guess it is not important.
All Borg Captive cells - If you tell it to hide and there is objects inside of the cell the Shadows remain. If the the objects are moved the shadow then vanished however they objects are only moved through battle for example.
If there is no objects inside of the captive cells to begin with no shadow remains.
Hey Dragoon, I'd like to see if you would be up for prioritizing the bugs you have listed, from a community standpoint. Here are some criteria I would suggest:
Priority 1 - Bugs that completely break the Foundry experience for the author or player.
- Examples: Excessive preview load times, missions do not/incorrectly award rewards, reach marker objectives do not display on the map, existing maps were truncated
Priority 2 - Bugs that are moderately severe, but still disrupt the author/player experience.
- Examples: White objects in the editor (though a case could be made for P1), costumes are broken in the costume editor, etc
Priority 3 - Bugs that mostly affect the author quality of life, but do not have much effect on the player experience. Things that are hard to reproduce could also go here if, when they occur, do not have a severe impact on the experience.
- Examples: Some of the NPC animations do not work, minor issues with objects, etc
IMO, feature requests and the like and bugs that affect official Cryptic story content shouldn't be included in this list as they are not Foundry specific.
Anyway, just some suggestions. I want it to be super clear to anyone that reads this thread what we think the biggest issues with the Foundry are.