Cryptic Studios Team
Join Date: Jun 2012
Posts: 198
We will be bringing down the Tribble server for maintenance to apply a new update: ST.31.20130803a.19

General
  • Fleet leaders that are being promoted/demoted will now have timers somewhere to display the remaining time in their provisional status.
  • Updated the Hive Onslaught queued event.
    • Increased the time it takes for vessels to enter combat after the initial cutscene.
    • Captains are no longer targeted by the Lance Weapons from the Unimatrix vessels when:
      • They are affected by Under the Guns.
      • They are further than 20k away from the vessels.
      • They are using Full Impulse.
      • They are cloaked.
  • The lobi store Vender on Drozana is now back!

Last edited by coldsnapped; 08-30-2013 at 02:24 PM.
Rihannsu
Join Date: Jun 2012
Posts: 174
# 2
08-30-2013, 02:28 PM
Huzzah! Lance fixes!
Commander
Join Date: Nov 2012
Posts: 454
# 3
08-30-2013, 02:29 PM
Thank.... God
Empire Veteran
Join Date: Jun 2012
Posts: 6,770
# 4
08-30-2013, 02:39 PM
im guessing the tng pants can still not be color matched to the jackets, and the romulan female type 1 jacket still clips
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Survivor of Romulus
Join Date: Apr 2013
Posts: 189
# 5
08-30-2013, 02:42 PM
YAY Hive Onslaught fixed! Can't wait for it to make it to holodeck!
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,396
# 6
08-30-2013, 02:47 PM
Quote:
Originally Posted by sunseahl View Post
Thank.... God
I think they are content being called Devs
Captain
Join Date: Oct 2012
Posts: 1,458
# 7
08-30-2013, 02:59 PM
thanks soooo much for fixing hive space
Rihannsu
Join Date: Jun 2012
Posts: 1,780
# 8
08-30-2013, 03:17 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
im guessing the tng pants can still not be color matched to the jackets, and the romulan female type 1 jacket still clips
Actually, the TNG pants were fixed 08/15.

The Romulan Republic 1 female top (and many other costume/tailor issues) is still broken, sadly.

You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
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Republic Veteran
Join Date: Dec 2012
Posts: 10
# 9 Lance fixes?!?
08-30-2013, 03:46 PM
You guys actually call these lance fixes? They still do a minimum of 100k damage. I don't know any ship that can survive that. That's a stop-gap, not a fix. The actual problem with them isn't being touched upon... wow... I'm actually a little unimpressed with the cryptic team this time...

Last edited by sathidphoenix; 08-30-2013 at 03:52 PM.
Commander
Join Date: Aug 2012
Posts: 339
# 10
08-30-2013, 03:57 PM
This isn't really a fix, I mean I suppose in a way it is, but it doesn't get around the fact that a whole team could be wiped for being in the wrong place at the wrong time in between parts of the mission, most notably right after finishing off that flotilla of Borg ships at the beginning. If you're too far out then the team is going to get bashed before they have much chance to do anything.

Our fleet parsed this by accident today, and the lances were easily doing over 200K in DPS per shot, those were not critical hits either. It was luck if you got between the ships in time or not, but it turned out not to help anyway.

Is this a fix, sort of, but it isn't dealing with the trigger happy nature of the guns. I'm happy to be proven wrong but I don't see that happening.
As someone who has 2 manned KAGE, 3 manned IGE and CGE, got 8:50 left on the clock (we've since beaten it) as our IGE Speed Run time, been here longer than my join date suggests and put in the effort to learn the game for myself, I would like to put it to you that I know what I'm doing.
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