You guys actually call these lance fixes? They still do a minimum of 100k damage. I don't know any ship that can survive that. That's a stop-gap, not a fix. The actual problem with them isn't being touched upon... wow... I'm actually a little unimpressed with the cryptic team this time...
Last edited by sathidphoenix; 08-30-2013 at 04:52 PM.
This isn't really a fix, I mean I suppose in a way it is, but it doesn't get around the fact that a whole team could be wiped for being in the wrong place at the wrong time in between parts of the mission, most notably right after finishing off that flotilla of Borg ships at the beginning. If you're too far out then the team is going to get bashed before they have much chance to do anything.
Our fleet parsed this by accident today, and the lances were easily doing over 200K in DPS per shot, those were not critical hits either. It was luck if you got between the ships in time or not, but it turned out not to help anyway.
Is this a fix, sort of, but it isn't dealing with the trigger happy nature of the guns. I'm happy to be proven wrong but I don't see that happening.
As someone who has 2 manned KAGE, 3 manned IGE and CGE, got 8:50 left on the clock (we've since beaten it) as our IGE Speed Run time, been here longer than my join date suggests and put in the effort to learn the game for myself, I would like to put it to you that I know what I'm doing.