Captain
Join Date: Apr 2013
Posts: 3,310
# 91
09-16-2013, 08:44 PM
Addendum to bad player above: Guy who spams team chat with "instructions" and does next to nothing along the way. Less type more shoot, kthx? Especially when said "instructions" come with attitude and snob mentality.
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Captain
Join Date: Jul 2012
Posts: 2,260
# 92
09-16-2013, 08:59 PM
Quote:
Originally Posted by enoemg View Post
or even a shuttle, with rainbow weapons,
Shuttles can't be brought into STFs any more. Blame Cryptic for that.

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Captain
Join Date: Apr 2013
Posts: 3,310
# 93
09-17-2013, 12:40 AM
Quote:
Originally Posted by stardestroyer001 View Post
Shuttles can't be brought into STFs any more. Blame Cryptic for that.
You sure? I might have to test this. I was able to not long ago.
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Captain
Join Date: Jul 2012
Posts: 1,383
# 94
09-17-2013, 01:10 AM
Quote:
Originally Posted by starswordc View Post
My personal bugbear is the guys who go into a Borg Invasion daily with apparently no idea at all how to fight the Unimatrix. In other words, you're best off picking a single shield facing of the thing, usually the side facing you when it warps in, and have the whole group concentrate all fire on that facing, and blast any regen probes as soon as they appear. Instead they just fly around it in circles wasting their fire against near-100% shields and completely ignore the regenerators. It's not like the Unimatrix is a moving target like every other mob...
I have found that on the Capital Ship at the end, is not to concentrate on the sides, but concentrate on the ends, so from a safe distance any tractors, regens, and plasma bolts that are released are dealt with swiftly and quickly before they have a chance to do damage etc. I have tried this a few times now, and the Capital Ships seems (for me) quicker to destroy.
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Captain
Join Date: Apr 2013
Posts: 3,310
# 95
09-17-2013, 10:54 AM
Be in infected space elite

observe instance going a little buggier than usual, spheres getting stuck in gate seemingly more than usual

get to right side.

observe transformer go down fine, observe all spheres get stuck between tac cube and gateway, wait a few moments, all still stuck

make decision to blow gate first, then spheres, since going in there would be pretty much insta death (tac + gate = ouch)

observe zone chat for the next 5 minutes

Y U NO KILL SPHERES YOU BAD PLAYER, FOCUS ON SPHERES

observe said loud mouth die about 4 times trying to go in there, while continuing to rant in zone chat about how bad we are

>_> succeed optional with 5 minutes left on the clock with a very low dps group overall

profit

and have much lolz
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Join Date: Jul 2012
Posts: 1,375
# 96
09-17-2013, 08:52 PM
Quote:
Originally Posted by rylanadionysis View Post
You sure? I might have to test this. I was able to not long ago.
I can confirm that Shuttles can not be taken into ESTF, I fly my shuttle around Sector Space (Borg engines, [Coi][SSR] on the Warp Core) and CE and STF's auto switch to my ship.

Fleet Starbase Alert does not.
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Captain
Join Date: Jul 2012
Posts: 791
# 97
09-17-2013, 09:10 PM
With me, my patience has been tested again and again in IGE. I cannot count how many times I've had to pull a group out of the gutter and carry them on my shoulders...until the very last room where they all fall off the platforms after aggroing every single borg in a 10 mile radius.

It's not so much the optional that bothers me -- I expect that at least one person will run over the trigger lines in order to Rambo down a bunch of borg (or die instantly), but the simplest part of the whole map, the "we need three people to click at the same time" is often the most frustrating part of the whole IGE experience.

Also -- the guy who trains borg in KAGE to the spawn point.
Quote:
Originally Posted by daan2006 View Post
damn rly hate pooping my pants before i can make it to the bathroom lmao
Rihannsu
Join Date: Jun 2012
Posts: 12,528
# 98
09-17-2013, 09:55 PM
Quote:
Originally Posted by eazzie View Post
I have found that on the Capital Ship at the end, is not to concentrate on the sides, but concentrate on the ends, so from a safe distance any tractors, regens, and plasma bolts that are released are dealt with swiftly and quickly before they have a chance to do damage etc. I have tried this a few times now, and the Capital Ships seems (for me) quicker to destroy.
That's a good strategy for DPScorts. I usually play other things though. With certain weapon/skill loadouts you don't have the luxury of simply picking a shield facing.
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Captain
Join Date: Aug 2013
Posts: 4,046
# 99
09-18-2013, 04:53 AM
Quote:
Originally Posted by eazzie View Post
I have found that on the Capital Ship at the end, is not to concentrate on the sides, but concentrate on the ends, so from a safe distance any tractors, regens, and plasma bolts that are released are dealt with swiftly and quickly before they have a chance to do damage etc. I have tried this a few times now, and the Capital Ships seems (for me) quicker to destroy.
Well, either way, the point is, unless you've got two or three guys in the instance who have minmaxed their DPS to hell and gone, it pays to have the whole group concentrate their fire (and it's not hard). When you don't have roflpwn builds in the group, it can be the difference between getting a payout and not (I ran one last night that definitely did not have minmaxers in the group, but after I hollered at them to focus fire a couple times they got their act together and the Unimatrix was shrapnel a couple minutes later).
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Captain
Join Date: Sep 2012
Posts: 784
# 100
09-18-2013, 07:04 AM
With the Borg cigars, I tend to fight them up close and personal from below, the rest of the players in the borg alerts make a good distraction for the plasma balls of doom.

In regards to bad players, the solution is simple don't pug, ever since i joined the public elite stf channel, I've actually began to enjoy STFs again, it's very nice having a team that can read of the same hymn sheet.


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