Commander
Join Date: Jul 2013
Posts: 263
# 71
09-13-2013, 05:43 PM
Quote:
Originally Posted by linyive View Post
What "I" consider a logical team attack pattern:

Escorts: Attacks, while in motion, at a rather close range.
Cruisers: Attacks, while in motion, from a good distance.
Science: Attacks and heals from beside the cruisers.

Tactical: Attacks, while in motion/cover, at a good distance.
Engineers: Attacks, while in motion/cover, at a good distance.
Science: Attacks and heals from behind the engineers and tactical.

--

When I play the game "Dargon Age: Origins", the other three members of my team vary in skills. Depending upon what character type I use, I organize my team as follows: (1) Warrior: Tank Damager, (1) Rouge: Scrapper, (1) Mage: Healer/Damager, and (1) Mage: Tank Damager.

While some people try to create a science-tactical officer, I think the greatest error they make is in balancing stats. Cryptic's nerfing has also not helped matters. Science space can be modified for either healing or damaging; however, the setup does not allow you to balance both effectively. Players need to choose one or the other.

Prior to Cryptic nerfing science kits, the ground officers use to be able to tank.

As I look at that guy's stats, I see how he struggled with his setup. I am not sure if that makes him a horrible player, or if it makes him unaware of his issues.
(Un)Fortunately, the rpg trinity does not work for this game because it is a broken piece of **** that should stay on old table top rpgs, not in MMOs. MMOs should just throw away the whole class systems and just allow the players to choose their character strengths and abilities instead of sticking us in rigid classes that have no room for optimization.

The problem is also the result of that.

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Commander
Join Date: Jun 2012
Posts: 372
# 72
09-14-2013, 12:31 PM
Quote:
Originally Posted by yaisuke15 View Post
(Un)Fortunately, the rpg trinity does not work for this game because it is a broken piece of **** that should stay on old table top rpgs, not in MMOs. MMOs should just throw away the whole class systems and just allow the players to choose their character strengths and abilities instead of sticking us in rigid classes that have no room for optimization.

The problem is also the result of that.



+1


This is very true the rpg trinity is outdated system, it worked well for some games but this isn't one of em.
Lt. Commander
Join Date: Aug 2013
Posts: 108
# 73
09-14-2013, 01:11 PM
Just finished an ISE with the worst type of bad player.

After killing the first cube and spheres the team ended up being close to the right side cube. I followed the standard protocol and went to roast the left side cube; but the rest of the group decided "why not" and started on the right side cube.

after i had nuked the left cube i paused to see what was up and noticed they where working on the right generators. i asked what was going on and someone asked me to switch sides... ok, no problem here.

so right side gens and transformers get nuked and i start on the sphere spawns. two members of the team head to the left side and start on the generators there before clearing the sphere spawns. here is where the issues started.

one guy looses it and starts raging in team chat. obviously we lose the optional and the guy goes ballistic with his crying. i tell him to chill as the optional is only worth 15 omega marks; not worth the rage. he just keeps on raging.

i do a quick check of the parser and he's doing 900dps, the two guys he's raging against are doing 2.5k and 2.8k dps. myself i was doing 6k dps. so i tell the guy he's doing the worst DPS in the team and "less QQ and more Pew Pew".

His response: sorry i am not helping you, but those two arent so i wont. to which i reply, if he can't control his temper he has no business doing eSTFs. i called him a bad player because his DPS sucked dirty moose balls and his attitude sucked even more. he ended up calling the the whole team a fail group. lol

TLR guy with worst DPS raging against guys who are doing 3x his DPS.
Lieutenant
Join Date: Jun 2012
Posts: 95
# 74
09-14-2013, 09:20 PM
Quote:
Originally Posted by yaisuke15 View Post
(Un)Fortunately, the rpg trinity does not work for this game because it is a broken piece of **** that should stay on old table top rpgs, not in MMOs. MMOs should just throw away the whole class systems and just allow the players to choose their character strengths and abilities instead of sticking us in rigid classes that have no room for optimization.

The problem is also the result of that.
+10 very very very true the rpg style is not good for mmo games and they need do a lot of rewrtign inthis catagory
Captain
Join Date: Jul 2012
Posts: 2,137
# 75
09-14-2013, 10:47 PM
Quote:
Originally Posted by spielman1 View Post
+10 very very very true the rpg style is not good for mmo games and they need do a lot of rewrtign inthis catagory
The RPG/Trinity style isn't the problem. Every game needs a foundation in which to form more complex combinations of starships. I'm happy where it is right now, and other than a handful of exceptions, all ships are fairly balanced compared to the others in its "class".

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Career Officer
Join Date: Jul 2012
Posts: 817
# 76
09-15-2013, 03:40 AM
Quote:
Originally Posted by yaisuke15 View Post
(Un)Fortunately, the rpg trinity does not work for this game because it is a broken piece of **** that should stay on old table top rpgs, not in MMOs. MMOs should just throw away the whole class systems and just allow the players to choose their character strengths and abilities instead of sticking us in rigid classes that have no room for optimization.

The problem is also the result of that.
I am going to disagree about everyone gets to pick their abilities. You will have someone saying that only powers A, C, & X have any value anyone running anything else has no business playing this game. You get to see that even in trinity systems. But it is harder.
Never liked being told I was unwelcome in a raid or similar event because I did not follow some build posted on a website about how to not be a n00b.
Same guys were shocked when they were forced to work with me that I could do other things well. So be careful about just blaming the holy trinity of games.
Starfleet Veteran
Join Date: Feb 2013
Posts: 148
# 77
09-15-2013, 04:09 AM
I have a friend who stopped playing STO because of fleet members or other players saying that he HAS to have a certain build or skill set. Personally for me its about enjoying the game. Yes being able to kick ass is nice either solo or in team play but at the end of the day if the build your running is not fun then your not going to be inclined to play it very much are you.

Just my 2pence worth.

The opinions expressed within my posts may not reflect those of yourself, or others. However in a world where free speech is still valued (mostly) I am entitled to them. Respect & mutual understanding are the first steps towards the human race solving its problems!
Captain
Join Date: Aug 2013
Posts: 2,637
# 78
09-15-2013, 08:01 AM
Quote:
Originally Posted by recon2130 View Post
I have a friend who stopped playing STO because of fleet members or other players saying that he HAS to have a certain build or skill set. Personally for me its about enjoying the game. Yes being able to kick ass is nice either solo or in team play but at the end of the day if the build your running is not fun then your not going to be inclined to play it very much are you.

Just my 2pence worth.
This. My build is nowhere near the crazy DPS machines the minmaxers make but it's what I like to fly (it's also partly because I don't have money to spare, but that's beside the point). I like the challenge of getting the bow over and bringing the forward DBBs and torpedoes to bear.

If I want a crazy DPS machine, I will ****ing build a crazy DPS machine.
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Commander
Join Date: Jul 2013
Posts: 263
# 79
09-15-2013, 08:18 AM
The rpg trinity isn't a problem in this game, the devs just based the game to heavily on the old models and look what we get. Escorts were meant to be light hitters and fast dodgers; they weren't meant to be a pocket battleship.

I agree they should have a strong foundation for classes, but they shouldn't have it to the point where they blend with each other and leave the other classes in the dust. Something must be done with the classes to balance this game out.

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"Fire the Lance on my mark... MARK!
"How many times have we gone into the breach again R'shee?"
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Commander
Join Date: May 2013
Posts: 463
# 80
09-16-2013, 05:48 AM
Quote:
Originally Posted by rezking View Post
Same here.
I don't know what's worse...the guy that doesn't know ESTF's or the 1337ist douche telling everyone their dps sucks.
Is there really any contest?

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