Nice that you finally look into it. There is only one but. The change for the particle generators and the aux scaling hurts the more specialized builds, casue as you said they will see a decrease in dmg. Not that having a higher base dmg is a bad thing, but this way it makes it less apealing to skill into particle generators or running high aux.
So you basically reduce the benefit of running high aux on a sci if it cones to that skill. Which gives sci one reason less to run high aux setups.
Btw. while you are looking into Gravity well could you make the other sci skills, like tyknes rifft, tachyon beam, and charged particle burst useful again also? Cause more then having some graphic effects on the screen thy do basically nothing atm.
U.S.S. Helios -Vesta Class / R.R.W. Dark Science - Dyson Surveillance Science Destroyer
U.S.S. Donut - Fleet Advanced Research Vessel Retrofit TheWiseGuys
I found an issue that was causing the kinetic damage on GravWell 2 & 3 to not account properly for the player's Aux power. The system guys are going to update it and test it to make sure that this doesn't suddenly cause its damage output to go too high, but we will definitely fix it so that if you use GW3 with a high Aux rating, it will scale up and be better than GW1.
Could you, please, just fix it to work as advertised and let use by players determine if it is too powerful???? Pre-nerfing a fix, especially a science skill (we needs more of these to be effective) and a skill that can be flown out of, seems.... Silly.
also, keep in mind that the deflector doff does not reduce GW by 50%, the GW global is 40 seconds, so thats the lowest it can be reduced to.
Yes, that DOff is full of fail, doesn't work on half the skills listed (only works on the AoE skills not the single target ones as far as I can tell) and the ones it does work on can't be reduced by 50%