Captain
Join Date: Jun 2012
Posts: 1,143
Please keep discussions out of this thread as it soon becomes a challenge to pick up all the issues you guys are posting. Please start an alternate thread if you wish to discuss anything further.

Posting format:
Space ability / Item / Ship / Category
Perceived issue summary


Let the list begin

01. Abilities: Warp Plasma /Gravity Well / Tykens Rift / Theta Radiation
Issue: Visual effects for above abilities keep disappearing randomly and become annoying when they can't be seen
Status: To be advised by Cryptic

02. Ability: Crits
Issue: If you get 1 mine to crit, they all crit I.e. Breen cluster torp and tricobalt mines with dispersal patterns.
Status: To be advised by Cryptic

03. Item: Siphon Drone
Issue: Leaves target completely drained of all energy and totally defenseless.
Video
Status: To be advised by Cryptic

04. Ability: General offensive science abilities
Issue: No longer any real viable offensive sci abilities due to super resistances
Status: Under review

05. Profession: Engineer
Issue: Lack of profession specific abilities which are castable on team mates (MW and RSF)
Status: To be advised by Cryptic

06. PVP Arena: Player ships glitching into ceiling
Issue: Once top of the map is reached whilst in a fight, sometimes use of jump console may result in ships being stuck in the ceiling. You need to log out and in again to reset.
Status: To be advised by Cryptic

07. PVP Arena: Kill counts not working correctly
Issue: Kills sometime do not count in an arena match - Possibly affected by Warp Plasma related deaths.
Status: To be advised by Cryptic

08. Ability: D'Kora EMP Burst
Issue: Should a console ability cool down be affected by Auxiliary to Battery in conjunction with the Technician DOFFS
Status: I think purple aux2batt technicians are probably a little too strong in general, but they've been in-game as-is for so long that touching them is high-risk. Technician procs should only be affecting Bridge Officer abilities as far as I'm aware, although this proc predates my tenure here so I could be wrong on that. I suspect though that any consoles affected by Technicians are a bug.

09. Ability: Temporal Inversion Field
Issue: No consistent hard counter apart from bringing your own field in.
Status: To be advised by Cryptic

10. PVP Map: Solar Wind
Issue: Causes significant lag for some players
Status: To be advised by Cryptic

11. Console: Graviton Pulse Generator
Issue: Initial debuff duration (8 seconds) can be buffed to last well past 50 seconds or even 60s (See link for more Info) at the extreme upper end. Is this interaction intended? No other power allows for duration buffing by a factor of 6 or higher as this does
Status: It's kind of hard to say with STO, since our space combat is slower-paced than most MMO combat. As a general guideline for MMOs, CC shouldn't be longer than 8-10 seconds - it interrupts the player behavior core loop that I talked about earlier in the thread, causing frustration. In STO space combat, that duration can probably be safely doubled, but higher than 20 seconds seems silly. Grav pulse in particular, I think its scaling is too high and its base effectiveness may be too low.

12. Romulan Faction: BOFF's
Issue: Due to the uberness of the traits (Superior ones) combined with decloak bonuses, makes Fed and Klink Tactical Captains sub standard
Status: Cryptic Response Link

13. Romulan Faction: Warbirds
Issue: Not enough of a downside to Warbirds compared to Feds & Klinks for gaining additional Singularity abilities and cloak making almost all other faction ships obsolete.
Status: To be advised by Cryptic

14. BOFF Trait: Subterfuge (+Stealth)
Issue: Changed not to stack with the March 13th, 2013 patch. At some point after the release of LoR, they began stacking again. No patch notes stating a reversal of the March 13th changes. Players with said BOFFs will have higher than intended Stealth values.
Status: To be advised by Cryptic

15. Ability: Aux to Bat
Issue: Inconsistency with AtB drain post LoR. One of my KDF never experienced the 5/0 Aux issues post LoR...until I replaced his BOFFs. He now experiences part of the normal 5/0 Aux balance. One of my Feds experiences 4/0 instead of 5/0. The second AtB continues to boost Aux rather than drain Aux for both characters.
Status: To be advised by Cryptic

16. General Math: Stat Calculation/Recalculation
Issue: There are a plethora of issues revolving around stat calculations/recalculations. Some stats can take up to 5 minutes to calc/recalc after logging in, zoning, respawning. Some stats will not recalc until you reslot gear. Reslotting gear in different order can result in different stats. Using abilities in certain order can result in the base stat being changed until zoning or death. Yes, this should be multiple issues with each detailed (and many have, yeah - it's something I've harped on here and there) but there's always a new one.
Status: To be advised by Cryptic

17. Weapon Mod: Dual Disruptor Procs
Issue: Dual Disruptor Procs stack. Individual Disruptor Procs will be overwritten, but because of the dual nature of some Disruptor procs - it results in the procs stacking. We do not have a working formula for negative damage resistance, and the results of stacked damage resistance debuffs can be pretty lolzy.
Status: To be advised by Cryptic
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles

Last edited by naz4; 09-18-2013 at 10:31 AM.
Captain
Join Date: Jun 2012
Posts: 1,143
# 2
09-06-2013, 08:00 AM
18. Weapon Mod: Dual Disruptor Procs
Issue: While for most of them there are two separate 2.5% chances listed, one for each of the procs, each time one proc is applied - both are applied. Is it a 2.5% chance to apply both? Is it two 2.5% chance rolls where each results in the application of both?
Status: To be advised by Cryptic

19. Ability: Torpedo Spread
Issue: 100% chance to hit.
Status: To be advised by Cryptic

20. Ability: Cloak (various flavors)
Issue: There is supposed to be a 3 second delay between triggering and activation. This can be heavily affected by client latency. If either the cloaker or attacker is lagging, then the cloaker can appear exposed longer than the 3 seconds and thus take damage for an extended period of time.
Status: To be advised by Cryptic

21. Mechanic: Accuracy
Issue: Quirk/somewhat rare and not replicable on demand. The combination of FAW/CRF/CSV/DEM (one of the first three and the last) can occasionally result in a 100% to-hit rate when it should have been as low as 40%. Have spent hours upon hours exploring this one, and I have not been able to find a way to recreate it on demand.
Status: To be advised by Cryptic

22. Item/Ability:Theta Radiation
Issue: Does not decloak ships
Status: To be advised by Cryptic

23. Item/Ability: boarding party not cleared by TT
Issue: TT used right before it hits or after doesn't appear to be doing anything. it can be so hard to get it to land at all, and then so easy to clear, im not all that bothered by there being no counter any longer
Status: To be advised by Cryptic

24. Item/Ability: Ensign level eng skills are to hamstrung by system cooldowns.
Issue: theres only the team skill, on a cross station type system cool down, or the EPt system cooldown. a solution could be moving AtB and AtD 1 down to ENS level, and make the abilities at LTC version 3. the currently top out at version 2 at LTC. maybe move aceton beam to start at ENS too.
Status: To be advised by Cryptic

25. Item/Ability: Romulan faction has boffs with 2 space traits
Issue: A major inequity in the factions. its not that the warbirds are super op, they are just a bit, its that the boffs just make it over the top.
Status: Cryptic Response Link

26. Item: Plasmonic Leech
Issue: Opportunity cost is too low. It has pretty much become a 'must have' for PvP.
Explanation (for a toon with 6 in flow caps):
Energy Siphon I: -17.3 all power for 15.3 seconds; to self +11.1 all power for 15.3 seconds. Cooldown is 1 min 40 secs, cost: LT boff ability.
Leech: -1.9 All power per activation for 15 secs; to self +1.9 power per second for 15 secs. No cooldown; cost: 1 console slot. Basically, in a sustained fight, 20+ per subsystem. To target (especially heavily focused): -16+ (varies with spec/equipment) . IMO, no passive console should become 'Mandatory' to compete. Possible counter: Leech the leecher. In essence, all of our fancy 10 console ships are now 9 console ships.
Status: To be advised by Cryptic
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles

Last edited by naz4; 09-18-2013 at 10:29 AM.
Captain
Join Date: Jun 2012
Posts: 1,143
# 3
09-06-2013, 08:01 AM
27. Passive: Tier 4 Placate
Issue: There seems to be no immunity. Can stack with other placate abilities.
Status: To be advised by Cryptic

28. Ability: Boarding partys
Issue: Boarding partys have 2 stages, in the first stage you can counter it with tactical team, before they assimilate your ship, but as soon as they assimilate your ship and the count down starts you have to use engineer team to clear it.
Status: To be advised by Cryptic

29. Concern: Excessive DOFFS for Double tap builds
DOFF list:
Marion (direct energy modulation)
Beam Overload doff (chance to ignore shields with beam overload)
Quatermaster Battery DOFF( increased damage 10%per doff when use of a battery)

Weapons:
Piercing tetryons (2,5% chance of 50% shield penetration)
Elachi Weapons (2,5% chance of 100% ignore shields... basicly a lucky beam overload and youre dead)
Status: To be advised by Cryptic

28. Item: Nukara Web Mines & Ability: Sensor Scan
Issue: Interaction between the damage resistance debuff from Sensor Scan and the physical damage of the Web Mines. Hit somebody with the mines. Hit somebody with APB/APD/Disruptor Procs, etc, etc, etc - then hit them with the mines. Hit them with a Sensor Scan and then hit them with the mines.
Status: To be advised by Cryptic

29. Tykens Rift (all levels)
Issue: FlowC boost doesn't seem apply to energy drain on player ability. Multiples Tykens don't seem to stack their drain properly.
Explanation: NPC Tykens can drain targets with or without resits just fine. Player abilities hardly do. Not sure if multiple Tykens from the same source, which occurs with the Tykens Rift Gravitmetric Scientist Doffs, actually stack their drain or not.
Status: To be advised by Cryptic

30. Doff: Nurse (Crew Recovery)
Issue: You can only assign it to Ground Active Roster, despite it affects Space Combat.
Status: To be advised by Cryptic

31. Item: Mesh Weaver Pets
Issue: They stack APB on everything (up to APB3 with the elite version). Considering that APB3 is a Cmdr Tac ability, this is severely unbalancing if one can get multiple copies from simply equipping pets.
Status: To be advised by Cryptic

32. Passive: Crew
Issue: Crew is lost at an extremely quick rate, significantly impacting hull regen. For smaller crewed ships, it is usually gained back, and causes little to no issue. For larger crewed ships (at least 500 is where I tend to notice problems, and multiplies more the larger the crew), the entire crew can die within seconds (usually to torps or Theta), and almost never return before the end of a match due to how slowly so much crew recovers. Thus it actually hurts a larger crewed ship, because they aren't able to actually gain back their crew to use the hull regen bonuses it would otherwise give.
Status: To be advised by Cryptic

33. UI: Boff Trays
Issue: Activating abilities too quickly does sometimes cause the tray to get "stuck". An ability will be highlighted but won't activate, and any subsequent abilities that you try to activate behave erratically (spamming tacteam 10 times a second, some abilities don't activate for at least 5 seconds). This persists through respawns.
Status: To be advised by Cryptic
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles

Last edited by naz4; 09-18-2013 at 10:23 AM.
Lieutenant
Join Date: Jul 2012
Posts: 80
# 4
09-06-2013, 08:15 AM
Map: Solar Wind
Issue: brutal lag

And thanks for reviving this useful thread
P2W means Play To Win

Archimede - Leader and Founder of "Raiders of Starfleet"
...and 21 other characters!
Lt. Commander
Join Date: Apr 2013
Posts: 120
# 5
09-06-2013, 08:23 AM
# 1 3rd party programs the true gap between average players and the elite eliminate the use of these things and the gap will close drastically. Example teams that used to win 15-0 and seem invincible suddenly are mortal and now win 15-8 or even sometimes lose.WHAT A DIFFERENCE HUMAN ERROR MAKES.

Can we please get a dev response on if inversion is broken and why they havent fixed it. It has had more complaints then any other ability ever. I am curious to hear a dev explain why they dont think its broken and doesnt need fixing. If its broken please fix it so people stop complaining. If its not broken please give the players an explanation on why you think it is not so they can start the witch hunt on another ability. I payed a lot of lobi for this set and would like to use it without getting CALLED EVERY NAME IN THE BOOK for using something your company sold me. If it is broken i would expect like any other service i pay for i should get a refund.

Last edited by timejumpers; 09-06-2013 at 08:33 AM.
Career Officer
Join Date: Jun 2012
Posts: 3,390
# 6
09-06-2013, 08:24 AM
Item/Ability: Graviton Pulse Generator
Issue: Initial debuff duration (8 seconds) can be buffed to last well past 50 seconds or even 60s (See my sig for more Info) at the extreme upper end. Is this interaction intended? No other power allows for duration buffing by a factor of 6 or higher as this does.
Status: To be advised by Cryptic
Lt. Commander
Join Date: Apr 2013
Posts: 120
# 7
09-06-2013, 08:40 AM
Quote:
Originally Posted by ussultimatum View Post
Item/Ability: Graviton Pulse Generator
Issue: Initial debuff duration (8 seconds) can be buffed to last well past 50 seconds or even 60s (See my sig for more Info) at the extreme upper end. Is this interaction intended? No other power allows for duration buffing by a factor of 6 or higher as this does.
Status: To be advised by Cryptic
Quick question and this is not to troll i want a serious answer. What would be an acceptable duration for grav pulse and if that duration was reduced would you still say it is op? IM all for reduction in duration because i've never seen anyone sit through a 50 second grav pulse and it would do nothing to its effectiveness. If that is what the complaint is about then please reduce the duration seems easy enough. Give an immunity like PSW so that we wouldnt have to fear the dreaded 5 60 second grav pulses argument.
Career Officer
Join Date: Jun 2012
Posts: 591
# 8
09-06-2013, 08:46 AM
Quote:
Originally Posted by timejumpers View Post
# 1 3rd party programs the true gap between average players and the elite eliminate the use of these things and the gap will close drastically. Example teams that used to win 15-0 and seem invincible suddenly are mortal and now win 15-8 or even sometimes lose.WHAT A DIFFERENCE HUMAN ERROR MAKES.

Can we please get a dev response on if inversion is broken and why they havent fixed it. It has had more complaints then any other ability ever. I am curious to hear a dev explain why they dont think its broken and doesnt need fixing. If its broken please fix it so people stop complaining. If its not broken please give the players an explanation on why you think it is not so they can start the witch hunt on another ability. I payed a lot of lobi for this set and would like to use it without getting CALLED EVERY NAME IN THE BOOK for using something your company sold me. If it is broken i would expect like any other service i pay for i should get a refund.
Oh no here we go again, there's a reason a dev nerfed your thread, please don't make this into a panda bashing thread. If you have no plasuible evidence please go away

You also never answered about 'other' 3rd part programs? WHat about my mouse that increases DPI of my cursor, my keyboard for macro binds, my gfx card that improves my viewscreen, my Ram that reduces game lag, my CPU that improves latency and game performance... oh no am i going to get banned??
Now found frequenting MWO short term and then Star Citizen long term. Raged Quit long ago
- Gohan (House of Beautiful /Sad Pandas)
/channel_join Tyler Durden for Organised Balanced PVP matches

Last edited by g0h4n4; 09-06-2013 at 08:50 AM.
Lt. Commander
Join Date: Apr 2013
Posts: 120
# 9
09-06-2013, 09:00 AM
Quote:
Originally Posted by g0h4n4 View Post
Oh no here we go again, there's a reason a dev nerfed your thread, please don't make this into a panda bashing thread. If you have no plasuible evidence please go away

You also never answered about 'other' 3rd part programs? WHat about my mouse that increases DPI of my cursor, my keyboard for macro binds, my gfx card that improves my viewscreen, my Ram that reduces game lag, my CPU that improves latency and game performance... oh no am i going to get banned??
does your mouse use pixel recognition?
Captain
Join Date: Jun 2012
Posts: 1,742
# 10
09-06-2013, 09:04 AM
Romulan faction:
All Romulan Warbirds may use 5 singularity powers and battle cloak with a -10 all power levels and decreased turn rate disadvantage. This disadvantage isn't significant enough to balance out what is essentially an extra commander science station with a cloaking device. The shared cooldown between battle cloak and singularity powers (5 seconds) is also too small to have any effect.

Romulan bridge officers also have superior space traits over their Starfleet or Klingon Defense Force counterparts, giving them another significant advantage in PvP.
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