Career Officer
Join Date: Jul 2012
Posts: 75
# 1 Duty Officer Pass/Fail
09-06-2013, 10:07 AM
Why do some duty officer assignments have the same trait as a critical and a fail? For example, I've seen a number of assignments that have "stubborn" as both a critical and a fail. And, when you put a doff with the trait in the slot, it only highlights it as a fail trait. That makes it really hard to find the right doff for the mission.

I don't know why this is happening, but I blame the programmers. You can't create assignments with the a trait in both areas and expect people to do well on them. This needs to be looked at and fixed. I don't think this is a bug, it's bad programming, so I didn't put it in the bug reports forum.

By the way, I don't remember this ever happening before the Legacy of Romulus release.

Last edited by evilgenius180; 09-06-2013 at 11:20 AM.
Captain
Join Date: Nov 2012
Posts: 4,541
# 2
09-06-2013, 10:18 AM
Should post the name of the doff mission

Unless it is randomly generated traits, it's just an oversight that probably will never get fixed
Chive on and prosper

Anarchy Nexus recruitment thread
Career Officer
Join Date: Jul 2012
Posts: 75
# 3
09-06-2013, 11:20 AM
Actually, I'm in the game now and going to do just that.

"Analyze Biological Characteristics of Bateret Incense"

That's one I'm seeing right now. "Stubborn" is listed as a critical, failure and disaster trait. Fantastic.
Starfleet Veteran
Join Date: Jun 2012
Posts: 2,512
# 4
09-06-2013, 11:40 AM
In many cases, this is intentional. It squeezes out the outcome(s) it's not on.

In-character explanation is that it's usually traits (like stubborn or aggressive) that would cause a person to stick to a plan that doesn't appear to be working far after the point most people would switch gears. Gives a higher chance of stunning surprise results as well as as-expected screw ups.
Community Moderator
Join Date: Jun 2012
Posts: 4,004
# 5
09-06-2013, 11:43 AM
Actually, this is probably working as intended believe it or not.

As explained to us by the Devs on several occasions, traits which appear in both the critical and failure/disaster chances are intended to represent where the trait could help the assignment go really well or really wrong.

In this case, Stubborn probably represents success due to perserverance and also disaster where the duty officer fails to acknowledge that anything is wrong until it's too late.

Stubborn is one of those traits most likely to have this effect. In fact, it's probably far and above the most common trait that works like this.

EDIT: What he (hevach) said far more eloquently.
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
Link: How to PM - Twitter @STOMod_Bluegeek
Career Officer
Join Date: Jul 2012
Posts: 75
# 6
09-06-2013, 03:20 PM
Quote:
Originally Posted by bluegeek View Post
As explained to us by the Devs on several occasions, traits which appear in both the critical and failure/disaster chances are intended to represent where the trait could help the assignment go really well or really wrong.
Hm, does this mean I should actually pay attention to the stuff they say?

I usually just play the game and I'm rarely on the forums, so I missed that explanation. It does make sense, but there is still the part where the trait registers as a fail trait, but it doesn't register as a critical trait. (it doesn't turn green, it only turns red) If it's going to possibly work for both, it should register in both areas.

Though, I usually just try to avoid putting those doffs on those assignments. I guess I'll just stick to that. Thanks to both of you for explaining why it's that way.
Captain
Join Date: Jan 2013
Posts: 1,195
# 7
09-06-2013, 03:27 PM
Think of Mackay on SGA... he's stubborn and often he pulls it off, but he has actually have had specular failures...
Starfleet Veteran
Join Date: Jun 2012
Posts: 791
# 8
09-06-2013, 03:51 PM
Don't try to figure it out, you'll only get a headache. The Doff system is still borked. EG: 2 purple officers with 2 required traits fail the mission. 2 Green officers with 2 fail traits still critical a mission. I don't think traits of doffs are ever going to get fixed hence you will be asking your question for a long time to come...

***Disenchanted***
Real Join Date: Monday, 17 May 2010
Captain
Join Date: Jun 2012
Posts: 1,415
# 9
09-06-2013, 04:26 PM
Quote:
Originally Posted by wolfpacknz View Post
Don't try to figure it out, you'll only get a headache. The Doff system is still borked. EG: 2 purple officers with 2 required traits fail the mission. 2 Green officers with 2 fail traits still critical a mission. I don't think traits of doffs are ever going to get fixed hence you will be asking your question for a long time to come...
A user failing to understand statistics doesn't make a system borked. Keep running those assignments and you'll see that your purples will outperform your greens...
Rihannsu
Join Date: Jun 2012
Posts: 12,219
# 10
09-06-2013, 05:47 PM
Quote:
Originally Posted by deaftravis05 View Post
Think of Mackay on SGA... he's stubborn and often he pulls it off, but he has actually have had specular failures...
Like blowing up a solar system.... Yeah, that was a REALLY bad screwup....
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:31 PM.