Survivor of Romulus
Join Date: Jun 2012
Posts: 201
# 11
09-06-2013, 05:40 PM
Ship looks great and has a fun boff/console layout.

Seconded on the plasma quad cannons sounding exactly like the phaser quad cannons.

The console ability would be better if it had a wider range than 90, but I understand why it was designed that way.
Republic Veteran
Join Date: Jun 2012
Posts: 271
# 12
09-06-2013, 06:16 PM
Quote:
Originally Posted by borticuscryptic View Post
Working on getting separate confirmation. It was working fine internally before being pushed to Tribble, so not sure what's going on yet.

Is anyone else experiencing this?
FSB did drain singularity power from my ship.


Customization:
Windows: "None" not functional, Type 1 missing some escape pods at the top.
[lvl 30 model and Romulan 3 material missing, but should be due to claiming the ships from the console]



Will there be a Fleet variant?

Last edited by schneemann83; 09-06-2013 at 06:20 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,751
# 13
09-06-2013, 06:32 PM
ship stats are middle of the road warbird, so beter then its patrol or advanced escort peers, plus haveing a BC on top of it.

quads need to be ACC2DAM2, or they are just horrible against a player. cant advanced fleet quads get added?
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 534
# 14
09-06-2013, 06:48 PM
Graphics bug: with MACO engines the main impulse trails have the blue maco trail but keeps the green romulan one as well. nacelle trails work perfectly.

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U.S.S. Gipsy Danger | U.S.S. Gunstar | U.S.S. Oswin
R.R.W. Coronatus | R.R.W. Valar Morghulis
Captain
Join Date: Aug 2012
Posts: 13,046
# 15
09-06-2013, 06:50 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
ship stats are middle of the road warbird, so beter then its patrol or advanced escort peers, plus haveing a BC on top of it.

quads need to be ACC2DAM2, or they are just horrible against a player. cant advanced fleet quads get added?
It feels like there's a definite "push" coming from Cryptic regarding Plasma for PvE but for it to stay out of PvP.

Like in the other conversation on it, to get the 2pc Harness you're looking at 2 non-Acc weapons or 1+console and for the 3pc to get Hyperflux it's definitely 2 non-Acc weapons. To get the +10% Plasma from the 2pc Enhanced Plasma Infusion set (an ability +10% not console +10%), you're once again looking at slotting a non-Acc weapon.

To get the +7.6% (console-like) and the +10% (ability-like), you're looking at slotting 2-3 non-Acc weapons...which is fine in PvE. Heck, go with some Rom Plasma for the Disruptor Proc - toss out the APB, etc, etc, etc...and yeah, it looks pretty spiffy over in PvE where mobs are running HE or the new WCE DOFF, etc, etc, etc.

Wish I had a guy that could test that combination of +Plasma stuff over on Tribble...none of my Roms over there can, my Holo Rom's not an energy guy, and my guy with access to everything's not a Rom.
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel

Last edited by virusdancer; 09-06-2013 at 06:54 PM.
Captain
Join Date: Jun 2012
Posts: 1,089
# 16
09-06-2013, 06:52 PM
BOff layout:
http://i.imgur.com/7QL3uhJ.png

Lt. Comm Uni
Commander Tac
Lt. Tac
Ensign Engineering
Lt. Sci

Specs on the console:
http://i.imgur.com/mp8y8Rg.jpg

+10% Plasma damage with the Quad cannons equipped.

Singularity Beam (need to be in Annihilation Mode and be attacking a target/have Singularity charge to fire) specs:
http://i.imgur.com/3SKUl3e.jpg -- works with Plasmonic Leech
http://i.imgur.com/0oHKuvZ.jpg -- buffed by [Pla] Embassy Consoles and Tac consoles


Specs on Ar'kala (didn't test, just pulled off Quad Cannons):
http://i.imgur.com/XOkXh57.jpg

Forgot to screen shot the base specs on the T5 version.
Captain
Join Date: Jan 2013
Posts: 4,675
# 17
09-06-2013, 07:00 PM
Here are the specs for the Retrofit. These are from my ship selection window since the ship is not available in the shipyard, so I dont have full data.

Hull: 31.500 [same as Dhelan]
Inertia: 60 [same as T'varo and Mogai]
Crew: 300

XXX
XXXX
XX
X
XX

The BOFF seating has me bothered some but it is slightly less ridiculous than the Dhelan Retrofit so... I do not think its good for the game to have ships running around with 6 different heal abilities and a Cmdr Tac station at the same time but we're already past that.
Captain
Join Date: Aug 2012
Posts: 13,046
# 18
09-06-2013, 07:11 PM
Quote:
Originally Posted by ursusmorologus View Post
The BOFF seating has me bothered some but it is slightly less ridiculous than the Dhelan Retrofit so... I do not think its good for the game to have ships running around with 6 different heal abilities and a Cmdr Tac station at the same time but we're already past that.
You can basically do the Tor'Kaht BOFF layout with it...depending on the consoles of the Fleet Ar'kif...if it's +1 Eng, it's basically a nimbler Fleet Tor'Kaht (with less hull, lower shield mod, +turn, +inertia, likely +imp mod, minus an Aft Weapon but with a battle cloak instead of cloak)...

edit: As pointed out, the "basically" part includes switching the Cmdr Eng for Cmdr Tac.
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel

Last edited by virusdancer; 09-06-2013 at 07:40 PM.
Captain
Join Date: Aug 2012
Posts: 3,553
# 19
09-06-2013, 07:21 PM
What's the base turn rate?
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Captain
Join Date: Jan 2013
Posts: 4,675
# 20
09-06-2013, 07:29 PM
Quote:
Originally Posted by virusdancer View Post
You can basically do the Tor'Kaht BOFF layout with it... [...] if it's +1 Eng, it's basically a nimbler Fleet Tor'Kaht (with less hull, lower shield mod, +turn, +inertia, likely +imp mod, minus an Aft Weapon but with a battle cloak instead of cloak)...
Cmdr Tac seat makes it better than the Fleet Tor'Kaht. Plus the fact that this ship can simply leave the fight whenever it wants to. And you forgot the singularity powers, so it has Singularity Jump and Quantum Absorption on top of the superior handling.

TT1 CRF1 TS3 APO3
TT1 CRF1
EPtS1 RSP1 AtSIF2
EPtW1
HE1 TSS2

2x AP Conn DOFFs
2x EPtX DCE DOFFs

Only reason to fly something else is if you're a sci
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