Captain
Join Date: Aug 2012
Posts: 844
I'm running aux to bat on my assault cruiser with 1 purple technician and 2 blue technicians

Normaly when I run it on my tvaro all my tac powers are recharged by the second use of Aux to bat

Now on my assault cruiser I run TT1, HY1, APB1, BFAW3

Now when I cycle aux to bat my tt1, hy1 and apb1 are all off cool down however the BFAW3 still has 5 seconds remaining

Any idea why this is happening does BFAW have a higher global countdown or something
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Captain
Join Date: Nov 2012
Posts: 4,785
# 2
09-07-2013, 03:01 PM
Doesn't make any sense...

You should have 50% reduction for global cd...
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Survivor of Romulus
Join Date: Jun 2012
Posts: 1,456
# 3
09-07-2013, 03:05 PM
Quote:
Originally Posted by dahminus View Post
Doesn't make any sense...

You should have 50% reduction for global cd...
This is what happens when people get told about aux2batt but don't understand the game mechanic.

Technicians reduce the cooldowns of bridge officer abilities by 26% in his configuration (10% per purple, 8% per blue) but that's by the amount of time they have left, not how much they started with. That's why aux2bat is pretty tricky to use efficiently, because if you hit it before an ability you've essentially wasted it.

Two copies of aux2bat don't sync your timers up perfectly, so you shouldn't be spamming it whenever it's off cooldown. Only use it after your other abilities, and pay attention to it.
Captain
Join Date: Jun 2012
Posts: 3,005
# 4
09-07-2013, 03:06 PM
BFAW has a 20 sec gloabal cooldown anyway...the other 3 you mentioned have 15 seconds. It even says so in the description of BFAW look under dublicate power cooldown: 20 sec.
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Survivor of Romulus
Join Date: Jun 2012
Posts: 1,456
# 5
09-07-2013, 03:07 PM
Quote:
Originally Posted by baudl View Post
BFAW has a 20 sec gloabal cooldown anyway...the other 3 you mentioned have 15 seconds.
Yep, and it's a real pain to get in a good cycle with DEM too.
Captain
Join Date: Aug 2012
Posts: 844
# 6
09-07-2013, 03:09 PM
Quote:
Originally Posted by topset View Post
This is what happens when people get told about aux2batt but don't understand the game mechanic.

Technicians reduce the cooldowns of bridge officer abilities by 26% in his configuration (10% per purple, 8% per blue) but that's by the amount of time they have left, not how much they started with. That's why aux2bat is pretty tricky to use efficiently, because if you hit it before an ability you've essentially wasted it.

Two copies of aux2bat don't sync your timers up perfectly, so you shouldn't be spamming it whenever it's off cooldown. Only use it after your other abilities, and pay attention to it.
Edit
I'm a noob and can't read thanks for your assistance in this matter
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----

Last edited by mustafatennick; 09-07-2013 at 03:16 PM.
Captain
Join Date: Aug 2012
Posts: 844
# 7
09-07-2013, 03:11 PM
Quote:
Originally Posted by baudl View Post
BFAW has a 20 sec gloabal cooldown anyway...the other 3 you mentioned have 15 seconds. It even says so in the description of BFAW look under dublicate power cooldown: 20 sec.
Thanks for your assistance that's great that's hat I asked an the answe
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----

Last edited by mustafatennick; 09-07-2013 at 03:16 PM.
Captain
Join Date: Nov 2012
Posts: 4,785
# 8
09-07-2013, 03:13 PM
Quote:
Originally Posted by mustafatennick View Post
In this case I'm not bothered about the other abilities

I also said I have one purple and two blues

Who's said anything about spamming it?

I appreciate it If your willing to help me but if you've just come here to say your better than everyone else kindly get back on your high horse and do one
Topset is all about the help...

Did you read his post, explained what the problem was...
Chive on and prosper

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Captain
Join Date: Aug 2012
Posts: 844
# 9
09-07-2013, 03:14 PM
Quote:
Originally Posted by topset View Post
Yep, and it's a real pain to get in a good cycle with DEM too.
A real pain you mean have dem running with only a 15 second gap inbeteeen I find that to be a massive damage dealer
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Lt. Commander
Join Date: Sep 2012
Posts: 200
# 10
09-07-2013, 03:17 PM
Quote:
Originally Posted by topset View Post
That's why aux2bat is pretty tricky to use efficiently, because if you hit it before an ability you've essentially wasted it.
Not entirely true, you still have activation time on A2B, so you have like a second and a half to trigger other abilities after you trigger A2B and the CD reduction would still apply.

Quote:
Originally Posted by topset View Post
Two copies of aux2bat don't sync your timers up perfectly, so you shouldn't be spamming it whenever it's off cooldown. Only use it after your other abilities, and pay attention to it.
It doesn't cover the whole stretch indeed, but spamming A2B can cause a funny effect in your aux. I run multiple toons with dual A2B (and tree purple techs) with different ships and on all I do the following:

1. Hit all my offensive/debuff skills.
2. Trigger A2B and watch aux drop.
3. Trigger skills that have no cooldown, excluding science.
4. Trigger the second A2B while aux is still low and not recovering.
5. Watch aux recover and wait a second or 2 to reach its set max (I tend to have my aux set to 40ish).
6. Trigger sci skills and by this time the first A2B should be nearly available.

The trick above is in step 4, getting the cooldown reduction without paying the aux for it.
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