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Commander
Join Date: Sep 2012
Posts: 486
# 31
09-10-2013, 05:57 AM
When r u kids finally done crying nerf? its lolz.
But if it really has to happen, EptE finally got equalized with EptS, so did EptW'
If EPTE goes,back to nerfing, its time to nerf EPTS too.

Since double tap getsnerfed, the ultimate end result will be that nerfing the whole double tap had no value.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 32
09-10-2013, 09:18 AM
Quote:
Originally Posted by p2wsucks View Post
Tbh, I prefer giving the Dev's original design a shot. I never understood why so many people flamed that idea w/the ability to use a max shield preset & all the passive resist/repair/regen buffs in the game.
Mostly because it continued to emphasize spike, and further marginalize cruisers.

Full uptime with lower resistance is a better design for less yo-yo mechanics IMO.



Quote:
Originally Posted by antoniosalieri View Post
EPTS IS an and always has been an issue.
Honestly, the issue is not EPTS so much.

It really isn't.

Target with TT vs. Target without TT.

That one switch alone can decide a kill vs. no kill - it's why we are forced into chain cast SNB or 5s mega-spike windows.

One of the better ideas so far was yours actually.


Take TT's shield dist, cut it in half, give it to base Shield Distribution.

Make TT 1 > 2 > 3 improve THAT distrobution by 30% > 40% > 50% for 5s, with 5s debuff cleanse.


Result =

Coverage is 100%
Distribution is cut in half without buffs.
Even with buffs Distribution is weaker than before.

Spike is curbed, with no hard window to exploit.

Attrition is improved as distribution is overall weaker.

SNB still strips other buffs but will not completely strip distribution.



Implement that, and then let's see what else needs to be tweaked.

It was your idea, so I really wish you would make a thread on it. It was one of the better ideas out there for a TT/Shield Distro change.

Make sure to emphasize the new player friendliness aspect of it, because it's true.




Quote:
Originally Posted by marc8219 View Post
everybody in pvp is forced to run it
This is hyperbole.

EPTS + EPTW is just as valid a combination.


Here's how you test if EPTE is a problem.

Take off your EPTS, use only EPTE.

Go out there and let me know how much of a nerf you think EPTE needs on its own.

Captain
Join Date: Nov 2012
Posts: 3,794
# 33
09-10-2013, 10:01 AM
Agreed USS... Tac team is the biggest issue with game balance right now.

EPTS I won't personly say it needs big changes... but the OP here is saying EPTE is now OP. My point really is that it is still less OP then EPTS so....
When the messenger comes to appropriate your profits ... kill the messenger.
Captain
Join Date: Jun 2012
Posts: 3,159
# 34
09-10-2013, 10:05 AM
Quote:
Originally Posted by antoniosalieri View Post
Some people are overstating a little bit what EPTE does exactly. lol

1) Omega isn't just a speed buff it is also a massive turn buff. EPTE can in fact hinder your turn radius on some ships depending on the inertia rating. Even on something like a Varo you will notice a much wider turn when EPTE is up.

2) Evasives... is still a massive speed boost.

I think what some people are seeing in general... isn't EPTE alone... There is also a newish trait "Helmsman" which gives people evasive much more often.

There is also the new Matter Anti matter Doffs that are allowing people to run aux to damp much more...

And speakinig of Omega there is more then a few people running Attack Pattern doffs to keep Omega 3 up 50% of the time.

I run a bug ship that has EPTE 1 + Omega 3 at 50% uptime + Aux to Damp with Doff at 80% or so up time.

You can blame EPTE 1 for my circling you and making you feel slow if you like... or you can point at the other doffs that allow me to keep 2 other boff abilities up more then previously possible that increase not only my speed but also my turn resists defense and even overall dmg.

So what is more broken... the EPTE speed buff... or Omega 3 50% up... or Aux to Damp 80% + 2 neuts worth of armour ?
I noticed a significant difference in performance pre LoR and after it when EPTE was buffed. It is pretty huge and can be up full time. They just went to far with buffing that skill, there was no need for that to happen to begin with. I don't want to play X-Wing anymore, I want to play star trek. It will be manageable enough with epte toned down, I don't mind omega or a2d as much. You will be on a level playing field with everyone else if it gets nerfed since everyone runs it now anyway so stop worrying so much.
Tala -KDF Tac- House of Beautiful Orions
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 35
09-10-2013, 10:07 AM
Quote:
Originally Posted by antoniosalieri View Post
Agreed USS... Tac team is the biggest issue with game balance right now.

EPTS I won't personly say it needs big changes... but the OP here is saying EPTE is now OP. My point really is that it is still less OP then EPTS so....
Fair enough, I think we agree there.

I just want them to do TT first, and then let it simmer for a bit and see what happens.


No non-cloaked ship in its right mind would run with just EPTE and no EPTS.

Captain
Join Date: Jun 2012
Posts: 3,159
# 36
09-10-2013, 10:11 AM
Quote:
Originally Posted by masterkeychnk5 View Post
When r u kids finally done crying nerf? its lolz.
But if it really has to happen, EptE finally got equalized with EptS, so did EptW'
If EPTE goes,back to nerfing, its time to nerf EPTS too.

Since double tap getsnerfed, the ultimate end result will be that nerfing the whole double tap had no value.
Quote:
Originally Posted by antoniosalieri View Post
Agreed USS... Tac team is the biggest issue with game balance right now.

EPTS I won't personly say it needs big changes... but the OP here is saying EPTE is now OP. My point really is that it is still less OP then EPTS so....
Instead of keeping on changing the subject to epts and other powers do either of you actually have a defense for epte to remain in its current state?

I run it all the time to but I figure if it does get nerfed its not a problem for me since my targets will be slower to.
Tala -KDF Tac- House of Beautiful Orions
Captain
Join Date: Nov 2012
Posts: 3,794
# 37
09-10-2013, 10:13 AM
Quote:
Originally Posted by ussultimatum View Post
Fair enough, I think we agree there.

I just want them to do TT first, and then let it simmer for a bit and see what happens.


No non-cloaked ship in its right mind would run with just EPTE and no EPTS.
Yes and I was arguing the absurd end of it cause your right ETPS is pretty much required... always has been... even for many cloak players... if you get decloaked your toast with out a EPTS to fall back on. You can get away with it with roms now that we have 12s recloaks and save your butt +30% shield resist click consoles.

If they do fix tac team though I could see myself running an escort or fast sci ship with EPTS and EPTE with no doffs to keep 100% uptime... while my EPTS is down being able to ETPE to turn facings could work just fine. Depends where it goes.

I wouldn't say ETPE is anymore powerful then ETPS thoguh. I think the OP is running into escorts pumping 3 or 4 new enhanced speed / turn buffs though. Not sure EPTE is the only thign to blame. Now that we have Armour/RCS consoles Evasive Traits Omega up time doffs and damp up time doffs... you can make a pretty crazy speed demon of a ship these days... EPTE only really being part of the formula.
When the messenger comes to appropriate your profits ... kill the messenger.
Captain
Join Date: Nov 2012
Posts: 3,794
# 38
09-10-2013, 10:14 AM
Quote:
Originally Posted by marc8219 View Post
Instead of keeping on changing the subject to epts and other powers do either of you actually have a defense for epte to remain in its current state?

I run it all the time to but I figure if it does get nerfed its not a problem for me since my targets will be slower to.
Yes the defense is simple... in its current state its still WEAKER then EPTS which is why I laugh at your notion that it needs to be changed.

I ran it BEFORE it got buffed... so it won't be leaving the majority of my ships. Ya they can nerf it if they like... I'm still going to be faster then you 90% of the time though... cause I was faster then everyone before the buff.
When the messenger comes to appropriate your profits ... kill the messenger.
Captain
Join Date: Jan 2013
Posts: 4,692
# 39
09-10-2013, 10:26 AM
Actually I only use it on ships with high impulse mods anyway. The boost amplifies the impulse speed, so it gives more benefit to a ship that is already fast than it does to a ship that is not as fast. For the latter something like Evasive DOFF might be more useful.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 40
09-10-2013, 10:31 AM
Quote:
Originally Posted by antoniosalieri View Post
Yes the defense is simple... in its current state its still WEAKER then EPTS which is why I laugh at your notion that it needs to be changed.

Exactly, he's just not getting it. He likes EPTS the way it is, he probably likes TT the way it is.


What you are not understanding mark is that there is no Emergency Power stronger than EPTS, and yet you are calling to nerf one of the ones that are clearly a lesser choice when you have to choose.

So your post will have more credibility with players who understand mechanics once you are able to acknowledge that EPTS is still the undisputed king of Emergency powers and that if EPTE needs a nerf, EPTS intrinsically requires one as well.


It's not changing the topic, it's called "seeing the bigger picture".

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