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Captain
Join Date: Jun 2012
Posts: 3,051
# 51
09-13-2013, 01:13 PM
Quote:
Originally Posted by ussultimatum View Post
Sometimes for the betterment of the child, and by larger extent the entire household, you have to know when to guide them to something better.
Just who do you think you are exactly? PVPers are such gods and the rest of us are mere children who need to just do what we're told by our betters?

I'm not playing this game to work hard, re-learn scripting to deal with the piss-poor keybind mechanics (not included in any manual, just an excessively wordly and overly-complicated post buried somewhere), depend upon others for my own survival, spend my time micro-managing cooldowns instead of just piloting, or drop over $100 each on 10 different characters. Its a game. There seems to be this condescending assumption that this 'must work hard to always be improving' is the only way to play. It isn't. There are plenty of people who understand HOW the high end stuff works and simply choose not to because they don't consider it worth the time/effort/money. That doesn't make them children, just people with different priorities than you, and they do not deserve this disdain.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 52
09-13-2013, 01:16 PM
Quote:
Originally Posted by reginamala78 View Post
Just who do you think you are exactly?
Hey there, nice knee-jerk reaction.

I'm sorry you saw so much of yourself in my post to flip out like that.


We, the players, play the game created by the Developers.

Guess which one of those 2 groups are the guardians and care takers of the universe of STO?

Guess which one of those 2 groups could be considered that universe's "children"?

Career Officer
Join Date: Jun 2012
Posts: 1,725
# 53
09-13-2013, 01:59 PM
Quote:
Originally Posted by ussultimatum View Post
Or teams that run coordinated GPG, TIF, chained AMS.

It's all out there, isn't it?



Or you, know, going out of your way to challenge a team to a match based on an extremely strict rules set and then popping nimbus pirate distress calls - I mean, they're technically not click-able consoles or a click-able set bonus, they don't even need to be slotted into your ship - I guess the spirit of the rules set doesn't matter in the least when you really have something you want to try and prove.


Yeah I guess, that win at all costs attitude can show up anywhere.
I have never run in any team that used those setups. You must be thinking about burners teams way back in 2012.

-nC- is a large fleet that is comprised of PvEers, casual PvPers, and a premade section.

Burner isn't a part of our premades, btw, so whatever he ran back in the day is his problem, not ours. In fact, since Shift came back to the game he stamped out most of that ****.

Btw, Nimbus pirates weren't banned in NO BS3 rules. The rule was no clickable consoles. Otherwise stuff like subspace field mod would be banned.

Read the rules before agreeing to a challenge match.

It's not up to us to hand-hold other teams. It is generally expected that when a team agrees to fight under a ruleset, that they fully understand all of the rules.

Here are the rules for that tourney:

http://sto-forum.perfectworld.com/sh...d.php?t=817631

They are quite clear.

And if you ever want an addendum to any rules, feel free to suggest it.


Click here and here if you are interested in learning more about PvP.

Last edited by snoge00f; 09-13-2013 at 02:08 PM.
Captain
Join Date: Jun 2012
Posts: 3,051
# 54
09-13-2013, 02:22 PM
Quote:
Originally Posted by ussultimatum View Post
Hey there, nice knee-jerk reaction.

I'm sorry you saw so much of yourself in my post to flip out like that.
Less 'seeing myself' more seeing again this ego of those who think that because they're PVPers, they're inherently superior as people over mere PVE players. Already quit two fleets over that attitude, and now dealing with a third where I get told that, because I'm not a PVPer, I'm expected to shut up and do what I'm told by my betters (never mind that in fleet PVE activites I match up to them just fine). That condescending attitude is cancerous, and I can't be the only person who avoids PVP over it.
Captain
Join Date: Nov 2012
Posts: 1,416
# 55
09-13-2013, 02:33 PM
Quote:
Originally Posted by reginamala78 View Post
I'm not playing this game to work hard, re-learn scripting to deal with the piss-poor keybind mechanics (not included in any manual, just an excessively wordly and overly-complicated post buried somewhere), depend upon others for my own survival, spend my time micro-managing cooldowns instead of just piloting, or drop over $100 each on 10 different characters. Its a game. There seems to be this condescending assumption that this 'must work hard to always be improving' is the only way to play. It isn't. There are plenty of people who understand HOW the high end stuff works and simply choose not to because they don't consider it worth the time/effort/money. That doesn't make them children, just people with different priorities than you, and they do not deserve this disdain.
youre right, the game should teach you all how to do all this.

not us... but guess what, the game doesnt. someone needs to.
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 56
09-13-2013, 02:50 PM
The game certainly needs to be challenging to give a sense of accomplishment when one runs through the PvE content, otherwise playing is unfun.
I'm not buying the "I don't rock PvP so I must be nothing but a child to be led..." crap iether.
Fact is STO's PvE is too casual at the easy setting and not very challenging past high health and numbers of foes at expert, and such leads to an unpleasant experience and boredom quickly.
Also true is the fact that PvP is so unstable as too push players away before they really get a chance to enjoy it. Seriuosly whom enjoys having to constantly change ones build every month because the playerbase cant decide what balanced and the Devs dont think before they add poor mechanics?
I believe that the playerbase is a much to blaim for PVE's lack of challenge as PvP's imbalance falls on the everchanging whims of its fans. Add that to what content is thrown without thought to how it may impact overall gameay and we get exactly what StO is....
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.

Last edited by bitemepwe; 09-13-2013 at 02:55 PM.
Captain
Join Date: Jul 2012
Posts: 2,979
# 57
09-13-2013, 02:51 PM
Quote:
Originally Posted by reginamala78 View Post
Less 'seeing myself' more seeing again this ego of those who think that because they're PVPers, they're inherently superior as people over mere PVE players. Already quit two fleets over that attitude, and now dealing with a third where I get told that, because I'm not a PVPer, I'm expected to shut up and do what I'm told by my betters (never mind that in fleet PVE activites I match up to them just fine). That condescending attitude is cancerous, and I can't be the only person who avoids PVP over it.
I don't know where you keep finding these fleets, I mean I pvp frequently and I haven't found that attitude from any of the people I've pvped with or against. It is not a case of being a better person or being an inferior person and frankly when people in the game accuse me of being such a person I take offence to it, but that does not change that some players are more skilled than others and some pvp builds (mainly escorts and top end cruisers) do operate in pve better than the majority of pve builds. (Please note emphasis on some and most, not all)

Now you can label me as a pvper and treat me as you seem to every other pvper you have mentioned, seems to me that you have decided that every pvper is the same and for that my friend I feel sorry for you.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 58
09-13-2013, 03:16 PM
Quote:
Originally Posted by snoge00f View Post
I have never run in any team that used those setups.
It doesn't really matter how you want to spin it, you keep wanting to harp on a single tactic that has been in the game since beta like its suddenly on the level of using 3x Embassy Ground CD Doffs.

I've seen players using all manner of things in the queues, I don't really care, and I don't come to the forums to harp on it repeatedly at every turn.

Only when someone decides they want to ride in on a high horse - when even guys in their own camp are far from squeaky clean "PvErs", "Casual PvPers" or otherwise, does it provoke me to get involved.


I'm happy to discuss it in game so we can keep this thread free of unneeded drama. Something I didn't start.


Last edited by ussultimatum; 09-13-2013 at 03:18 PM.
Empire Veteran
Join Date: Sep 2012
Posts: 1,119
# 59
09-13-2013, 03:20 PM
For a long time there has been a group of pvpers with 7337ist attitude in swtor it happens in sto it happens the problem is these people the premades so to speak ruin all the fun for casual players by basically stomping their faces into the ground. I'm sure the premades enjoy that. Many of these same premades will feel that simply because they do this they are genetically superior to anyone who doesn't do premades. Casual pvp play will not work unless teams are forced into a separate que than the single players.
The Emperor

Do not presume to have the capability to understand me for you see, I simply am.
Captain
Join Date: Jul 2012
Posts: 2,000
# 60
09-13-2013, 03:55 PM
Oh lordy what have I started....

It's worth mentioning that despite some poorly thought out words and analogies most of the people in this thread are nice people.

Also I like this "and some pvp builds (mainly escorts and top end cruisers) do operate in pve better than the majority of pve builds. (Please note emphasis on some and most, not all)" I think it's fairly accurate. All too often I have heard the "anything in PvP roflstomps PvE" being used and while PvP builds should be able to do all elite content it doesn't mean they're optimal for it.
------
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.

Has damage got out of control?
This is the last thing I will post.
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