Captain
Join Date: Aug 2012
Posts: 12,444
# 11
09-11-2013, 03:25 PM
So I had to go look on Tribble at what the boost to Energy Weapon Specialization is (after I saw the comment about Energy Weapons in the feedback thread, I lost interest).

Though, since it was mentioned in the blog post without the amount...but there's no amount listed on the 2pc and there's no bonus showing for skills. Hrmmm...

So no idea how much they're going to give with that.

The constant for each point is around 0.02020 for CrtH and 0.2525 for CrtD...vonamicus could provide the actual numbers that he found, but those come close to providing the amounts on his chart.

8 would be: +0.16% CrtH & +2.02% CrtD
16 would be: +0.32% CrtH & +4.04% CrtD
24 would be: +0.48% CrtH & +6.06% CrtD
32 would be: +0.64% CrtH & +8.08% CrtD

I mean...what kind of bonus are they going to offer with it, eh? Meh...will have to see from folks that post about it tomorrow.
Survivor of Romulus
Join Date: Jun 2012
Posts: 410
# 12
09-11-2013, 06:32 PM
Quote:
Originally Posted by bluegeek View Post
Yes, it kind of struck me as odd that the op decided to test with disruptors when Romulans are so heavily optimized toward Plasma. I get that Plasma resists are fairly common, but does a fully-optimized Romulan overcome that disadvantage?

I look forward to someone posting the result of that experiment.
Somebody had already tested this. The Plasma weapons lack the desired proc to truly be effective in PvP. As most players Cycle Hazard Emitters, which negates the Proc that these weapons bring. That means that even with a fully stacked Plasma Ready ship, you will still only be on Par with the current systems. Now as for the matter of the Quad Cannons. They do not have the appropriate modifiers to be effective in that situation either. Which means that you are loosing 10% of your DPS to gain back 10% DPS increase. These does not seem worth while. Much less investing the 50 Million Energy Credits just to test the ship that has already cropped up design flaws.

In short, the lack of accuracy for the Quad cannons means 30% more likely to miss. Which means you really break even for picking to use the set bonus.

So Disruptors still show an accurate representation of the ship at optimal performance. Negating the Damage Increase, be it only slight, that could be obtained from the Singularity Beam Console. Sorry the ship is bad. No change in weaponry will change that.
Captain
Join Date: Jun 2012
Posts: 3,005
# 13
09-11-2013, 06:48 PM
ship should have had either 5 tac console slots, or 5 forward weapons...
Go pro or go home
Captain
Join Date: Jun 2012
Posts: 1,001
# 14
09-12-2013, 01:44 AM
To be honest, the stats look pretty balanced, to me, compared to it's KDF and Fed counterparts. I guess that's where a big part of the disappointment comes from, though
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 15
09-12-2013, 02:30 AM
Quote:
Originally Posted by twam View Post
To be honest, the stats look pretty balanced, to me, compared to it's KDF and Fed counterparts. I guess that's where a big part of the disappointment comes from, though
Yes and no, really. I think. The defiant setup has earned it's place in the feddy line up for offering something unique. The Romulan opposite number looks cool, but it's layout isn't exactly game-changing or unique.

I'm rather glad the reviews i've read and the people i've talked too about it arn't massively impressed, maybe we'll have a month off of power creep, hmm?
Captain
Join Date: Nov 2012
Posts: 1,416
# 16
09-12-2013, 02:37 AM
sounds like a good pve boat to me.
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Captain
Join Date: Jun 2012
Posts: 1,764
# 17
09-12-2013, 02:50 AM
You only need 1 Comm Tac and 1 LtComm Tac to produce overwhelming firepower.

Anything more creates diminishing returns (Defiant + Tac Andorian the biggest culprits); you're better off slotting speed, turn and survivability stuff, which the Ar'kala has tons of, almost lobi ship levels of.

IN THE C-STORE. And we can agree its not OP!!

Genius-level development right there.
Quote:
Originally Posted by Lt. Comm. Pion
What should I wish upon the endless universe;
To be able to smile and forgive everything;
That's right, if we light up the dream in our hearts without averting our eyes;
We should be able to walk whatever tomorrow comes...

I am V. Adm. Kha Yuung, and I approve of this message.
Community Moderator
Join Date: Jun 2012
Posts: 4,144
# 18
09-12-2013, 06:50 AM
Got it. Quad Cannons = Bling.
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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 19
09-12-2013, 07:00 AM
I think people are missing the point.

Time & Manhours were spent developing this, and the result is a ship that does not give us anything particularly different, novel or useful.


They could have taken this same frame, and given us a proper or even hybrid CMD Sci focused ship - something the Romulan lineup desperately needs.

We have design mistakes simply being repeated, because they feel it's "fair" (DMGx4 weapons).

We have a ship that was supposed to be "all escort" that is really just another hybird - with a LTC Uni station that is really a LTC ENG station in disguise.


Is the ship terrible?

No, no one has said that.


It's just mediocre, and more importantly it lacks a strong enough point of difference (outside of appearance).


At least it looks nice.

Captain
Join Date: Aug 2012
Posts: 12,444
# 20
09-12-2013, 07:06 AM
Quote:
Originally Posted by bluegeek View Post
Got it. Quad Cannons = Bling.
My guy Willard, if I ever finish upgrading his BOFFs - would sport 90% Bonus Defense unbuffed. If I dropped him in a Boxscort (outside of the JHEC, for some reason the JHEC doesn't get the +10% like the HEC does), he'd be at 100% unbuffed.

Take a person with the standard 25% Bonus Accuracy vs. that 100% Bonus Defense and...

...they've got a 57.1% chance to hit.

They're DHC [Acc]x3's on the other hand have got a 69% chance to hit.

How about just a Cruiser sporting 70%? 69% vs. 87% chance to hit.

So without somebody parking that target, you're looking at a to-hit between somewhere in the 40% range (cause their Def will likely be buffed) to below 70%.

Nifty "flash" for PvE...but Quads for PvP?

We get no bling!
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