Yes, it kind of struck me as odd that the op decided to test with disruptors when Romulans are so heavily optimized toward Plasma. I get that Plasma resists are fairly common, but does a fully-optimized Romulan overcome that disadvantage?
I look forward to someone posting the result of that experiment.
Somebody had already tested this. The Plasma weapons lack the desired proc to truly be effective in PvP. As most players Cycle Hazard Emitters, which negates the Proc that these weapons bring. That means that even with a fully stacked Plasma Ready ship, you will still only be on Par with the current systems. Now as for the matter of the Quad Cannons. They do not have the appropriate modifiers to be effective in that situation either. Which means that you are loosing 10% of your DPS to gain back 10% DPS increase. These does not seem worth while. Much less investing the 50 Million Energy Credits just to test the ship that has already cropped up design flaws.
In short, the lack of accuracy for the Quad cannons means 30% more likely to miss. Which means you really break even for picking to use the set bonus.
So Disruptors still show an accurate representation of the ship at optimal performance. Negating the Damage Increase, be it only slight, that could be obtained from the Singularity Beam Console. Sorry the ship is bad. No change in weaponry will change that.
To be honest, the stats look pretty balanced, to me, compared to it's KDF and Fed counterparts. I guess that's where a big part of the disappointment comes from, though
Yes and no, really. I think. The defiant setup has earned it's place in the feddy line up for offering something unique. The Romulan opposite number looks cool, but it's layout isn't exactly game-changing or unique.
I'm rather glad the reviews i've read and the people i've talked too about it arn't massively impressed, maybe we'll have a month off of power creep, hmm?
You only need 1 Comm Tac and 1 LtComm Tac to produce overwhelming firepower.
Anything more creates diminishing returns (Defiant + Tac Andorian the biggest culprits); you're better off slotting speed, turn and survivability stuff, which the Ar'kala has tons of, almost lobi ship levels of.
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My guy Willard, if I ever finish upgrading his BOFFs - would sport 90% Bonus Defense unbuffed. If I dropped him in a Boxscort (outside of the JHEC, for some reason the JHEC doesn't get the +10% like the HEC does), he'd be at 100% unbuffed.
Take a person with the standard 25% Bonus Accuracy vs. that 100% Bonus Defense and...
...they've got a 57.1% chance to hit.
They're DHC [Acc]x3's on the other hand have got a 69% chance to hit.
How about just a Cruiser sporting 70%? 69% vs. 87% chance to hit.
So without somebody parking that target, you're looking at a to-hit between somewhere in the 40% range (cause their Def will likely be buffed) to below 70%.