Captain
Join Date: Aug 2012
Posts: 13,666
# 21
09-12-2013, 07:08 AM
Quote:
Originally Posted by ussultimatum View Post
I think people are missing the point.

Time & Manhours were spent developing this, and the result is a ship that does not give us anything particularly different, novel or useful.
I like it. I like that BOFF layout...and with the coming changes to stacking, I like it that much more. But there's no Fleet version...and...that makes no sense.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 22
09-12-2013, 07:28 AM
Quote:
Originally Posted by virusdancer View Post
I like it. I like that BOFF layout...and with the coming changes to stacking, I like it that much more. But there's no Fleet version...and...that makes no sense.
That BOFF layout is not actually bad, it's less than optimal - and I'm more upset about a choice that is a non-choice (LTC Uni).

There is always a deeper level.

Which ship has better turn?

The one with base 14, the ability to slot 2x AID or run A2B for EPTS + EPTE as well as 4x ENG consoles?

Or the one that has base 16, can't realistically run the above powers and has only 2 Eng console slots.


One has better base turn, the other has better potential.


Also, yes, I agree I'm completely baffled why they wouldn't want to add an upcharge of 500zen to this ship through selling us a fleet version.

Ensign
Join Date: Aug 2012
Posts: 26
# 23
09-12-2013, 07:45 AM
Both the Ar'kala and Ar'Kif tactical warbirds are probably the most beautiful Cryptic designed warbirds to date. I love the looks of both these ships.:-D



A few things :

1.Move the pivot point a little forward so it is exacly midships.
2.Console layout on Ar'Kif tactical warbird retrofit: As this ship is more engineer heavy than science heavy in terms of boff stations it makes no sense to have 3 science consoles instead of 3 engineering consoles on this ship. It should have 3 engineering consoles and 2 science consoles, or 4 engineering consoles and 1 science console. Alternative for the commander version : 3 engineering consoles and 1 science console.

For the Fleet Ar'Kif tactical warbird whenever that comes out should have : 3 or 4 engineering consoles, 1 or 2 Science consoles and 5 tactical consoles. So you end up with the following console setup :

EEEE
S
TTTTT

or

EEE
SS
TTTTT

And with a Shield modifier of 0.99 - 1.0

I like the bridge officer layout of both these ships. In my opinion the fleet variant should get the following boff setup :

TTTT
UU
EEE
U
SS

This would make for a flexible boffsetup that would give some good possibilities..:-)

I hate to see the stats and especialy the console layout of these ships being handled wrong so they end up being the beautiful but bastard stepchilds that no one uses or buys..



Alec/Jtokh/Telan

Show Me Your Critz

Last edited by truthseeker10368; 09-12-2013 at 07:53 AM.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 24
09-12-2013, 07:54 AM
Quote:
Originally Posted by truthseeker10368 View Post
As this ship is more engineer heavy than science heavy in terms of boff stations it makes no sense to have 3 science consoles instead of 3 engineering consoles on this ship.
Unfortunately their perspective is probably that it's "LTC Universal" - with only 1 Ens Eng. So it's not actually "ENG heavy" by design.

You and I obviously don't beleive that though, because there really isn't an option with the LTC Uni in the first place.

Lt. Commander
Join Date: Jul 2012
Posts: 238
# 25
09-12-2013, 08:00 AM
when i see the stats of this new warbird it is basically a general tanky escort with decent dps.

postitve aspect on this ship is thet it?s capable of fulfilling multiple purposes as a pvp ship such as aux2batt-, aux2 damp-build, or a tanky escort with epte 1 and epts 3 if u use ltcmd boff as an engineer for instance, and so on....

but if u compare it with other rommy warbirds like the fleet dhelan or the fleet hafeh it is CLEARLY inferior to them, how comes that?

I dont know if there will be a fleet version of this ship but in case there will be one for the tac warbird it will have the same basic turn and same hull power like the dhelan:

34.650
16 base turn rate

if the fleet version has a 5th tac console it would be composed of 5 tac 3 sci and 2 eng console slots just like the dhelan if not it might become an escort with more tanking abilities like the fed steamrunner or fleet armitage.

The biggest negative aspect on this vessel is his enormous size from what i have seen in screenshots which is going to make it a very easy target for alpha strikers or smaller and more maneuverable escorts (bug-ships, t'varo, dhelan, defiant...) regardless its turn rate the size makes this ship turning like a brick (probably the magnitude influences the inertis fo an escort). best example for that is the fleet hafeh having great stats, a great boff and console layoutlike a fleet patrol with more offensive power + battle cloak and + singularity abilities not to forget. it fulfills all requirements to become a great escort normally but its size breaks its neck which is very disappointing. i tested and i have used both escorts and the dhelan is way more effective, more versatile ( a lot smaller), more tanky ( 2 lt eng 1 ltcmd sci) and at least has an equal firepower to the hafeh.
I am convinced that the same thing will happen to this ship.

Moreover the dhelan has a better shield modifier (1.04)

PS: if therew wont be a fleet version of it then the ship is crap ofc^^


Hannibal - Inner Circle PvP-Command

Last edited by usshannibal; 09-12-2013 at 08:05 AM.
Lieutenant
Join Date: Jul 2013
Posts: 53
# 26
09-12-2013, 08:11 AM
Quote:
Originally Posted by ussultimatum View Post
Unfortunately as Virus noted, its incredibly difficult to optimize using a poorly designed weapon like the Quad Cannons.

The other potential +plasma damage buff comes from the Rom Experimental set.

Console is good.

Beam Array & Torpedo, once again, have 0 ACC.
Ive noticed a trend lately, people talking about something they know nothing about. ^ Good example above me here.

The quad cannons are the highest DPS cannons in the game for PVE. NO one really cares about PVP, so stop combining quad cannons and PVP. What? 2% of the games population actually participates in it? lol

The quad cannons have topped every parser ive ever ran in pve. 4 bolts per shot, and with a high crit chance/crit severity like my rommie has and them things crit hard and often. Each one of them bolts has the chance to crit. My rom sits at 21.5% crit chance and 101.2% crit severity...those plasma quads hit harder than any other fleet or exchange DHC i have in my inventory.

It might be wise to remove points from starship batteries talent and max out your targeting systems skill if your worried about the lolACCmodifier
Captain
Join Date: Aug 2012
Posts: 13,666
# 27
09-12-2013, 08:19 AM
Quote:
Originally Posted by ussultimatum View Post
That BOFF layout is not actually bad, it's less than optimal - and I'm more upset about a choice that is a non-choice (LTC Uni).

There is always a deeper level.

Which ship has better turn?

The one with base 14, the ability to slot 2x AID or run A2B for EPTS + EPTE as well as 4x ENG consoles?

Or the one that has base 16, can't realistically run the above powers and has only 2 Eng console slots.


One has better base turn, the other has better potential.


Also, yes, I agree I'm completely baffled why they wouldn't want to add an upcharge of 500zen to this ship through selling us a fleet version.
This is a build I keep picturing...

Ar'kif w/ Reman Tac (KDF-aligned)

Traits - Reman, Singularity Specialist, Infiltrator, Accurate, Astrophysicist, Elusive, Techie, Crippling Fire, Inspirational Leader/Helmsman

Reputation
New Rom - Precision, Emergency Secondary Shielding, Quantum Singularity Manipulation
Omega - Omega Weapon Training, Superior Shield Repair
Nukara - Enhanced Shield Penetration, Auxiliary Power Config - Offense, Refracting Tetryon Cascade


TT1, BO2, CRF2, APO3
TT1, TS2

EPtW1, DEM1, AtS2
EPtS1

PH1, HE2

(5x Rom Sub/Sup Op)

DOFFs - 2x DCE(EPtX), EWO(BO), SE(DEM), WCE(Cleanse)

Deflector - Omega Mk XII
Engine - Omega Mk XII
Shields - KHG Mk XII
Core - Elite Fleet Reinforced Mk XII [SingA][OLoad][WCap][AMP][SSS]

Weapons
Fore - Subpsace Torp, Polarized Disruptor DBB Mk XII [Acc]x2, Elachi Disruptor DHC Mk XII [Acc]x3, Elite Fleet Disruptor DHC Mk XII [Dmg]x2[Acc]
Aft - Kinetic Cutting Beam, Nanite Disruptor Turrets Mk XII [Acc]x3, Elite Fleet Disruptor Turret Mk XII [Dmg]x2[Acc]

Consoles*
Tac - 4x Disruptor Mk XII
Eng - Leech, E-Neut Mk XII [+Turn]
Sci - Borg, 0Point, Tachyo

Devices - SFM, Eng Batt

Other - Nimbus Pirate Distress Call

*And I need that 10th console for the Bioneural Infusion...

I can't do that build with a Mogai for one reason...the Ensign Sci instead of the Ensign Eng. Can't do it with a Dhelan because of the Ens Tac instead of Lt Tac and the LCdr Sci instead of the possible LCdr Eng. Can't do it with the Ha'feh because of the LCdr Tac instead of the possible LCdr Eng. Could do it on the Scim (not Falchion nor Tulwar), but then I'd be looking at the Scim turn rate. Could do it on the Talvath to an extent...without the Battle Cloak.

So there's two boats that I could do that build:

One with a BTR of 7.
One without a Battle Cloak.
Captain
Join Date: Aug 2012
Posts: 13,666
# 28
09-12-2013, 08:21 AM
Quote:
Originally Posted by phaserfred View Post
Ive noticed a trend lately, people talking about something they know nothing about. ^ Good example above me here.

The quad cannons are the highest DPS cannons in the game for PVE. NO one really cares about PVP, so stop combining quad cannons and PVP. What? 2% of the games population actually participates in it? lol

The quad cannons have topped every parser ive ever ran in pve. 4 bolts per shot, and with a high crit chance/crit severity like my rommie has and them things crit hard and often. Each one of them bolts has the chance to crit. My rom sits at 21.5% crit chance and 101.2% crit severity...those plasma quads hit harder than any other fleet or exchange DHC i have in my inventory.

It might be wise to remove points from starship batteries talent and max out your targeting systems skill if your worried about the lolACCmodifier
Quote:
Originally Posted by phaserfred View Post
Ive noticed a trend lately, people talking about something they know nothing about. ^ Good example above me here.
You realize you're in the PvP forums, right?
Lt. Commander
Join Date: Jul 2012
Posts: 238
# 29
09-12-2013, 08:22 AM
Quote:
Originally Posted by phaserfred View Post
Ive noticed a trend lately, people talking about something they know nothing about. ^ Good example above me here.

The quad cannons are the highest DPS cannons in the game for PVE. NO one really cares about PVP, so stop combining quad cannons and PVP. What? 2% of the games population actually participates in it? lol

The quad cannons have topped every parser ive ever ran in pve. 4 bolts per shot, and with a high crit chance/crit severity like my rommie has and them things crit hard and often. Each one of them bolts has the chance to crit. My rom sits at 21.5% crit chance and 101.2% crit severity...those plasma quads hit harder than any other fleet or exchange DHC i have in my inventory.

It might be wise to remove points from starship batteries talent and max out your targeting systems skill if your worried about the lolACCmodifier
you are probably right if u regard using the new ship and equipment in PvE.
yer dude we all know that the pve community makes the majority of the game. but u have written in a PVP thread and WE take care more of pvp than pve, so your reply is irrelevant unfortunately^^


Hannibal - Inner Circle PvP-Command
Captain
Join Date: Jun 2012
Posts: 1,425
# 30
09-12-2013, 08:24 AM
Quote:
Originally Posted by phaserfred View Post
Ive noticed a trend lately, people talking about something they know nothing about. ^ Good example above me here.

The quad cannons are the highest DPS cannons in the game for PVE. NO one really cares about PVP, so stop combining quad cannons and PVP. What? 2% of the games population actually participates in it? lol

The quad cannons have topped every parser ive ever ran in pve. 4 bolts per shot, and with a high crit chance/crit severity like my rommie has and them things crit hard and often. Each one of them bolts has the chance to crit. My rom sits at 21.5% crit chance and 101.2% crit severity...those plasma quads hit harder than any other fleet or exchange DHC i have in my inventory.

It might be wise to remove points from starship batteries talent and max out your targeting systems skill if your worried about the lolACCmodifier
Erm. This thread is in the PvP section - hence the PvP viability discussion. You're alienating yourself here.....Not to mention every PvPer already maxes out Targeting Systems skill.

PvE discussion's over here: http://sto-forum.perfectworld.com/sh...=849791&page=4

Not to mention those EPtE spheres have quite a bit of defense.......so you may see Acc becoming pretty important eventually.

Edit: Heh, ninja'ed.
Take it easy!

Ishmael@scurry5: A Nibbling Sci
"Squeak?"

Last edited by scurry5; 09-12-2013 at 08:27 AM.
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