Mission: The Sins of the Fathers
Mission ID: ST-HHAYT6KPV
I've just published my first Foundry effort: "The Sins of the Fathers".
The story begins with a call from Syndicate Operative Mina, a friend of your Uncle Q'jel. Mina is concerned that your uncle's fascination with Terran detective programming has gotten him into a situation that is way over his head. Pretending to be a detective, Q'jel is apparently investigating the murder of a mutual friend whose body has been found in a First City bordello in the Orion District.
Your job is to get your uncle out of there as quickly and quietly as possible before the authorities find him practicing detection without a license. Or at least that's what you plan on doing -- the story quickly takes a left turn from there.
The dialog vacillates between serious and flippant with your KDF-aligned character adding most of the comic relief. This is a very story-heavy mission, but there are plenty of ground and space battles to be fought -- including an all-out bar brawl if you aren't feeling diplomatic.
Along the way you will meet:
an Orion reporter attempting to expose the darker side of the NCC-1701 crew's history;
A beautiful Scalosian survivor with a bitter history;
A Yonadan free spirit with a very familiar last name;
A Risan bartender who doesn't know how to make a Saurian Slinger and can't keep his bloodwine stocked -- even though the bloodwine distillery is just a block away;
A Klingon admiral with a soft heart for vengeful ship captains;
A very polite (and very well-informed) Cardassian captain;
A couple of Triskelian women looking to gain true freedom for their world;
and a host of Hirogen bounty hunters.
A couple of battles can be avoided by making diplomatic dialog choices (including the aforementioned bar brawl.)
There is also quite a bit of lore and exposition that can be skipped by either making an obvious dialog choice or by not talking to particular NPCs -- though on a first run of the mission, it's recommended that you explore the dialogs thoroughly. There's a ton of TOS lore (canon and non-canon) in this mission.
The appearances for the characters Peela, Freedom and Noonah were all based on their ancestors as portrayed on TOS -- but are not, and are not intended to be, replicas of the actresses who played those roles.
Pretty much everyone in the bar scene has a name and many of them should put a smile on your face if you can figure out the references.
Lore for this mission was thoroughly researched;
Because of STOL's use of sans-serif fonts, it helps to know that the name "lo'laH" sounds like "Lo-lach" and not "Eye-oh-lach". (There are two "L"s in the name, but since tlhIngan Hol has no capital L...)
This story reveals the real purpose of a Pink Patooie with a paper umbrella garnish.
Last edited by donperk; 10-16-2013 at 03:57 PM.
Reason: Typos. :(
Early in the mission, you are prompted to remove your duty officers' weapons and equip your fists in order to enjoy an old-fashioned bar brawl. This friendly reminder pops up before you need your weapons again.
Do you want to get right into the action or spend ten minutes learning about Triskelion? It's your choice.
Do you really want to go to battle with Gul Lomesh? He's been so polite...
I played through this mission today on one of my alts. I began to write a mini-review here but I'm not sure if this was the correct place to do so or if I am qualified.
Hope to see you get out of Limbo and perhaps write a sequel to update the happenings on Triskelion.
If you played all the way through, you are certainly qualified to comment -- and this thread is the perfect place to do so. Even something as simple as "I hated this mission because there was no Vodka on the bar menu" is good.
Some people (like me) do long-winded, extended walk-through reviews, but that's an extreme. A few sentences giving your impressions is perfect. Just say what you liked, what you didn't and whether or not you would recommend it to others.
And if there's stuff I need to fix, I'd really like to hear about it!
I really want to try this mission out; it looks really interesting. I'll probably find time either tomorrow or the next day, and would be happy to give you a review with anything good/bad/interesting that I notice. I'm looking forward to it!
Uncle2Fire -- I'm laughing at your in-game review right now and just have to share it here:
You, my friend, have a knack for writing creative, innuendo-laden, occasionally-uncomfortable dialogue. I liked it Definitely an interesting mission. and it dealt with a nagging issue I've had ever since watching the original series. Nice work!
Thanks! I wanted to strike a balance between humor and what is arguably an emotionally-charged topic. I normally don't work nearly so blue, but it seemed to fit and keep the story from being too maudlin. Giving the Enterprise orphans and their jilted mothers a voice after 45 years of stewing about it was a cathartic experience for me.
Version 1.1 of "The Sins of the Fathers" has been published.
Now with one less map and lots more PEW PEW!
Changes from version 1.0c:
Mission overview has been re-written to better tease the true plot.
The explanation that Q'jel's title of "Uncle" is an affectionate term and not one of a blood relationship to the player has been moved to a common dialogue path.
Battles on the space map "Qo'noS System" are no more difficult (due to these being "dialogue battles"), but now the enemies come to you and are more closely spaced. (You no longer need to chase them down.)
Re-worked some of the between-battle dialogue on the "Qo'noS System" map. Pop-up dialog boxes have been moved from the map to the story-line to interact more cleanly with battle objectives.
Optional battle on the space map "M24 (Arriving)" has been intensified.
Battles on the space map "M24 (Leaving)" have been intensified by adding additional enemy groups and by placing the enemies on patrol toward the player's spawn position. Pop-up dialog boxes have been moved from the map to the story-line to interact more cleanly with battle objectives.
Map "Space" removed. Dialog and transition is now part of "M24 (Leaving)"
Battles and objectives on the ground map "House of Dubious Virtue (D?noument)" have been re-grouped so that the tough captain battle group does not mix with the other groups.
Note that this is still a level 16+ mission. The most advanced enemies are Hirogen and Cardassians.
Version 1.1a has the following corrections:
The pop-up dialogs for Rooms 4 & 5 in the House of Dubious Virtue now have appropriate responses. (I don't know how I missed that in all my play throughs. Thanks, Zorbane!)
Corrected a typo that's been in the text from the beginning on the Qo'noS System map.
Version 1.1b features the following changes:
Fewer "Continue"s thanks to my handy-dandy mission export formatter. <<< note the shameful plug. Yes, I wrote "shameful."
Thanks to a suggestion by zorbane, you now do not get attacked by roving Hirogen on the Qo'noS System map until you reach the end of the dialog tree upon entering the map.
Minor change to "M24 (leaving)" map to help players get into the proper position for warp-out.
Version 1.1c features the following change:
In the next to the last map I had mis-spelled "Starfleet".