Captain
Join Date: Jun 2012
Posts: 1,960
# 401
11-11-2013, 05:59 PM
Quote:
Originally Posted by panserbjorne39 View Post
Ya, the ship that can actually pull off 2.4 going back will be super squish and probly good at nothing else...
The Aux2Damp build is interesting. Anyone running a dual Aux2damp with Doffs as a counter successfully?
Just max spec in particle generators and run healing in everything else. 2x Transfer Shield Strength, 2x Hazard Emitters, 1x Aux2SIF, 1x EPtS, 1x APD, 1x PH. Throw in an RSP depending on the ship. Maximum auxiliary with everything else dumped into shields. You will tank fine.
Captain
Join Date: Jul 2012
Posts: 3,046
# 402
11-11-2013, 06:16 PM
Quote:
Originally Posted by majortiraomega View Post
Just max spec in particle generators and run healing in everything else. 2x Transfer Shield Strength, 2x Hazard Emitters, 1x Aux2SIF, 1x EPtS, 1x APD, 1x PH. Throw in an RSP depending on the ship. Maximum auxiliary with everything else dumped into shields. You will tank fine.
Damn man! That's overkill!
Captain
Join Date: Jun 2012
Posts: 1,960
# 403
11-11-2013, 06:24 PM
Quote:
Originally Posted by adamkafei View Post
Damn man! That's overkill!
Hey, you are fighting Aux2Bat + FAW + DEM Scimitars here, you have to be sure they die before you do. What better way to do that than to stack up 300+ points in particle generators and go at them with all heals and two copies of feedback pulse.
Empire Veteran
Join Date: Jun 2012
Posts: 6,759
# 404
11-11-2013, 06:35 PM
scimitars that use beam arrays are what need nerfing, i can decloak alpha with 8 beam arrays and kill something faster then i can with 4 DHCs and a BO. no AtB FAW cruisers can stack 5 tac consoles and 3 embassy plasma consoles, cloak every 12 seconds, and have that ambush bonus last 15 seconds like scimitarts can. and create the shear damage its capable of.

those scimitars weren't necessarily even using AtB, not really the thread to complain about beam arrays on scimitars. DHCs are barred on a lot of cruisers and sci ships, just bar beam array use of dreadnought warbirds.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 11-11-2013 at 06:37 PM.
Captain
Join Date: Jul 2012
Posts: 2,854
# 405
11-11-2013, 07:34 PM
Quote:
Originally Posted by panserbjorne39 View Post
Ya, the ship that can actually pull off 2.4 going back will be super squish and probly good at nothing else...
The Aux2Damp build is interesting. Anyone running a dual Aux2damp with Doffs as a counter successfully?
It's just like using a second epts i without the shield regen. (edit: or power boost, diminutive returns in resistance are to be considered)
Reality is WAR
KHG Klingon Honor Guard

Last edited by deokkent; 11-11-2013 at 11:27 PM.
Captain
Join Date: Jul 2012
Posts: 2,854
# 406
11-11-2013, 07:42 PM
Quote:
Originally Posted by majortiraomega View Post
Just max spec in particle generators and run healing in everything else. 2x Transfer Shield Strength, 2x Hazard Emitters, 1x Aux2SIF, 1x EPtS, 1x APD, 1x PH. Throw in an RSP depending on the ship. Maximum auxiliary with everything else dumped into shields. You will tank fine.
I don't understand why you still don't see it, while the feedback is running, they won't faw... They just pressure you a little bit with damage at less than 50 percent of weapons power while your feedback pulse is running. Once it's on cool down, they all focus on you, without faw during that 15 seconds window. You will be particularly squishy for getting that 2.something damage reflection. Feedback pulse is not a solution, definitely won't work even if you close the gap with feedback pulse doffs (work with polarize hull).

Edit: even if they shoot while fpb is running, also they won't receive the full half of that 72k dps, because they could be running damage resistance themselves, like pattern omega, polarize hull, hazard emitters or transfer shields strength. Most of those have hull resists buffs. You can't really surprise them with feedback pulse, it's just a signal for them to stop shooting. Very easy without faw running.
Reality is WAR
KHG Klingon Honor Guard

Last edited by deokkent; 11-11-2013 at 08:00 PM.
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