Starfleet Veteran
Join Date: Jun 2012
Posts: 359
# 81
09-21-2013, 08:39 AM
Assuming there are no objections to my idea of swapping general damage buff consoles from Tactical to Engineering, then we just have one obstacle in the way to making the Galaxy a competitive ship:

Ensign-level Engineering powers.

I've already proposed one possible fix, like creating new, rank one versions of Auxiliary Power to the Emergency Battery and Auxiliary Power to the Inertial Dampeners and bumping the existing versions of the powers to ranks two and three. People have also proposed the idea of giving every Team power the ability to re-distribute shields like Tactical Team. I think this idea has merit on the basis of making Tactical Team less of a "must-have" power for successful builds, but if we simply slap this on without adjusting the skills as they are, then Science Team is just going to take Tactical Team's place. Here's how I think we should approach this:

Give Tactical Team a temporary, crew-scaling skill buff to Starship Targeting Systems to help offset its otherwise lackluster performance. This would improve the damage of alpha strikes in PvP, and have the added benefit of reducing the effectiveness of Escorts' "speed tanking" by virtue of Cruisers having a larger crew pool to buff their accuracy.

Give Engineering Team a temporary, crew-scaling skill buff to Starship Hull Repair, Starship Warp Core Efficiency, and Starship Electro-Plasma systems. This would help Cruisers stay in the game longer by giving full attack power settings more auxiliary for healing, improve base hull repair numbers, and reduce energy recovery time from Bridge Officer abilities like Beam Array: Overload and Beam Array: Fire at Will.

Give Science Team a temporary, crew-scaling skill buff to Starship Flow Capacitors, Starship Graviton Generators, and Starship Particle Generators. This improves the offensive potential of Science skills without adding any defensive components that would make this a compulsory component of ship building.

Last edited by starboardnacelle; 09-21-2013 at 08:51 AM.
Captain
Join Date: Jun 2012
Posts: 598
# 82
09-21-2013, 09:25 AM
I just read on the front page that the devs are considering selling boff slots and console slot so players can add to their ships to balance ther ships better. I have been asking for that since the they came out with the Galaxy because i was disapointed in the boff layout.
Lt. Commander
Join Date: Sep 2012
Posts: 200
# 83
09-21-2013, 11:35 AM
Quote:
Originally Posted by alexindcobra View Post
I just read on the front page that the devs are considering selling boff slots and console slot so players can add to their ships to balance ther ships better. I have been asking for that since the they came out with the Galaxy because i was disapointed in the boff layout.
Link please.
Captain
Join Date: Oct 2012
Posts: 1,181
# 84
09-21-2013, 12:18 PM
Quote:
Originally Posted by intrepid74656 View Post
Link please.
http://sto.perfectworld.com/news/?p=985761

Q] Why can't we separate ship stats from ship looks? If the ability to assess capability is the question, couldn't you easily handle that by saying Escort looks can only use Escort Stats, Cruiser looks can only use Carrier Stats, etc? If fear of decline of sales is the compelling issue, make compelling stats; I can't speak for everyone, but I personally love using different ships because of different performance characteristics. Additionally, wouldn't separating stats and looks make every ship you sell have 2 selling points (You could buy this ship because you like the costume, you like the stats, or both)?

[CaptainGeko] Not exactly. We have considered allowing users to purchase Bridge Officer seating and ship slot options for their ships, but this would require a significant amount of new tech. Even though it is a lot of work, we do think it is worth it, but it?s too early to say exactly that that would mean for players.

Last edited by marshalericdavid; 09-21-2013 at 12:22 PM.
Captain
Join Date: Jun 2012
Posts: 598
# 85
09-22-2013, 05:58 AM
Quote:
Originally Posted by intrepid74656 View Post
Link please.
Dude it was on the home page in the Q&A session.
Captain
Join Date: Jun 2012
Posts: 1,341
# 86
09-22-2013, 12:16 PM
Quote:
Originally Posted by marshalericdavid View Post
http://sto.perfectworld.com/news/?p=985761

Q] Why can't we separate ship stats from ship looks? If the ability to assess capability is the question, couldn't you easily handle that by saying Escort looks can only use Escort Stats, Cruiser looks can only use Carrier Stats, etc? If fear of decline of sales is the compelling issue, make compelling stats; I can't speak for everyone, but I personally love using different ships because of different performance characteristics. Additionally, wouldn't separating stats and looks make every ship you sell have 2 selling points (You could buy this ship because you like the costume, you like the stats, or both)?

[CaptainGeko] Not exactly. We have considered allowing users to purchase Bridge Officer seating and ship slot options for their ships, but this would require a significant amount of new tech. Even though it is a lot of work, we do think it is worth it, but it?s too early to say exactly that that would mean for players.
I will believe it when I see it. It took them three years for something as simple as character re-traits.
Captain
Join Date: Jun 2012
Posts: 1,341
# 87
09-22-2013, 12:17 PM
Quote:
Originally Posted by alexindcobra View Post
Dude it was on the home page in the Q&A session.
I think they were looking for the exact spot where that statement was made. Some people get dizzy searching through all of that text. I would have asked for a direct link to the comment too.
Captain
Join Date: Aug 2012
Posts: 2,825
# 88
09-22-2013, 02:36 PM
Quote:
Originally Posted by whamhammer1 View Post
I will believe it when I see it. It took them three years for something as simple as character re-traits.
True.
Althrough if they accomplish that, it would be pure awesomeness.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit
Captain
Join Date: Jun 2012
Posts: 1,341
# 89
09-22-2013, 06:32 PM
I am sorry, but I just feel compelled to throw this one in for suggestions, but don't take it seriously as it is just a joke:

http://www.youtube.com/watch?v=Ppt8OWaHg5c
Commander
Join Date: Jun 2012
Posts: 446
# 90
09-22-2013, 08:25 PM
Here's my suggestions for the Galaxy & Galaxy-X which in my view is workable

http://sto-forum.perfectworld.com/sh...1#post12523041

just look up my post...
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