Starfleet Veteran
Join Date: Jan 2013
Posts: 97
Hi, I have a really simple question regarding space maps.

Since there doesn't seem to be any way to enforce an invisible ceiling or floor (I can't find a way to rotate the invisible walls through X or Z dimensions) what is the usual maximum height coordinate of a space map?

Is it standard to all space maps?

If anyone knows the value (i.e. the Y number that is the absolute map ceiling, and/or the point at which you get the "you're going off course" message) then please let me know.



As a secondary question, if anyone knows an alternate way to enforce an invisible ceiling without using the map borders themselves, lemme know!

Thanks
Captain
Join Date: Aug 2013
Posts: 3,655
# 2
09-16-2013, 11:09 AM
Don't know about the numbers but enforcing a hard ceiling on a space map is most likely LOTS AND LOTS OF DRUDGERY. It would require using invisible walls like tiles across the entire area of the map (or at least the area your players are most likely to be in).

Why do you ask?
Vadm. Kanril Eleya, U.S.S. Andraste, Strike Team Alpha

Useful Links for Foundry Writers | "Bait and Switch" -- Fed Foundry project, Part 1 rewards-qualified!
Say no to Arc! STO standalone installer
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,326
# 3
09-16-2013, 11:10 AM
I can tell you from personal experience that it's impossible to place an invisible wall low or high enough to reach the top and bottom of the map. (The placable area is smaller than the actual map.) The best you can do is place it as high and low as you can go and hope the player doesn't feel like trying that hard to get out.

@greendragoon
Starfleet Veteran
Join Date: Jan 2013
Posts: 97
# 4
09-16-2013, 11:14 AM
I think I should explain a bit more. I am already pretty sure that creating artificial invisible ceilings/floors is unworkable, so I am thinking I will use the map's volume limits themselves to enforce the height restrictions. Is that possible?

If so, what's the upper Y coordinate that no ship can pass beyond without hitting a ceiling and/or getting the "end of the universe" warning?
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,326
# 5
09-16-2013, 12:11 PM
Quote:
Originally Posted by casbyness View Post
I think I should explain a bit more. I am already pretty sure that creating artificial invisible ceilings/floors is unworkable, so I am thinking I will use the map's volume limits themselves to enforce the height restrictions. Is that possible?

If so, what's the upper Y coordinate that no ship can pass beyond without hitting a ceiling and/or getting the "end of the universe" warning?
Unfortunately, you can do that as the editor won't let you place wall that high or that low. Essentially, the player can fly higher (or lower) than you can place walls.

In essence, the answer to your question is, we don't know, because we have no way of measuring beyond the limits of place-able area in the map editor.

@greendragoon

Last edited by thegreendragoon1; 09-16-2013 at 12:13 PM.
Lt. Commander
Join Date: Jul 2013
Posts: 200
# 6
09-16-2013, 12:28 PM
To amplify slightly on what greendragoon1 has said, you can see this effect much more easily on an outdoor ground map. If you place an item at the absolute X or Z boundary of the map you will find that you can traverse quite a way beyond the placed item, going off of the editable area of the map.
Starfleet Veteran
Join Date: Jan 2013
Posts: 97
# 7
09-16-2013, 01:48 PM
Thanks for the replies, useful to know.

Can I request an invisible ceiling/floor for space maps? Wall are all well and good but since you can't rotate them to create vertical barriers, ceilings/floors are also required
Ensign
Join Date: Nov 2012
Posts: 1
# 8
09-17-2013, 07:08 PM
I am having my own little space map problem.

On one of my maps, the enemy ships will randomly vanish and appear in another location of the map. They do not always do this, but usually do. They also appear at a specific location near the upper right of the asteroids I have placed.

This makes the combat in that area almost overwhelmingly hard as you will end up tryio fight 8-12 ships at once.

This is the only map in my mission that does this.
Rihannsu
Join Date: Jun 2012
Posts: 12,100
# 9
09-17-2013, 08:06 PM
yeah, I call this the 0/0/0 point bug.

The location that the ships are warping to is probably is probably the 0/0/0 coordinates on the map. It seems to be limited to preview mode, and doesn't affect all maps now.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Starfleet Veteran
Join Date: Jan 2013
Posts: 97
# 10
09-21-2013, 10:08 AM
Thanks for the help. The mission, named "Trek Wars", is now complete and can be looked up on the Foundry under regular browsing.

I think you'll see why I was interested in having a ceiling. The mission does fine without one though.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 04:48 PM.