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Empire Veteran
Join Date: Jul 2012
Posts: 5,615
# 31
09-20-2013, 12:18 AM
Quote:
Originally Posted by bitemepwe View Post
Fine by me if we get a Cannon Overload.

Though I too must wonder if a single target Faw does not already exist in Beam Overload?
Basically a DOFF that turns CRF or CSV into a 'Cannon Overload' much like one of the Andorian Escort's consoles?

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Join Date: Jun 2012
Posts: 7,163
# 32
09-20-2013, 12:35 AM
Quote:
Originally Posted by eradicator84 View Post
The problem with that is that beams then cannot be used in an AoE fashion at all then (edit: while the doff is slotted).
What if I want BFAW3 for AoE and BFAW2 for focused single target fire?

It needs to be a boff ability...
new boff ability- never has happened

new doff- happens every few months.

lets be realistic here, there will never be a beam rapid fire boff skill, and slotting the doff to lock out the AoE is just part of the advantage/disadvantage relationship of balance.

Quote:
Originally Posted by mimey2 View Post
Basically a DOFF that turns CRF or CSV into a 'Cannon Overload' much like one of the Andorian Escort's consoles?
cannon overload exists already on the andorian ship, thats been addressed as much as it ever will.
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Captain
Join Date: Aug 2012
Posts: 2,834
# 33
09-20-2013, 01:29 AM
Quote:
Originally Posted by bitemepwe View Post
Fine by me if we get a Cannon Overload.

Though I too must wonder if a single target Faw does not already exist in Beam Overload?
You mean something like this?
(An older idea of mine.)

What if all energy Weapon related BOFF powers (B:FAW, B:BO, C:SV, C:RF) would be availlable for all energy weapon types (Cannons and Beam Weapons)?
Since almost all new ships are capable to use DHCs i think Beam Weapons could use a bit love (or better said equality), not by increasing their damage potential, but to make them more useful/versatile.

It could work like this:
[indent]Beam Array: Overload --> Energy Weapon Overload
Effect: the same as before, just including cannon weapon types.
Pro: A high Damage alternative to Rapid Fire.
Problem: This could make Alpha strikes with DHCs extremely deadly.
but since this abnility would only affect one single weapon, the Damage output would be manageable.
Cannon: Rapid Fire --> Energy Weapon Rapid Fire
Effect: A faster fireing rate at one single target.
Pro: More options and a higher versality for Beam Weapon users.
(a less risky way to focus fire on one single target, a higher chance to get a secondary weapons effect)
Con: none IMO
Beam Array: Fire at Will --> Energy Weapons: Fire at Will
Effect: Random targeting of everything in weapons range.
Pro: Cannon Weapons (especially turrets) could be used to clear spam -> more utility for cannon weapons.
Con: none AFAIK
Cannon: Scatter Volley --> Energy Weapons: Scatter Volley
Effect: A cone AOE attack.
Pro: Starfleet ships could broadside much better instead of brainlessly fireing at everything in range.
Problem: none that i know of.

So as far as i can see, there is only one problem which is BO in conjunction with cannon weapons, but i think with some tinkering it could be made workable.
Mostly beam Weapons would benefit the most from such a change, but i think that's ok, if you consider the high damage potential cannons have.


The point of all this is to give all ships more utility, especially Cruisers and Science ships.
In Star Trek, weapons are highly versatile in their use, especially Beam weapons. An many ocasions we have seen Beam weapons doing exactly the same thing like cannons can do in STO.
Maybe some experienced PvPers could evaluate this.
(maybe it's complete nonsense, IDK)

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Captain
Join Date: Aug 2012
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# 34
09-20-2013, 01:48 AM
why should beam users have to use a Doff to use a power /boff skill thats missing from beam weapon skills

Beam weapons need a beam rapid fire so beam users get the same crit chance cannon users get with crf

Beam overload is a useless skill in PvE it does so little damage compared to scatter volley
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Career Officer
Join Date: Jun 2012
Posts: 1,070
# 35
09-20-2013, 03:52 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
new boff ability- never has happened

new doff- happens every few months.

lets be realistic here, there will never be a beam rapid fire boff skill, and slotting the doff to lock out the AoE is just part of the advantage/disadvantage relationship of balance.



cannon overload exists already on the andorian ship, thats been addressed as much as it ever will.
Ok, question for the 3yr + vets I guess when if ever was the last time a new bridge officer skill was added to the game, I honestly don't recall any but I only started playing when the game first went F2P like season 5 irrc.

but like DDIS said new doffs come out at least every 3-4 months with the latest lockbox/doff pack as long as you can get out of red alert for 10-20 secs you could switch out the doff to have your AOE faw back but I kinda like the idea personally.
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Join Date: Jun 2012
Posts: 1,249
# 36
09-20-2013, 05:02 AM
Quote:
Originally Posted by kapla1755 View Post
Ok, question for the 3yr + vets I guess when if ever was the last time a new bridge officer skill was added to the game, I honestly don't recall any but I only started playing when the game first went F2P like season 5 irrc.

but like DDIS said new doffs come out at least every 3-4 months with the latest lockbox/doff pack as long as you can get out of red alert for 10-20 secs you could switch out the doff to have your AOE faw back but I kinda like the idea personally.
Pretty sure there have never been any new Boff abilities; we get fancy console powers instead. I suppose we could maybe get one of those that would do the job; like a fire mode selector console or something.
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Join Date: Jun 2012
Posts: 813
# 37
09-20-2013, 07:15 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
there will never be a beam rapid fire boff skill
assumptions aren't definitive
I've never read/heard a dev say new boff abilities will never happen. Until that day comes, anything's possible.
Quote:
Originally Posted by dontdrunkimshoot View Post
new boff ability- never has happened
Doesn't mean it never will.
TBH I'm expecting the PvP revamp to be the catalyst to address this and many other problems

imo the romulan ship singularity abilities are essentially new boff abilities anyway, they're just tied to the ship instead of a boff. There's doffs to buff them and everything.


Quote:
Originally Posted by dontdrunkimshoot View Post
and slotting the doff to lock out the AoE is just part of the advantage/disadvantage relationship of balance.
So if cannons could get 'cannon overload' but at the expense of CSV or 'cannon fire at will' but at the expense of CRF, would that be ok?
imo Stripping away main weapons AoE just for beams isn't an acceptable trade off. Locking out one for the other doesn't improve the situation.

By the looks of it you agree the Boff route is the better solution? You didn't disagree with my statement. You're just after the path of least resistance to get it in asap/at all?
I'd rather see it put in properly as a boff ability or not at all. Having to sacrifice a doff/console/something slot to get a firing mode is just moving the disadvantage from not having a particular skill to loosing doff/console opportunity. Just moves the unbalance to a different system.


Quote:
Originally Posted by capnmanx View Post
Pretty sure there have never been any new Boff abilities; we get fancy console powers instead. I suppose we could maybe get one of those that would do the job; like a fire mode selector console or something.
A console would be even worse imo hehe. Console slots are highly prized as is. Though I do like the idea of being able to switch between the two modes. Maybe the FAW boff ability could unlock a switcher you can put in tray to alter firing mode? That'd be rather neat imo. Certainly would give cruisers/sci ships with only an ensign or Lt tac some more flexibility. And would possibly make beamscorts more viable with BO + Beam rapid fire whilst still retaining AoE ability.
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Last edited by eradicator84; 09-20-2013 at 08:26 AM.
Career Officer
Join Date: Jan 2013
Posts: 559
# 38
09-20-2013, 07:32 AM
Easy there tiger...that's a terrible idea...
FAW is meant for large groups, its a PvE skill primarily.

That being said, in a 1 on 1 fight FAW will act exactly as you wish (and is slightly more powerful then BO) in a 1 on 1 situation..
Giving FAW a DOFF for solo targeting is amogst the worst ideas I've ever heard.

But again...you can use FAW vs 1 target, if its just you an the enemy

BO3 is the beam skill meant for PvP ...but it can also doubles as a decent PvE skill.

I just think its a really bad idea. Sorry. just my opinon.
Career Officer
Join Date: Jan 2013
Posts: 559
# 39
09-20-2013, 07:48 AM
I will note, to all the BO haters...(for PvP)
BO does more damage, albeit, you must time your strike, look for an open shield facing.
Slap a tractor on the target ship, and watch your Crit hit reach 15k easily ! (Yes it goes much higher, I've reached 25k many times) I average 5k-25k
depends on distance, shield strength, target speed.
If you know how to use BO, it is the more potent option.

FaW, does add extra procs, drains less power. Although, a weapons battery will mitigate any drain from a BO strike...simple.
Use with APB, and TT...its deadly.

There's nothing wrong with beam skills, just learn to use your skill effectively.
Lt. Commander
Join Date: Jul 2012
Posts: 198
# 40
09-20-2013, 08:26 AM
Here is a better idea.

A Doff that has a chance to allow Beam Overload to NOT drain weapon power.

There you go. Problem solved.
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