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Ensign
Join Date: Dec 2012
Posts: 18
# 51
09-23-2013, 12:38 PM
Bajoran Duty Officer
trait religious
Upgrades Beam Fire at Will to Beam Fire Thy Will Be Done
Career Officer
Join Date: Jan 2013
Posts: 332
# 52
09-23-2013, 12:51 PM
I Still think you want the best of both worlds, which is not practical, or fair for that matter.
At one point you will have to settle on the skill that has more advantage to your build.
It sucks but thats life..

While we are asking for everything and the kitchen sink;
I'd like a FBP that would take all incoming damage (from multiple enemies) and spit it at only one target dealing a multiplier per enemy firing on you.
EX: 4 enemies shooting at you.... 4x FBP DMG to your primary highlighted target

Unfortunatly, there is a downside to every skill.

Who would use BO, if FaW could target a single enemy...like really.
Ensign
Join Date: Dec 2012
Posts: 18
# 53
09-23-2013, 01:30 PM
Quote:
Originally Posted by capnshadow27 View Post
Not to mention BO can miss, if BFAW missed more of it will hit.... Against one target its great but having just one target no matter how you fly isn't always an option...
Quote:
Originally Posted by taylor1701d View Post
I Still think you want the best of both worlds, which is not practical, or fair for that matter.
At one point you will have to settle on the skill that has more advantage to your build.
It sucks but thats life..

While we are asking for everything and the kitchen sink;
I'd like a FBP that would take all incoming damage (from multiple enemies) and spit it at only one target dealing a multiplier per enemy firing on you.
EX: 4 enemies shooting at you.... 4x FBP DMG to your primary highlighted target

Unfortunatly, there is a downside to every skill.

Who would use BO, if FaW could target a single enemy...like really.

After all, it wouldn't be Beam Fire at Will if it could target a single enemy. It'll be Beam Fire at My Will.
Captain
Join Date: Jun 2012
Posts: 1,134
# 54
09-23-2013, 02:37 PM
Quote:
Originally Posted by taylor1701d View Post

...

Who would use BO, if FaW could target a single enemy...like really.
The same sort of person who would use Torpedo High Yield despite having Cannon Rapid Fire. One is for delivering a short burst of spike damage, the other is for a somewhat more long term increase in DPS.
Exploration suggestions thread - give it a read

BTW, you'd pronounce it 'Cap'n Manks'

I protest the removal of exploration clusters
Career Officer
Join Date: Jun 2012
Posts: 182
# 55
09-23-2013, 07:03 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
that is all.
Well i belive that if facing just one opponent that's what you get, FAW still works but focused on one target, with firing more rapidly.

I think this more going back to beam v cannon argument really and how they work in game.

With cannons its win win if using scatter volley or rapid fire, as even if some miss your hitting target/s and DHC have a critD upscale effect just for being DHC.

With Beam FAW gets damage passed around and with Beam overload its a win lose.

Maybe some doffs allowing beams to work a little more like cannons isn't a bad idea.

Perhaps dual beam banks could get the same upscale effect as DHC? Maybe even as +20 rather than just 10.
Empire Veteran
Join Date: Jun 2012
Posts: 6,763
# 56
09-23-2013, 08:43 PM
Quote:
Originally Posted by taylor1701d View Post
I Still think you want the best of both worlds, which is not practical, or fair for that matter.
At one point you will have to settle on the skill that has more advantage to your build.
It sucks but thats life..
kind of hard to have it both ways when you cant swap doffs wile in combat. FAW isn't some perfect i win button, not even close. im still doing more damage with cannons and CRF.



this is getting dull. at the cost of a hugely impotent active roster slot, beams can have the same functionality cannons have for free. get perspective, this is not scandalous.


Quote:
Originally Posted by taylor1701d View Post
Unfortunatly, there is a downside to every skill.

Who would use BO, if FaW could target a single enemy...like really.
theres no downside to skills, they all do something positve for you. the only skill that takes wile it gives is AtB, and since doffs were released that ballanced itself out fairly well.

who would still use BO? every escort in pvp.


Quote:
Originally Posted by admiralandy View Post
Well i belive that if facing just one opponent that's what you get, FAW still works but focused on one target, with firing more rapidly.
pvp is a 5v5. its not realistic to ever expect a good 1v1 opportunity.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Nov 2012
Posts: 1,036
# 57
09-23-2013, 09:30 PM
Oddly, that's akin to the ability I suggested for the Tactical console on my Bird of Prey 3-pack request/proposal. You, sir, are a genius... having beaten me to the suggestion by 3 days.
Quote:
Originally Posted by burstorion View Post
Delicious bread and circuses time again!
Quote:
Originally Posted by iconians View Post
I do enjoy my bread and circuses, Cryptic.
Sure it's out of context, and I don't work for Cryptic... but thanks!
Captain
Join Date: Aug 2012
Posts: 2,825
# 58
09-27-2013, 05:09 AM
Since there are only two beam weapon types (arrays and DBB) but four cannon types (turrets, single, DC and DHCs) i think it's obvious which weapon type Cryptic favours.

I think the best sollution would be to keep everything as it is and give us the option to change the looks of space weapons to either look like a cannon or a beam.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit
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