Career Officer
Join Date: Jun 2012
Posts: 841
# 1 Jupiter Station - WIP
09-19-2013, 03:56 AM
I've finally managed to find time to get back to work in the Foundry after being absent for the last six months or so, and I finally managed to wrap up a map I've been building, on and off, for close to the last year. I actually mentioned this map in my tutorial to creating a custom map (linked in my signature), but it's taken until now to get it done.

Actually, it's probably lucky I waited, because I was up against my old nemesis, the detail limit, and if it weren't for the addition of the transporter room, I probably would have had to cut something out. The addition of the transporter room saved me about 20 objects which I managed to put to good use elsewhere.

I just wish we had better interior lighting, and another 200 detail objects. With more objects, I really could flesh the station out by adding another section or two, not to mention put in more little details like cups. If a Foundry dev is reading this, please consider raising the detail limit! The limit in NW is much higher! The STO limit really holds us back!

Jupiter Station - Video Tour (Youtube)

Images:
Commerce Section - Reading Room
Commerce Section - The Jovian Club
Commerce Section - Captain's Corner - Entrance
Commerce Section - Captain's Corner - Forward
Commerce Section - Captain's Corner - Back
Commerce Section - Exchange/Communications Area

Sickbay - Main Ward
Sickbay - CMO's Office
Sickbay - CMO's Office - View

Deck Transition Ramp

Station Core - Main Core - Control In Background
Station Core - Main Core - Side
Station Core - Plasma Distribution Conduit
Station Core - Transformers
Station Core - Control Center
Station Core - Control Center - Close-up

Star Fleet Intelligence - Entrance
Star Fleet Intelligence - General
Star Fleet Intelligence - Consoles
Star Fleet Intelligence - Conference Room
Star Fleet Intelligence - Director's Office
Star Fleet Intelligence - Briefing Room
Star Fleet Intelligence - Holding Cells

Brig - Entrance
Brig - Cells

Transporter Room


Click here for my Foundry tutorial on Creating A Custom Interior Map.

Last edited by nagorak; 09-19-2013 at 04:08 AM.
Career Officer
Join Date: Jun 2012
Posts: 841
# 2
09-19-2013, 04:05 AM
Notable Aspects
This map is created almost entirely out of curved walls. While this looks a lot better than using square corridors and rooms, it makes it much harder to design the map because all of the walls (and objects) end up at weird angles. Originally I planned to have the entire outer ring of the station, but that obviously was not possible due to the detail limit.

Another thing of note is that I made heavy use of glass panels throughout the map. The entire outer edge of the station is glass, so you can see out, and in addition many of the offices, as well as the shops in the commerce section, are partitioned only by glass. I believe this creates a much more open and visually appealing look, but at the cost of much more time spent designing the map, and a lot more objects being used.

I burned up a lot of objects on the Station Core. Originally I had even built a catwalk around the warp cores, and I had placed a number of additional plasma conduit objects on the ceiling above the cores. Unfortunately, I had to radically cut back on the number of objects devoted to that area. The Station Core was a real object-hog. At least a third of the entire station's objects are devoted to the station core. If I were to cut the core out, I could probably add another two sections to the map.

At this point in time the mission this map is part of is probably 1-2 months from being done. First I need to get Perilous Prize back up and running, and then I'll turn my attention to fleshing out the storyline in this mission. Besides placing the NPCs most of the map building work is done though.

Overall I'm pretty happy with how the map turned out, although I do wish I had a few more objects to work with. In any case, I'd be happy to hear any feedback or suggestions you have to offer!


Click here for my Foundry tutorial on Creating A Custom Interior Map.

Last edited by nagorak; 09-19-2013 at 04:08 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 516
# 3
09-19-2013, 07:02 AM
OMG...I like it, alot

In fact now some of the revisions Im doing to a map might have to be changed to implement some of the ideas you present there...blast it
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,404
# 4
09-19-2013, 07:08 AM
Just had time to look at a few, but definitely very impressed. What are those transparent interior wall things? You can see one on the left of the very first picture.
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Lieutenant
Join Date: Jun 2012
Posts: 48
# 5
09-19-2013, 07:37 AM
Nicely done and I see you incorporated some of the ideas I used on the Majestic sets like the arches.

The only criticism I have is that it's too dark and that makes the entire station uninviting. Have you thought about using plasma leaks to add additional light? When I designed the Majestic sets, I used plasma leaks set about 3 meters above the ceiling to provide additional lighting. If you go this route, I would suggest you put a warning in your mission description concerning the sound.
Star Trek: Majestic producer, writer, set designer, and other hats.
Captain
Join Date: Oct 2012
Posts: 969
# 6
09-19-2013, 07:37 AM
Impressive stuff, the window above the ramp looking into the office is amazing, I recall being impressed by your use of multiple decks in previous missions, I love the map design

Can't wait to see this and explore it with my player character

During this Foundry Bonus Weekend, don't just choose the shortest missions, choose to play the best missions. Have more fun, get more marks!

List of great missions: http://sto-forum.perfectworld.com/sh...d.php?t=286621
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,404
# 7
09-19-2013, 08:15 AM
Quote:
Originally Posted by thepatriot1776 View Post
Nicely done and I see you incorporated some of the ideas I used on the Majestic sets like the arches.

The only criticism I have is that it's too dark and that makes the entire station uninviting. Have you thought about using plasma leaks to add additional light? When I designed the Majestic sets, I used plasma leaks set about 3 meters above the ceiling to provide additional lighting. If you go this route, I would suggest you put a warning in your mission description concerning the sound.
Also changing the backdrops (both interior and exterior, not sure which this is) can create different lighting schemes.
Join the Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable

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Commander
Join Date: Dec 2012
Posts: 375
# 8
09-19-2013, 11:07 AM
Very very nice. I know what you mean about eating up objects, I have been trying something similar and it has been biting me in the arse. It looks fantastic, hope to see it in action soon!
Career Officer
Join Date: Jun 2012
Posts: 841
# 9
09-19-2013, 03:39 PM
I hear you about the lighting. Unfortunately, I don't think there's that much I can do about it. I don't think the plasma leak sound would be very fitting, and I also don't really have enough objects to place more than 1 or 2. I can't change the backdrop to be anything other than a night back drop or it won't look like stars outside.

It would be nice if we had some sort of actual lights we could place. I was just planning on passing it off as it being "night time" on the station so the lighting is more subdued.


Click here for my Foundry tutorial on Creating A Custom Interior Map.

Last edited by nagorak; 09-19-2013 at 03:42 PM.
Captain
Join Date: Jun 2012
Posts: 3,032
# 10
09-19-2013, 06:30 PM
That's amazing! I would never have the patience to pull off something like that.
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