Rihannsu
Join Date: Jun 2012
Posts: 12,740
# 11
09-20-2013, 12:18 PM
Quote:
Originally Posted by captaintrueheart View Post
They really need to put some nice chrome exhausts on those spheres with some flames painted on the sides.

If they're going to be silly with the powers (not "challenge" just silly) they might as well do it right.

Yay for Hot Rod Spheres!
Maybe a nice green plasma flame?
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Captain
Join Date: Nov 2012
Posts: 4,951
# 12
09-20-2013, 12:21 PM
Quote:
Originally Posted by doffingcomrade View Post
A good high-DPS team with a bit of control can destroy the nanites in space before they arrive, preventing them from doing their wild rabbit runs at all since they will be dead before the Transformer goes down. This is actually a new strategy I've seen used: Instead of finishing by destroying the transformer in a hurry, forget the transformer and just nuke the spheres, preventing them from ever using their EPTEs.
Don't need a team to do it, this is what I, by myself, have been doing the past fee days. another player on the forums has said he Does it as well
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Lieutenant
Join Date: Jul 2012
Posts: 57
# 13
09-20-2013, 02:36 PM
Oh well , the guy in this video(amazing performance TBH) wouldn't agree with you, ISE is way to easy right now that even the buff to spheres mobility isn't enough to bring challenge back, the 10% rule still works perfectly, and if you're having trouble in pugs there is an elite stf channel where you can find decent players.
Commander
Join Date: Jun 2012
Posts: 321
# 14
09-20-2013, 02:45 PM
Quote:
Originally Posted by dahminus View Post
For a few days now, I have blowing up the generators then blowing up the nanite spheres...ya you heard me, wanna fight about it?

Anyways, I have not seen a single sphere pop epte once, while "their" transformer was still up.

What I'm thinking is that whoever did up the estfs didn't like people's strategy of nuking the transformer before the nanite spheres have a chance to get there and programmed the "ZOMG. TROLL SPEED POWERS ACTIVATE" and then run to mommy gate to get protection code just to spite us...

Who's with me on this?
I think it's more likely that they knew that the forums would be flooded with tears if the Spheres popped EptE before the Nanite Transformer was down. What do we reckon the travel time from the gate to close enough to heal the Transformer would be if they activated EptE once they spawned? 4 seconds? Less?

Whilst it'd be nice to have to coordinate dropping the Gens again (you know, actual tactics rather than just ZERG!!!!), you'd pretty much have to bring TBR to have a worthwhile chance of completing the optional.

If they nerfed EptE (even just for NPCs) so it wasn't so bloody stupid, they could do that.
Captain
Join Date: Nov 2012
Posts: 4,951
# 15
09-20-2013, 03:26 PM
Quote:
Originally Posted by aderonz View Post
Oh well , the guy in this video(amazing performance TBH) wouldn't agree with you, ISE is way to easy right now that even the buff to spheres mobility isn't enough to bring challenge back, the 10% rule still works perfectly, and if you're having trouble in pugs there is an elite stf channel where you can find decent players.
Who was this post regarding?
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Captain
Join Date: Jun 2012
Posts: 1,865
# 16
09-20-2013, 03:28 PM
Quote:
Originally Posted by skhc View Post
If they nerfed EptE (even just for NPCs) so it wasn't so bloody stupid, they could do that.
That's being tested on Tribble right now, EPtE for non players of only 5 secs, not 30.
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Captain
Join Date: Jun 2012
Posts: 3,114
# 17
09-20-2013, 04:33 PM
Quote:
Originally Posted by toiva View Post
That's being tested on Tribble right now, EPtE for non players of only 5 secs, not 30.
Which is ridiculous since it becomes one more instance of players and NPCs having different rules. Better compromise would have been to just tone down EPTE somewhat for everyone so Spheres and Raptors still have SOMETHING interesting to them. *sigh*
Captain
Join Date: Jun 2012
Posts: 1,865
# 18
09-21-2013, 01:31 PM
Quote:
Originally Posted by reginamala78 View Post
Which is ridiculous since it becomes one more instance of players and NPCs having different rules. Better compromise would have been to just tone down EPTE somewhat for everyone so Spheres and Raptors still have SOMETHING interesting to them. *sigh*
Honestly, they should have kept it the way it was. I haven't been in an ISE where spheres' EPtE was a problem.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Design that long overdue Tier 5 C-Store Raptor
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Captain
Join Date: Jun 2012
Posts: 3,114
# 19
09-21-2013, 02:46 PM
Quote:
Originally Posted by toiva View Post
Honestly, they should have kept it the way it was. I haven't been in an ISE where spheres' EPtE was a problem.
I can't imagine it really being a problem for anyone, just obnoxious is all. Hence compromise. Still faster than originally for the people that like it more 'active,' but toned down at least somewhat for the people crying and moaning because carrying a tractor beam or EWP was too complicated for them.
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