Join Date: Nov 2012
Posts: 90
# 1 help me with build
05-27-2013, 07:08 AM
this is my build
is weapons good for normal stf if not what weap should i use
what sci and engi consoles should i use
what shield singualrity deflector and engine should i use.
and waht skill on my bridge officers should i put

Last edited by simonec1; 09-18-2013 at 10:12 AM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,456
# 2
05-27-2013, 08:23 AM
I see a lot of issues with this build, personally. I would go for a boff layout more like this.

Com Tac: TT1, HY2, RF2, Omega 3
Lt.Com Tac: TT1, HY2, RF2

Ens Eng: EPTS1
Lt Eng: EPTW1, Aux2SIF1

Lt Sci: PH1, HE2

Currently you're running 4 "team" abilities, two tac teams, 1 sci team and 1 eng team. This is a total waste, as you should be cycling TT1 constantly and putting the others on permenant cool down. Drop eng team and replace it with aux to structural integrity, drop science team altogether. If you really need a shield heal (and you don't) then drop polarize hull and go for transfer shield strength 1.

Tactical consoles: All plasma infusers

As for eng/science, mine are usually all universal (Borg, Tachyokinetic, Plasmonic Leech, zero point etc) so I don't really know what to suggest.

I guess you could go with an RCS and two Neutronium alloys. For science you should have a field generator I guess.
Join Date: Nov 2012
Posts: 90
# 3
05-27-2013, 10:21 AM
thanks for reply but can u pls write full names
Join Date: Jan 2013
Posts: 598
# 4
05-27-2013, 11:06 AM
TT = Tac Team
HY = Torp High Yield
RF = Cannon Rapid Fire
Omega = attack pattern Omega
EPTS = Emergency Power to Shields
EPTW = Emergency Power to Weapons
Aux2SIF = Auxiliary Power to Structural Integrity
PH = Polarize Hull
HE = Hazard Emitters

For your warp core, maybe something that is [E->W] (Engine power to Weapons) for a little more damage potential.

I would totally loose the injector assemblies in favor of neutronium and a single EPS regulator (for the power transferring boff skills) and eventually the borg console.

Definitely a field emitter or two for your science consoles.
Join Date: Nov 2012
Posts: 90
# 5
05-27-2013, 11:44 AM
thank u very much
Join Date: Nov 2012
Posts: 90
# 6
06-01-2013, 08:54 AM
any help with deflectors shields and engines maybe weaps?
Survivor of Romulus
Join Date: May 2013
Posts: 96
# 7
06-01-2013, 09:40 AM
Originally Posted by simonec1 View Post
any help with deflectors shields and engines maybe weaps?
Try to get a bare minimum of Mk X gear. I know, easier said than done with a new captain.

I'd recommend the Aegis set for deflector/shield/engine, you can buy or craft them, they are a good starting set.

for shield, get a Covariant variety, with modifiers as good as you can afford, like [cap][pla][reg] are good ones (Capacity, plasma resist and Regen, respectively)

Deflector, Positron has defensive bonuses, so those are good to start with.

Engine, Combat Impulse engines will give you good turn rate and speed at lower power levels.

Another option is to get the Jem'hadar set, it's not ideal, but it will work, and is better than what you have. You can get these from the end of the Cardassian missions.

For Weapons, plasma is OK, especially for Romulans with the bonuses you may get later on. Disruptor and antiproton are also popular, but antiproton might be outside your budget, since again, you're aiming for Mk X and higher.
Join Date: Nov 2012
Posts: 90
# 8
06-01-2013, 10:45 AM
updated my build
Join Date: Jun 2012
Posts: 749
# 9
06-03-2013, 08:53 AM
ENS Engineer Station:
ENG Team 1->Power to Weapons 1

LT Engineer Station
Power to Weapons 2->Aux to SIF 1
Join Date: Nov 2012
Posts: 90
# 10
06-07-2013, 05:44 AM
i got console pack -plasmonic leech should i use it or not?

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