Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Empire Veteran
Join Date: Jul 2012
Posts: 5,459
I just had this thought occur to me a couple minutes ago:

Romulans ARE balanced everyone. There's no need to fuss about them since they are balanced in regards to each other!

While Fed and KDF are balanced too. They're balanced in regards to themselves, and to the other faction.

See? So there's no problem with Romulans. Everyone is balanced still.

Commander
Join Date: Jun 2012
Posts: 432
# 2
09-20-2013, 10:54 AM
Brilliant!!!! Keep an eye out for any openings in Cryptic's bureau of misinformation.
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
Captain
Join Date: Aug 2012
Posts: 12,773
# 3
09-20-2013, 11:13 AM
Wells w/5x Leadership
Korath w/5x Pirate
R'Mor w/5x Sub & Sup Op

Obviously they're not meant to be balanced against each other!
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Starfleet Veteran
Join Date: Jun 2012
Posts: 533
# 4
09-20-2013, 11:13 AM
Your logic is undeniable.
__________________________________________________

"The Road To Arc Is Paved With Good Intentions"
Captain
Join Date: Jun 2012
Posts: 1,942
# 5
09-20-2013, 12:36 PM
Quote:
Originally Posted by stevehale View Post
Brilliant!!!! Keep an eye out for any openings in Cryptic's bureau of misinformation.
I thought he was already part of the Ministry of Truth

Quote:
Originally Posted by virusdancer View Post
Wells w/5x Leadership
Korath w/5x Pirate
R'Mor w/5x Sub & Sup Op

Obviously they're not meant to be balanced against each other!
Very well said virus.
Lt. Commander
Join Date: Jun 2012
Posts: 137
# 6
09-20-2013, 12:43 PM
This actually brings me to a question I have yet to get a good answer on:

What is "balance?" Especially in the PvP arena where player skill and knowledge plays such a strong role in fights.

There's always a desire for balance, but never really a definition of what that should mean.
Captain
Join Date: Nov 2012
Posts: 1,416
# 7
09-20-2013, 12:46 PM
[Q] In PvE ? the science abilities are useless and the tanking role is obsolete. A team of 5 escorts(or similar ships of the tactical breed) can do end-game PvE, STFs with optionals far better, faster and more effective than any other combination. Regardless if I personally agree with this statement or not, this is one of the most popular beliefs stated continuously on the STO forum. What is your take on this as a Lead Content Designer for STO?

[CaptainGeko] I don't personally agree with this statement and feel it is hyperbole to say "science abilities are useless and the tanking role is obsolete". At the same time, I completely acknowledge that many players prefer DPS builds over control or tanking builds ? that shouldn't come as a surprise to anyone. But I feel this is usually the opinion of hard core and dedicated players. Hard core players will always find the most optimal build.

There are few ways to address this: make everything else better; nerf Escorts (oh the horror!); offer gameplay objectives that only certain classes can achieve; offer new gameplay mechanics to other classes to make them tactically interesting, or change the entire game to satisfy more traditional Tank/Support/DPS MMO gameplay. Any change will either have no significant effect on the perceived value of Escorts, or it could possibly just shift the ?flavor of the week. ?

My take as Lead Designer is that the problem is not significant. Stop off at any social hub or sector space and there are plenty of cruisers, carriers and science vessels that players fly. Now, that all being said, I don't deny the effectiveness of Escorts, and I'm not saying we are not interested in offering new options. As mentioned above, we are currently looking into a possible new mechanic for Cruisers and Science Vessels, as well as new Bridge Officer power options for all professions. Also, some of the new Content in Season 8 has objectives that are better completed by different ship classes. But I don't believe any of these changes will significantly change ship roles in STO ? our goal is to just keep things fresh and fun.



so yep, the man himself basically says everything is alright and balanced.
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Captain
Join Date: Jun 2012
Posts: 1,942
# 8
09-20-2013, 12:56 PM
That's not how his post is coming across to me maicake716. In a way he does say there is a problem, but it's not an easy fix. And let's be honest, the problem he is faced with is vast. One change can have a huge impact on so many different aspects of the game.
Captain
Join Date: Aug 2012
Posts: 12,773
# 9
09-20-2013, 01:01 PM
I uh, had to stop reading that Interview a Dev thing with Geko. I had to...if I hadn't, well... yeah, I had to.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Jun 2012
Posts: 620
# 10
09-20-2013, 01:20 PM
Quote:
Originally Posted by virusdancer View Post
I uh, had to stop reading that Interview a Dev thing with Geko. I had to...if I hadn't, well... yeah, I had to.
ctrl+F and search PvP = zero results so I had no reason to read it
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:42 AM.