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Empire Veteran
Join Date: Sep 2012
Posts: 9,028
# 11
09-28-2013, 04:37 PM
Well with 9 in flow caps you can get +30 in all power systems with it so it can be a big power boost.
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Captain
Join Date: Nov 2012
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# 12
09-28-2013, 05:23 PM
Just further "pretty much needed " points....elite warp cores will give +3% damage for each power system above 75. a equal boost to all 4 means that 12% is easily accessible. Even for roms
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Join Date: Jun 2012
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# 13
09-28-2013, 05:45 PM
Quote:
Originally Posted by westx211 View Post
Well with 9 in flow caps you can get +30 in all power systems with it so it can be a big power boost.
^^This.

If you have just one uni console, this should be it.
Lieutenant
Join Date: Nov 2012
Posts: 30
# 14
09-28-2013, 05:58 PM
Along with the romulan Valdore console (get shields for pew pewing), prolly one of the must-have gear. Dont know why would someone make a build and dont get "free" 20 to 30 power lvl just for shooting things.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,555
# 15
09-28-2013, 06:20 PM
Quote:
Originally Posted by neonevangelion View Post
Along with the romulan Valdore console (get shields for pew pewing), prolly one of the must-have gear. Dont know why would someone make a build and dont get "free" 20 to 30 power lvl just for shooting things.
Engineers (even Romulan ones) get multiple ways to increase their power levels. EPS Power Transfer III and EPS Manifold Efficiency Trait which grants boosts to all power levels each time an "Emergency Power to..." or Battery is activated. I'm not saying plasmonic leech isn't useful, but it's less necessary when you have a build that maximizes power levels. For instance the doff that has a 5% chance to grant +20 shield power for 10 seconds each time you fire a weapon, combine with a singularity core that focuses on engines and aux, you can easily have maxed out power levels as a romulan engineer without needing plasmonic leech.
http://sto-forum.perfectworld.com/image.php?u=91851766000&type=sigpic&dateline=13403  39147

Last edited by iconians; 09-28-2013 at 06:26 PM.
Captain
Join Date: Jun 2012
Posts: 4,036
# 16
09-28-2013, 06:42 PM
Quote:
Originally Posted by neonevangelion View Post
Along with the romulan Valdore console (get shields for pew pewing), prolly one of the must-have gear. Dont know why would someone make a build and dont get "free" 20 to 30 power lvl just for shooting things.
Its nice but it isn't +30. The formula for drain is [1+ (flow capacitors / 100)] * 8, so you'd need to get your flow caps up to 275 for a 30-point boost. Thats not to say the leech isn't still a large and useful boost, but lets not set unrealistic expectations.
Lieutenant
Join Date: Nov 2012
Posts: 30
# 17
09-28-2013, 10:23 PM
Quote:
Originally Posted by iconians View Post
Engineers (even Romulan ones) get multiple ways to increase their power levels. EPS Power Transfer III and EPS Manifold Efficiency Trait which grants boosts to all power levels each time an "Emergency Power to..." or Battery is activated. I'm not saying plasmonic leech isn't useful, but it's less necessary when you have a build that maximizes power levels. For instance the doff that has a 5% chance to grant +20 shield power for 10 seconds each time you fire a weapon, combine with a singularity core that focuses on engines and aux, you can easily have maxed out power levels as a romulan engineer without needing plasmonic leech.

Sacrificing ability slot, trait slot, DOFF slot(s) for a CHANCE of power increase, when you could just sacrifice a sci console slot with a 7m item that does the same thing, all the time. Dont see the point of doing ur way, even as an engineer. Flow cap is a low cost skill, so no harm spending some on it - for 8,16,20 or higher bonuses (well, there are very high flow cap builds around).

No one remember how pissed KDF were when it was made availiable to FED via lockbox? It was one of few advantages they had over FED, along with aceton.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,540
# 18
09-28-2013, 11:27 PM
For all you KDF alligned who want a Plasmonic Leech

It comes on the 1000 Zen Vandal Destroyer which is a Nausican Escort
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Survivor of Romulus
Join Date: Jun 2012
Posts: 4,555
# 19
09-29-2013, 12:59 AM
Quote:
Originally Posted by neonevangelion View Post
Sacrificing ability slot, trait slot, DOFF slot(s) for a CHANCE of power increase, when you could just sacrifice a sci console slot with a 7m item that does the same thing, all the time. Dont see the point of doing ur way, even as an engineer. Flow cap is a low cost skill, so no harm spending some on it - for 8,16,20 or higher bonuses (well, there are very high flow cap builds around).

No one remember how pissed KDF were when it was made availiable to FED via lockbox? It was one of few advantages they had over FED, along with aceton.
I don't have room for flow capacitors in my skill tree, nor do I have room for plasmonic leech in my console slots. You don't have to see the point in doing it my way if you don't want to. I'm not saying my way is better or worse than using plasmonic leech. I'm just saying that it's another way to max out your power levels.

Which is my point. You can use Plasmonic Leech if you want to. But you can also use my methods of putting high power levels into play. Neither is worse than the other. Both are equally viable.

As for the KDF, I stopped paying attention to how pissed off they get a year or so ago. You can only cry wolf so many times before I just tune it out. At this point it's just whining.

Also, you don't get 30 points of power in each subsystem, as previously stated. Unless you have 275 points in Flow Capacitors. And Plasmonic Leech only works for as long as you have something with power to drain. You aren't draining anything from the Crystalline Entity, mines, destructable torps, or anything else that doesn't have any subsystems or power levels. Meaning your Plasmonic Leech is a brick in those scenarios.

You also have to hope your target is alive long enough to get the full effects from the Plasmonic Leech. You don't get it for free and it isn't permanent. The leech only lasts long enough as it's in contact with a target with power levels. If your target dies, is cloaked, breaks line of sight, etc., that energy goes bye-bye.

The plasmonic leech is a powerful piece of hardware, but (again, as previously stated before) let's not set unrealistic expectations for it.
http://sto-forum.perfectworld.com/image.php?u=91851766000&type=sigpic&dateline=13403  39147

Last edited by iconians; 09-29-2013 at 01:13 AM.
Ensign
Join Date: Sep 2012
Posts: 5
# 20
09-29-2013, 01:49 AM
Quote:
Originally Posted by iconians View Post
I
Also, you don't get 30 points of power in each subsystem, as previously stated. Unless you have 275 points in Flow Capacitors. And Plasmonic Leech only works for as long as you have something with power to drain. You aren't draining anything from the Crystalline Entity, mines, destructable torps, or anything else that doesn't have any subsystems or power levels. Meaning your Plasmonic Leech is a brick in those scenarios.

Plasmonic leech gives you the power irrespective of the power drain. The power boost is s buff on you, that does is not linked in anyway to the power drain. As long as you are firing at something, you will gain stacks up to the cap.

Stacks last for 15 seconds and it refreshes every time you fire. If you are out of combat for longer then that, you most likely don't need the power anyway.

Every alternative you bring up for stacking power involves Ship Skills that cost more then 9 ranks of Flow Capacitors, or are more important then one console slot, such as Captain Type, Doff slots and Boff powers, and everything you mention is either cooldown based, Proc based, or more expensive skill wise.

Trying to downplay Plasmonic Leech by comparing it to things that have a higher opportunity cost, is disingenuous.
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