Cryptic Studios Team
Join Date: Jun 2012
Posts: 147
Please post any comments, feedback, bugs or concerns right here!

This group is still undergoing an internal balance pass and some final FX polish. Please leave your feedback and be part of the process!
Rihannsu
Join Date: Jun 2012
Posts: 343
# 2
09-30-2013, 11:10 AM
If possible, could we have some information on the design intent for the various ships? It would help us find things that are out of place or not working.
Captain
Join Date: Jun 2012
Posts: 1,184
# 3
09-30-2013, 11:18 AM
^^ what he said!
Career Officer
Join Date: Oct 2012
Posts: 33
# 4
09-30-2013, 11:27 AM
indeed,i know this issue might be a trifle..but,is there anyway the beams emitting from the voth ships could be "polished" as you put it,abit more?

the beams are completely two dimensional,while that might be true of alot of ingame beam effects close up,with alot of the older beam weapons you cant see it easily from a distance because of the way the graphic is designed..

two dimensionsal beam weapons just seems out of place for a game like sto...

also with the new voth beams,both large and small,there seems to be some kind of peculiar repeating black diamond shape in the middle of the beam

whilst that might be fine for a repeating texture on the small scale...the voth beams are quite bright and easy to see

so in final summary..id suggest a view locked repeater sprite,these things were used alot in older computer games to bypass certain technical problems involving 3d objects

and also.design the repeating sprite from an image grain..what i mean by that is like sawing a chunk of wood out of a beam of wood,you could match up chunks of the same grain of wood without a relative intteruption..

or better yet,compare the voth beams graphic to the dominion polaron or even antiproton...the dominion polaron and antiproton being smooth,3d,and continuous without interruption...while the new voth beams look basically like neon measuring tape
Captain
Join Date: Jun 2012
Posts: 1,184
# 5
09-30-2013, 11:31 AM
All graphics including beams are still being worked on, we want an idea of how the devs intended these ships to perform first to see if there are any areas for improvement.
Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,046
# 6
09-30-2013, 11:47 AM
Quote:
Originally Posted by mreeves7a View Post
If possible, could we have some information on the design intent for the various ships? It would help us find things that are out of place or not working.
We have a Dev Blog planned about this topic that should be out in the next few weeks. In the meantime, feel free to leave feedback on what you're seeing now

Cheers,

Brandon =/\=
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
Captain
Join Date: Jun 2012
Posts: 1,184
# 7
09-30-2013, 11:50 AM
Thanks birthday boy will report what i can.
Empire Veteran
Join Date: Jun 2012
Posts: 3,020
# 8
09-30-2013, 12:00 PM
Quote:
Originally Posted by pwebranflakes View Post
We have a Dev Blog planned about this topic that should be out in the next few weeks. In the meantime, feel free to leave feedback on what you're seeing now

Cheers,

Brandon =/\=
Well they disabled voyager so quick and fast I want them to do that to me too and just blow me up with one shot. Gotta keep it canon you know... Happy Birthday
Commander
Join Date: Jun 2012
Posts: 314
# 9
09-30-2013, 12:56 PM
Is that one mission around the spire the only way we can fight these guys? Id love to leave feedback but I had to sit around for 30 min just to get in there once and combat was sporadic enough I'm not sure I really know what these guys can and cant do.
Career Officer
Join Date: Jun 2012
Posts: 869
# 10
09-30-2013, 01:14 PM
Well, I have questions about the abilities I've seen the Voth use. Any chance there will be a dev blog on them, too?
CHARACTER GRID (@Lord-Ice):
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Tac_|_Thomas Hale_| __ __Illusion _____| Silence (K)
Eng | ___Antilles _ _| _ Mirror Rygobeth__| N'Vek (F)
Sci _| __ Rygobeth _| _Lukor Son of Q'Tar | Devala (F)
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