Join Date: Apr 2013
Posts: 15
# 1 MixedCaseCommands? Throttle
12-19-2013, 11:02 AM
Not where I can log in right now and test. Are the console commands case sensitive?

I'm working on a configuration for flightstick + throttle, and it looks like the simplest way to make the throttle work the way I want is to have it send ThrottleSet commands based on the throttle configuration software permitting bands. So I can define 11 bands for 0-100% and use a button for reverse, full impulse, etc.

It just makes a difference when programming the throttle software. It defaults to using standard USB scan codes, so by default lower case for simple keyboard mapping. If I need mixed case, then I have to program shift down, keypress, shift up.
Starfleet Veteran
Join Date: Jun 2012
Posts: 558
# 2
12-19-2013, 01:45 PM
As far as I can tell, they are not case sensitive.

As for your specific binds, why not just use 1 button to increase speed, and 1 button to decrease speed? I like my mousewheel for this since it gives me very good throttle control.
Wheelplus "throttleadjust .1"
Wheelminus "throttleadjust -.1"
Career Officer
Join Date: Sep 2012
Posts: 14
# 3 mouse wheel trottle
12-19-2013, 05:35 PM
I play without the HUD...

I had my key binds set for mouse wheel.. forward /reverse/ FULL... As of lately the full impulse want work with the HUD disabled... all other throttle controls worked and had worked in the past without the HUD being enabled. but now FUL will not... set with any key or mouse wheel, button or click..

I've bugged reported this in game.. But it has yet to be fixed...
Join Date: Apr 2013
Posts: 15
# 4 Keybind and Stick
12-20-2013, 12:36 PM
To answer my basic question, I've not found that case was important YET in the typed controls.

I didn't want a single button (or scroll wheel) for throttle + and another for throttle -. I have a HOTAS controller I use for other games. 7 analog axes, 3 8-way hats, like 20 buttons, mouse , scroll, right & Left click, 6 standard shift modes)

I have had some success.

The controller software allows me to split analog axes into bands, and as the controller moves through the bands, sends separate keystroke events to the game. So last night I tried setting up 5 bands (corresponding to 0, .25, .5, .75 and 1) and defined the keystrokes "/throttleset .25" (for example) from the controller.

Testing on TRIBBLE, it worked, somewhat. If the stick moved through the bands slowly enough, the control software had time to type the command. I was cranking down the stroke delay in the software, and if I push it below .02 seconds per stroke the game client can't process fast enough. That isn't fast enough to allow the software on the controller to push through all 5 bands if you move the stick quickly since it has to type 18 characters, the commands blend. The thing will type into notepad with the same profile without conflicting, so I suspect the client.

I think I'm going to have to keybind the throttle commands to something like SHIFT+CTRL+ALT+1 for "throttleset 0", etc. Then define the stick's controls to send the related keypress, which should be short enough that I can rush the throttle from stop to full and back without the commands trashing each other. Once I can get the basic 5 settings, I'll see how fine I can hone it down. From reading everything I can on the subject on the forums, throttle control has always been an issue.

Then I can do the same for the other controls. I have some plans for the 8-ways for sending tray commands.
Join Date: Jun 2012
Posts: 16,252
# 5
12-20-2013, 06:51 PM
Have you considered setting a bind for throttletoggle? I find that to be quite useful.

My (Logitech Attack 3) joystick setup is:
standard stick for direction
trigger for "firephasers"
button 3 is "throttletoggle"
button 4 is "Throttleadjust -.25"
button 5 is "throttleadjust +.25"

I can haz joystick!
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