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Captain
Join Date: May 2013
Posts: 2,201
Advanced Comm Array Overview




This new feature grants a number of new Cruiser Command abilities (between 2 and 4) to Cruiser, Battle Cruiser and Flight Deck Cruiser class starships. While one of these toggle abilities are active, the cruiser captain and their nearby allies will receive a useful benefit. These abilities are mutually exclusive, so only one of them can be active at any given time. It?s important to note that the effects of these Cruiser Commands do not stack with one another. Meaning, if two or more cruiser captains have the same active Cruiser Command, the effects will not be applied multiple times.

These powers are being added to Cruisers to allow them to better fill a defensive support role. Below is an outline of each of the Cruiser Command powers:

Cruiser Commands




Command : Strategic Maneuvering:

While this Command is active, the cruiser and nearby allies have their flight speed and turn rate increased. This Command is intended to give slower starships such as carriers, dreadnaughts and cruisers a needed boost to their turn rate and flight speed as long as they stay near the cruiser with this Command active.

Command : Shield Frequency Modulation:

This Command boosts the shield regeneration rate and shield hardness of the cruiser and nearby allies. Shield Frequency Modulation is a defensive Command intended to increase the survivability of allied ships.

Command : Weapon System Efficiency:

The Weapon System Efficiency Command reduces power drain from weapons by 25% for the cruiser and nearby allies. This Command will reduce the significant drain from directed energy weapon fire. Ultimately, this will lead to higher sustained damage and quicker recovery from firing energy draining powers like Beam: Overload.

Command : Attract Fire:

This Command will increase the cruiser's threat generation and decrease the threat generation of the cruiser captain's nearby allies. Additionally, the cruiser gains a moderate damage resistance rating boost plus an additional amount of damage resistance rating for each nearby ally (up to 5 allies). This Command?s threat reduction will not be applied to other cruisers with Command : Attract Fire active.



FAQ

[Q] When will Cruiser Commands be available?

[A] Initially, Cruiser Commands will be available on the Avenger Class Battle Cruiser. Shortly after its release these powers will be made available to all qualifying starships.



[Q] What do I have to do to access these powers?

[A] These Commands can be found at the bottom of your weapons UI bar. Alternatively, you can drag them from your powers list to your Skill Bars. No need to equip any items as Cruiser Commands are inherent powers built into Cruiser class starships!



[Q] Will Klingons and Romulan ships also get Cruiser Commands?

[A] All Klingon Battle Cruisers and Flight-Deck Cruisers will gain access to these Commands. However, Romulan Republic Warbirds will not obtain these powers.



[Q] Which ship classes get which powers?

In short, full Cruisers get access to all Cruiser Commands. Battle Cruisers get all Commands except Attract Fire and Flight Deck Cruiser gain access to Shield Frequency Modulation and Attract Fire. Dreadnought Cruisers gain access to Attract Fire and Weapon System Efficiency while Warbird Battle Cruisers do not gain access to these powers.



[Q] What Commands do the other Dreadnoughts receive?

[A] The Jem?Hadar Dreadnought Carrier and the Scimitar Dreadnought Warbirds do not receive Cruiser Commands. Only Dreadnought Cruisers (e.g. Galaxy-X) receive Cruiser Commands.


So will this effect PvP?

Last edited by newromulan1; 10-07-2013 at 12:11 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 2
10-07-2013, 12:09 PM
Some interesting stuff.

The big question is, will these new AoE buffs be more useful compared to a Sci with a SNB?

And, will the Recluse get these powers? If so - dah'yem.
Captain
Join Date: Nov 2012
Posts: 4,742
# 3
10-07-2013, 12:15 PM
Quote:
Originally Posted by aquitaine985 View Post
Some interesting stuff.

The big question is, will these new AoE buffs be more useful compared to a Sci with a SNB?

And, will the Recluse get these powers? If so - dah'yem.
Recluse is a carrier so doubt it... does make me laugh at all the premade healer types the dropped EC on them. haha

Really though... More power creep... is the way to fix cruisers. WTH Cryptic has some really terrible ideas.
Captain
Join Date: Aug 2012
Posts: 18,671
# 4
10-07-2013, 12:30 PM
Quote:
Originally Posted by antoniosalieri View Post
Really though... More power creep... is the way to fix cruisers.
They'd talked about "Paladin Auras" in one of the podcasts when they decided that Heavy Armor wouldn't work and gave us the Enhanced Armors instead...

...but yeah, they can't nerf Escorts - so it's going to be power creep for Cruisers...

...and Sci somewhere down the road.
Captain
Join Date: May 2013
Posts: 2,201
# 5
10-07-2013, 12:33 PM
Quote:
Originally Posted by virusdancer View Post
They'd talked about "Paladin Auras" in one of the podcasts when they decided that Heavy Armor wouldn't work and gave us the Enhanced Armors instead...

...but yeah, they can't nerf Escorts - so it's going to be power creep for Cruisers...

...and Sci somewhere down the road.
Well in the photo out today you see the Avenger will have a 5/3 weapons loadout - with DHC

Should be interesting.

Imagine if they give her a 3/2/5 console layout + the Command : Weapon System Efficiency = one heck of an alpha strike with BO and cannons!!

Last edited by newromulan1; 10-07-2013 at 12:36 PM.
Career Officer
Join Date: Dec 2012
Posts: 801
# 6
10-07-2013, 12:40 PM
Quote:
Originally Posted by newromulan1 View Post
Command : Shield Frequency Modulation:

This Command boosts the shield regeneration rate and shield hardness of the cruiser and nearby allies. Shield Frequency Modulation is a defensive Command intended to increase the survivability of allied ships.

Command : Weapon System Efficiency:

The Weapon System Efficiency Command reduces power drain from weapons by 25% for the cruiser and nearby allies. This Command will reduce the significant drain from directed energy weapon fire. Ultimately, this will lead to higher sustained damage and quicker recovery from firing energy draining powers like Beam: Overload.
So more shield resists and a team wide mini nadion? Sounds like it could bring cruisers back into premades, and yet it doesn't sound like a good idea in terms of balance.
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Career Officer
Join Date: Jun 2012
Posts: 597
# 7
10-07-2013, 12:48 PM
Quote:
Originally Posted by mancom View Post
So more shield resists and a team wide mini nadion? Sounds like it could bring cruisers back into premades, and yet it doesn't sound like a good idea in terms of balance.
Oh dear more resists, kinda going the opposite way now, since the BO nerf. Time for more head banging

I sincerely hope they are releasing something similar for Romulan Ships for balance, but knowing the game's history zip.

Will the Talshiar battle cruisers have this ability?
Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
- Gohan (House of Beautiful /Sad Pandas)

Last edited by g0h4n4; 10-07-2013 at 12:53 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 205
# 8
10-07-2013, 01:01 PM
Imho, I think Dreadnought cruisers should have gotten Weapons efficiency and Strategic maneuvering (instead of Attract fire).

But other than that, there are several things that needs some obvious attention here:

1. I feel as if engineering cruisers got shafted just a bit - Cruisers got buffed....by letting any class that fly the cruiser do what engineers do naturally...with an even more useful aura.

2. An individual cruiser can grant an aura. Now think about what 5 tactical cruisers together can do now...

I mean...do these auras stack? If so, we could be seeing 4 cruisers activate weapons efficiency for almost 100% drain reduction (assuming diminishing returns)... BFAWs of DOOOOM!!!

Or better yet, cruiser balls activating Shield Frequency Modulation - Nobody is gonna die with even more cross healing and resistances....

On a side note: knowing that the devs will most likely release more stuff granting buffs based on other abilities, I won't be surprised if even Threat Generation got somehow converted into more turn rate or firepower...

Last edited by sgtstarfall; 10-07-2013 at 01:06 PM.
Empire Veteran
Join Date: Jul 2012
Posts: 5,938
# 9
10-07-2013, 01:02 PM
Resists, power creep, whatever. The real issue with these is that it gives a some of the engy captain powers to cruisers in a weaker, AoE form. Particularly...

Shield Frequency Modulation = Rotate Shield Frequency

and

Weapon System Efficiency = Nadeon Inversion

(Not counting this one, but Attract Fire = Somewhat Engy fleet, at least in terms of resists, but only for the cruiser itself)

So pretty much makes engineers even less needed since more and more engy-based stuff can be gotten in other means.

Quote:
Originally Posted by sgtstarfall View Post
I mean...do these auras stack?
No, they don't stack. But different ones do I believe. So you could stack all the different ones on a team.
Quote:
Originally Posted by pwlaughingtrendy
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Captain
Join Date: Jun 2012
Posts: 1,102
# 10
10-07-2013, 01:04 PM
Quote:
Originally Posted by g0h4n4 View Post
I sincerely hope they are releasing something similar for Romulan Ships for balance
Please tell me that's a joke.
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