I'd ditch Tractor Beam for either Polarise Hull or Transfer Shield Strength.
I know you have Omega but it's on a long cooldown.
What DOFFs do you run?
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Beta could be omega if your prefer.
You were missing the assimilated console. The 2p bonus is amazing when using so much energy weapons, plus the console itself is rather impressive.
Marion+dem is amazing on an escort. If you don't want the extra damage, get rsp and the rsp doff...uptime would be huge making you nigh invincible in pve.
Projectile (Recharge) x1, Conn(Evasive) x1, Conn(TT) x1 and now Fabrication(RSP)x1 and Technician(Bridge)x1. I'm not actually sure I'd changed them since I dinged 50, come to think of it.
Thanks for the advice about Aux2Batt. Is there a link to a thread which explains it? I think my search-fu is failing me, because all I get is a ton of threads about people saying how awesome it is, but nothing about what it actually is...
I've always assumed DEM is Beam-only. Works for cannons as well? Thanks. Will remember that. For now though, I am seeing my ship implode a little too often, so RSP might be a better bet.
Assimilated Module - yeah, I do need that as well. Cheers.
DEM works with all energy weapon attacks, so beams and cannons are fine. However, personally, I think DEM's use is more with PVP as bleedthrough attacks. You also were mentioned the Marion DOFF (Marion Frances Dulmur). The key to that DOFF is the very, very high Weapons System Power Drain for 7 or so seconds. This was the DOFF that allowed players to "Double Tap" Beam Overloads in very short order in PVP to very devastating effects. However, the recent TAC changes with 5 second cooldowns on similar TAC abilities makes that less appealing due to the timing issue. Which in turn lessens the need of this DOFF.
You're going to get a wide variety of suggestions, because the Fleet Ha'feh has an insane LtCdr Universal BOFF station which opens up alot of options. Most opt for TAC for the obvious TAC options. Using it for ENG though opens up other options, such as Aux2Batt, survivability, or throwing in Emergency Power to Weapons 3 for serious energy weapons power and damage boost.
On another note, and a side alternative, is to to pay no heed to Projectiles and Projectile Skills whatsoever. I see you want the extra Plasma Damage Bonus from the Romulan Singularity Harness Set (2 piece bonus). That's fine. Keep the console, throw the Romulan Hyper Plasma Torp in the rear, and stuff another Plasma Dual Heavy Cannon or Dual Beam Bank. If you're doing the Dual Beam Bank, you can replace your Torp Spread 3 with Beam Overload 3. Remove all skillboxes from anything Projectile related, and dump them into maxing out Energy Weapons related stuff, or boosting other areas that need it. You will be surprised how much this improves your ship by ignoring projectiles. If you go the Dual Beam + Beam Overload 3 route, this is your main target spike damage ability. If you use Cannon Scatter Volley also, that clears trash NPCs around the main (tougher) target. Or you can opt to keep Cannon Rapid Fire to pour more fire down on 1 target alongside Beam Overload 3.
Last edited by warmaker001b; 10-05-2013 at 08:18 PM.
Dem+marion means energy drain resistance. The higher you maintain your weapons at 125, the more damage you do.
Kcb+assimilated console=*see above
Aux2bat reduces all boff cool downs by a certain percentage.
This percentage is determined by how many technicians doffs you have and their rarity.
A purple technician reduces cds by 10% when activating aux2bat. And you may only have 3 technicians on active space duty
Note #1 purple technicians may be acquired from the colonization repeatable doff mission in b'tran on a critical success.
Note #2 the reduction in cool down is based on remaining time...
For an example, take an ability that has a 100 second cd. You pop aux2bat with 3 purple technicians. The 100 now becomes 70. A gain of 30 seconds. Once your second aux2bat comes up (let's say 20 seconds later for simplicity sake). The current of your original boff ability is now 50. You pop your second aux2bat. The cd is reduced by 15 seconds instead of the 30 if the cd was at 100.
ote #3 there are 2 cooldowns in this game. Global cool down and regular cool down. Regular cool downs can be reduced but globals can not. Global cool are easily spotted when using duplicate abilities like 2 cannon:scatter volleys, popping the first causes it to go into a 30 second cd while the duplicate is 15 seconds
Omega force shield array since it alone has a 50% chance, while you take damage, to increase your flight speed and turn rate for a few seconds, and with a 50% chance, it should keep your turn rate up a good amount of time as long as you're taking damage. http://sto.gamepedia.com/Omega_Force...e_Shield_Array
Edit: I selected what I think would be the best choice for reputation abilities to maximize damage output.
Last edited by monkeybone13; 10-05-2013 at 10:37 PM.