Captain
Join Date: Aug 2012
Posts: 12,428
# 11
10-06-2013, 07:22 AM
It's kind of funny, not trolling here or anything, but as with the majority of "What's best?" or "What's better?" questions that get brought up (in STO, in various MMOs, in various games, in life in general)...the answer is: it depends.

Depending on what you're specifically looking to do, folks can offer their varied opinions on it. Otherwise, woohoo - well, opinions will be all over the place...which makes sense, because different situations call for different things (those different things still resulting in different opinions).

Cryptic allows folks to buy more BOFF slots. That's not just so you can have a bunch of BOFFs for a bunch of different ships...that's also so you can a bunch of BOFFs for the same ship. It gives you the opportunity to switch those BOFFs out depending on what you're planning to do and even if what you're planning to do has a different team comp going.

Two quick examples:

1) You're used to being the aggro guy. You shoot at everything you see and don't see. Everything shoots at you. You rock APD and folks dig that, cause more things are shooting at you than you can shoot at to apply APB.

You end up on a team with a guy that does the same thing - but - he does it far better than you do. He makes you look like you've got 5x [-Th], have 0 Starship Threat Control, and 0% to-hit...because he's got all the aggro in the instance and a waiting line outside the instance of other mobs that want to shoot at him.

Your APD is wasted. Opportunity to switch BOFFs for another Tac with something else.

2) You're rocking your APO. You're used to running in PUGs where folks are off picking grass, chasing butterflies, or simply daydreaming while lost in the clouds. The opposing team, well, it looks like they've all got 3+ copies of Tac Team on their spacebars and they're tapping that spacebar along to their favorite song.

You end up on a team full of AtB FAW DEM boats against a team that was butthurt by VM or Scramble previously, so they're all spamming ET and ST instead.

While your APO is not wasted, there is an opportunity to switch BOFFs along with the rest of the guys for something else.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 1,247
# 12
10-06-2013, 11:19 AM
If you use ApD with the threat doff then when you are in a pug group, you can have some fun by giving it to an escort. This will increase his threat making him the target and will most likely get him killed. If it is a fleet action if he is dead he cannot shoot making you more likely to get first and the loot. Take that [-Th] consoles.
Empire Veteran
Join Date: Jun 2012
Posts: 1,327
# 13
10-06-2013, 09:27 PM
Quote:
Originally Posted by hereticknight085 View Post
Secondly Delta is weaker in PvE than Beta because Delta requires that you be fired upon. And let's face it, Transformers usually don't shoot back (and if one does, I think you have more problems than build there), and gateways don't shoot at you with a fast enough rate of fire to keep the Delta proc active. However, for everyday PvE (IE those idiot NPCs in missions and non ESTFs) it's actually better, since NPCs tend to be trigger happy, and they have a fast enough RoF that the Delta proc will remain. Usually.
Actually... if I dare to use the Thalaron Pulse near Transformers and Generators they suddenly start shooting Torps at me. It is weird but it totally happens.


As for APD... My basic rule here would be this: It is a better AP IF what you find happening is that you are frequently being attacked and need more tank. If that is not true then Beta is the one you want.
Captain
Join Date: Aug 2012
Posts: 3,553
# 14
10-06-2013, 11:14 PM
Quote:
Originally Posted by hasukurobi View Post
Actually... if I dare to use the Thalaron Pulse near Transformers and Generators they suddenly start shooting Torps at me. It is weird but it totally happens.
You probably hit the gateway then. Because transformers and generators are unarmed.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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Captain
Join Date: Jun 2012
Posts: 595
# 15
10-07-2013, 12:56 AM
So in a ker'rat ganking scenario, where I have multiple veteran players pounding mercilessly on my poor aux2batt cruiser, APD might help me survive longer than APO? But at a cost in terms of offensive output, yes?

Might be time for a visit to the Boff trainer...

RCK
Captain
Join Date: Jun 2012
Posts: 3,258
# 16
10-07-2013, 01:44 AM
Quote:
Originally Posted by robdmc View Post
If you use ApD with the threat doff then when you are in a pug group, you can have some fun by giving it to an escort. This will increase his threat making him the target and will most likely get him killed. If it is a fleet action if he is dead he cannot shoot making you more likely to get first and the loot. Take that [-Th] consoles.
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Captain
Join Date: Apr 2013
Posts: 3,310
# 17
10-07-2013, 05:01 AM
Reactive to damage abilities are usually flop in MMOs. I wonder why designers insist on using them.
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Lieutenant
Join Date: Aug 2012
Posts: 52
# 18
10-12-2013, 03:26 PM
Quote:
Originally Posted by hereticknight085 View Post
First off, Delta has a cooldown equal to Beta.
Just to get accurate information out there with a full 9 points in each attack pattern the cooldowns are as follows:

APO = 1 min
APD = 45 seconds
APB = 30 seconds

The wiki, as it is now, appears to be correct for base values.
Captain
Join Date: Aug 2012
Posts: 3,553
# 19
10-13-2013, 04:02 PM
Quote:
Originally Posted by asraschaal View Post
Just to get accurate information out there with a full 9 points in each attack pattern the cooldowns are as follows:

APO = 1 min
APD = 45 seconds
APB = 30 seconds

The wiki, as it is now, appears to be correct for base values.
Weird. I had was cycling APB and APD on my old Odyssey build. And APD had a 30 second cooldown and 15 second duration.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Captain
Join Date: Jul 2012
Posts: 2,000
# 20
10-13-2013, 04:46 PM
APO = 1 min CD, 30s Same ability CD, 15s Global
APD = 45 seconds CD, 30s Same Ability CD, 15s Global
APB = 30 seconds, 15s Same Ability CD, 15s Global

That's as far as I remember unless they changed it without telling anyone. Global means with all attack patterns btw.

As for thissler, putting omega in the Lt.Com slot is not a case of this is where that and only that attack pattern goes. APB2 is much better for that if doing PvE because it has a much higher uptime and you do not need the extra jazz (def etc) that APO has. This generally increases your killing power and everyone elses.

As VD also said it depends on what you use it for. If I were tanking, I'd probably want either APO for def buff or APD for delta taunt, damage resistance and to debuff the things shooting at me. Other members of the team as they're not tanking/being shot at would be better off with APO or APB. With APB being the prefered for PvE and APO the prefered for PvP.

It is also worth pointing out that APB get applied to all targets for 10s but then stays on the targets for 5s. What this means is if you reduce beta to global either by 2 copies, A2B, doffs etc then you can keep close to a 100% uptime on targets.

As VD says it all depends on where you use it, what for and what your role is.
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