Lieutenant
Join Date: Jul 2012
Posts: 75
# 91
11-20-2013, 04:01 PM
Quote:
Originally Posted by no09dysonsphere View Post
I use a similar build, except with 2 Breen cluster torpedoes/2 rapid reloads instead of 1/3 as you have. With 3 purple torpedo doffs I find using 2/2 takes the best advantage of cooldowns, although if you don't have those I don't recommend switching (purple torpedo doffs are easy to get from Omega rep or doing the Khazan Cluster colonial chain, and you're guaranteed one if you get Law).

Otherwise I have the Assimilated console and the kinetic cutting beam, 4 purple mk xii transphasic compressors (incredibly cheap compared to other consoles, got mine for around 2-3 mil each watching the exchange for deals, but you might be better off just waiting for the spire consoles), embassy neutronium and shield emitter consoles (not sure if you can get these) and a tipler cylinder instead of the rule 62 (the effect is amazing if you get a cube on you) would not recommend manheim device on the talvath as you just die a lot.

Even so I still find the Talvath rather low on survivability, I have to say if you're not having a problem with hull and shield healing with that boff setup I'm very impressed.
The survivability is decent, though its definitely not what I prefer. I've taken it into the Elachi Fleet action in PvE and only been blown up once. It's a bit of an art. I have my hull and shield skill points maxed out, so that's a factor. Survivability is one reason I want to switch to Fleet Mogai. I definitely saw an improvement on the destroyer when I changed to a different shield array. I have two purple and one blue torp doff setup. Not my first choice, but the console and boff arrangement was nice so I ran with it.

Unfortunetly, I don't have a Tipler Cylinder, and I don't have the resources to acquire one right now. The Manheim Device is nearly worthless to me, and ya, I usually ended up dying when I did use it.

I haven't even started season 8. I've been concentrating on my other rep systems and my fleet stuff, like the newb that I am I just found the fleet window... I'll get there soon.
Commander
Join Date: Jul 2012
Posts: 305
# 92
11-21-2013, 09:28 AM
Quote:
Originally Posted by generator88 View Post
Hi there greendragon,

In your quantum build, may I ask what are you doing to handle shields? In my own Recon ship, I'm using Transphasics, but I certainly wouldn't mind having the option for quantum torps.

Thanks,
Gen
Hi there I was gonna go with a variant of this: http://sto-forum.perfectworld.com/sh...d.php?t=265786

Not sure if it's workable anymore, but I'd like to experiment. I surely wouldn't mind you sharing you transphasic build either, I'm mostly likely going transphasics if quantums don't work out
Captain
Join Date: Oct 2012
Posts: 567
# 93
11-21-2013, 09:55 AM
Hey there,

Here's what I'm currently steering toward with my Recon Transphasic, based on the advice in this thread:

http://skillplanner.stoacademy.com/?...ansphasic_5035

Some things I've been going back & forth on:

I've been underwhelmed by the mine launcher, and I'm thinking I'll replace that with another torpedo tube, a transphasic in all likelihood (unless I decide on something like an argh'penguin).

My Engineering layout has alternated between the listed, and a variant of (Epts1, A2S1). So far the dual EptX version is ahead by a nose in my estimation.

I was very conflicted in passing up the Adapted MACO set for Elite Fleet components, but the advantage of the set bonus +Torpedo damage seems offset by the fact that I don't like the individual AMACO pieces very much. Obviously, YMMV.

More later as opportunity permits.

Gen

EDIT: the more I contemplate this, the more I think I could make a go at using Adapted MACO. If one is only going to use two pieces, in this context, I'm thinking use the Engine & Deflector, and use Elite Fleet Shields. Any thoughts from anyone on this?

Last edited by generator88; 11-21-2013 at 02:03 PM. Reason: Opening to the idea of AMACO
Lt. Commander
Join Date: Aug 2013
Posts: 207
# 94
11-21-2013, 12:26 PM
Not sure if any of this stuff I've got to say is at all relevant, but I've always loved kinetic weapons and have become a bit of an expert with mines, my main is running a Fleet Patrol Escort setup with a mine launcher aft, and it is *glorious*. Most of my PvP kills consist of a bunch of quantumines catching up with my target as they turn to come around at me for another strafing run.

Mines, if you're gonna use them, either go big or go home. A regular mine drop, only drops 4 standard mines, or 1 tricobalt device. Dispersal Pattern Beta III, drops *16* (or 4, for the big ones).

Another reason to have an energy weapon is "Attack Pattern Beta". Hit APB and FAW with a pair of arrays (or a turret, if you like that better) and you debuff everything within range - that reduces their damage resistance by *20%*, and that's only with APB *I*, a Lt Tac skill. APB III kicks it up to 33%.

One of my alts, an engineer in escort-based torp boats (don't think about that, I certainly didn't) will be turning a Fleet Escort Retrofit into a torp boat at level 50.

Fore:
Dual bank
Torp
Torp
Array

Aft:
Array
Torp

Not so sure on the third aft slot, debating a mine launcher, a second torp or another array, overall the ship is supposed to be a mix of a frigate and a torp boat, meant for harassing and distracting things and stuffing a bunch of torps down in through a downed shield facing.
Commander
Join Date: Jul 2012
Posts: 305
# 95
11-21-2013, 08:57 PM
Quote:
Originally Posted by generator88 View Post
Hey there,

Here's what I'm currently steering toward with my Recon Transphasic, based on the advice in this thread:

http://skillplanner.stoacademy.com/?...ansphasic_5035

Some things I've been going back & forth on:

I've been underwhelmed by the mine launcher, and I'm thinking I'll replace that with another torpedo tube, a transphasic in all likelihood (unless I decide on something like an argh'penguin).

My Engineering layout has alternated between the listed, and a variant of (Epts1, A2S1). So far the dual EptX version is ahead by a nose in my estimation.

I was very conflicted in passing up the Adapted MACO set for Elite Fleet components, but the advantage of the set bonus +Torpedo damage seems offset by the fact that I don't like the individual AMACO pieces very much. Obviously, YMMV.

More later as opportunity permits.

Gen

EDIT: the more I contemplate this, the more I think I could make a go at using Adapted MACO. If one is only going to use two pieces, in this context, I'm thinking use the Engine & Deflector, and use Elite Fleet Shields. Any thoughts from anyone on this?
Seeing as you have an AMP warp core, the Maco shield is an option to help you achieve better levels.
Career Officer
Join Date: Jul 2012
Posts: 4,969
# 96
11-21-2013, 10:11 PM
Quote:
Originally Posted by madviola View Post
Finally got on stoacademy. Here are a few builds I've been working on:

The temporal destroyer that I'm currently flying, and I must say that it has been very effective.
http://www.stoacademy.com/tools/skil...destroyer_5311

This next one is a real possibility, if my fleet can ever get a tier 5 shipyard.
http://www.stoacademy.com/tools/skil...ansphasic_5311

So because my fleet only has a tier 3 shipyard, I may go with this one for a while:
http://www.stoacademy.com/tools/skil...ansphasic_5311

Or eventually this:
http://www.stoacademy.com/tools/skil...aiendgoal_5311

Let me know what you think!

Note: the modifiers on some of these are not present because I couldn't remember them.
See, I don't get that: you're flying with 4 or 5 torps. Whenever I try that, the entire system locks up, and hardly any torp fires. So, what are you doing right that I'm doing wrong?
Career Officer
Join Date: Jun 2012
Posts: 120
# 97
11-22-2013, 05:57 AM
Has anyone experimented with an all photon build with the new Voth weapons set that boosts photon torpedo damage (and eventually crit/severity)?

I'm thinking of moving my sci from transphasics to photons just to try it out.
Career Officer
Join Date: Jul 2012
Posts: 4,969
# 98
11-22-2013, 09:10 AM
Quote:
Originally Posted by clintsat View Post
Has anyone experimented with an all photon build with the new Voth weapons set that boosts photon torpedo damage (and eventually crit/severity)?

I'm thinking of moving my sci from transphasics to photons just to try it out.
I just did, today. Voth Photon Torp + Proton Console *do* give the extra DPS; and, best of all, the overall 3% overall extra CrtH.
Lieutenant
Join Date: Jul 2012
Posts: 75
# 99
11-22-2013, 10:49 AM
Quote:
Originally Posted by meimeitoo View Post
See, I don't get that: you're flying with 4 or 5 torps. Whenever I try that, the entire system locks up, and hardly any torp fires. So, what are you doing right that I'm doing wrong?
I have no idea. It does slow down some when I get a lot of projectiles in motion (like when I launch a clutster torp, TS3, and then hit DPB3 and drop a bunch of mines) . Maybe it has something to do with the graphics bug that is going on right now. Something to check would be if your computer had a shared video card, they can slow the game down dramatically depending of the system. Just a thought.
Ensign
Join Date: May 2013
Posts: 15
# 100
11-26-2013, 12:43 PM
Ok I have the Rom T'varo, that has a different set up.
Might anyone be using this ship as a Torp build?
If so might you share your thoughts.
I have little access to EC and such to get the elite things, but I do have the torps and officers of course.
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