Survivor of Romulus
Join Date: Jun 2013
Posts: 16
Dear Cryptic;

I am writing this as a formal complaint about an STF called "Hive Onslaught (Elite)", Me and many other players believe that the overall STF needs a complete overhaul in how it spans out though out the mission.

The first part of the mission is fine, it's just the part where we have to fight the lance weapons is when things go from fun to absolute brokenness in an instant.

This part does not work at all for these reasons:

-the lance weapons fire these slow moving plasma blots which can do 100000 damage insta-killing anything it hits.

-The cannons fire regardless of whenever you manage to get within 5km of the guns in time before they fully charge.

And if we somehow manage to get pass that part, the Hive Queen does way too much damage for her own good.


If this STF is to work there are going to have to be some changes;

-Get rid of the slow plasma bolt of death altogether OR re-do it so that it doesn't do 100000 damage but instead make it 8000 damage with and ability to put all powers on cooldown for 15seconds.

-fix the Lance weapons so that they have a reasonably small firing arc and ether cancels it's charge up if there are no players in their arc or to pick a different target if the is one.

-Lower the Hive Queen's damage output and crit' chance enough so that she can be a challenge but not able to take out everyone with ease.

I hope you'll read this and fix the STF as soon as possible.

With hopeful confidence, MarcThe000001

P.S: I wrote this complain in the forums so that people who have had the same problem can also address this too.
Captain
Join Date: Nov 2012
Posts: 1,662
# 2
10-12-2013, 05:24 PM
They don't care. They are busy making the lasers on T'rex bigger. Only 1000 Zen for the upgrade!
Rihannsu
Join Date: Jun 2012
Posts: 4,004
# 3
10-12-2013, 05:27 PM
i sense so much anger from the one above
the age of launcher... is over...!! the time of the ARC has come!!!!!!!!!
One ARC to rule them all, One ARC to find them,
One ARC to bring them all and in the darkness bind them!
actual joining date = no one cares!!!!
Captain
Join Date: Nov 2012
Posts: 1,662
# 4
10-12-2013, 05:32 PM
Quote:
Originally Posted by daan2006 View Post
i sense so much anger from the one above
http://www.youtube.com/watch?v=zLjhLaD9Zjw

Oops ... wrong genre. That one was meant for Bioware and TOR.
Lieutenant
Join Date: Sep 2013
Posts: 33
# 5
10-12-2013, 05:48 PM
The only issue with HOE is that the lances can kill you from long range (17k or 19k away), which is annoyingly broken. Apart from that, HOE's really quite fun.
Captain
Join Date: Oct 2012
Posts: 974
# 6
10-12-2013, 06:07 PM
Quote:
Originally Posted by zi76 View Post
The only issue with HOE is that the lances can kill you from long range (17k or 19k away), which is annoyingly broken. Apart from that, HOE's really quite fun.
They put that in on purpose because people could use carriers and stay between 10km and 15 km to not die and let the pets do all the killing just to get the optional.

The beams should not be going farther than 15km. If they are, take a screen shot or a video and post it.

The game has a sort of bug when it comes to timing. As an example, in Crystalline Catastrophe, if you were within 10km when the blast started you will still die (or take serious damage) even if you fly 20km away before the blast actually hits you. So for HSE, if you're in range of the unimatrix's beam when it starts to fire, you'll get hit even if you move next to the queen or greater than 15km away before it finishes firing.
Lieutenant
Join Date: Sep 2013
Posts: 33
# 7
10-12-2013, 06:17 PM
Quote:
Originally Posted by rmy1081 View Post
They put that in on purpose because people could use carriers and stay between 10km and 15 km to not die and let the pets do all the killing just to get the optional.

The beams should not be going farther than 15km. If they are, take a screen shot or a video and post it.

The game has a sort of bug when it comes to timing. As an example, in Crystalline Catastrophe, if you were within 10km when the blast started you will still die (or take serious damage) even if you fly 20km away before the blast actually hits you. So for HSE, if you're in range of the unimatrix's beam when it starts to fire, you'll get hit even if you move next to the queen or greater than 15km away before it finishes firing.
No, no, I know perfectly well about the timing bug, but I don't consider that a bug. If it starts charging before you're out of range, you deserve to die. I'm talking about hanging out that distance away while waiting for some team members to respawn (such as when wanting to ensure getting the optional against the unimatrixes, so you wait for some team members to respawn). I don't have a screenshot of it, but two nights ago, I was waiting for some team members to respawn and I was 17km away from the unimatrix. It charged and lanced me from that distance.

I'm fine with the lances preventing you from pet spamming them, but I'm not fine with getting lanced out of range (I wasn't in range before they charged). I don't use a carrier, so I don't do the pet spam thing in the first place.

Next time it happens, I'll remember to take a screenshot.
Captain
Join Date: Oct 2012
Posts: 974
# 8
10-12-2013, 06:19 PM
Quote:
Originally Posted by zi76 View Post
No, no, I know perfectly well about the timing bug, but I don't consider that a bug. If it starts charging before you're out of range, you deserve to die. I'm talking about hanging out that distance away while waiting for some team members to respawn (such as when wanting to ensure getting the optional against the unimatrixes, so you wait for some team members to respawn). I don't have a screenshot of it, but two nights ago, I was waiting for some team members to respawn and I was 17km away from the unimatrix. It charged and lanced me from that distance.

I'm fine with the lances preventing you from pet spamming them, but I'm not fine with getting lanced out of range (I wasn't in range before they charged). I don't use a carrier, so I don't do the pet spam thing in the first place.

Next time it happens, I'll remember to take a screenshot.
yeah please do
Empire Veteran
Join Date: Jun 2012
Posts: 163
# 9
10-12-2013, 06:48 PM
its an stf that can be finished under 4 minutes, the lance firing ships can be killed before they become too much of a problem
Lieutenant
Join Date: Sep 2013
Posts: 33
# 10
10-12-2013, 07:09 PM
Quote:
Originally Posted by ankokuneko View Post
its an stf that can be finished under 4 minutes, the lance firing ships can be killed before they become too much of a problem
While that's true, not every team can produce that much dps.

I have to admit that it is a bit hypocritical that I argued against the Crystalline Event being broken with the mirror ship spawns because my premades shrugged off the mirror ships, but I argue that HOE is broken because my groups sometimes encounter issues with bugged lances.
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