Lt. Commander
Join Date: Aug 2012
Posts: 159
Will the the adapted maco tactical readiness effect the Avengers torpedo console?
Join Date: Nov 2012
Posts: 5,157
# 2
10-13-2013, 07:24 AM
Possibly, it is a projectile, what you can do is get a generic torpedo console and see if that increases the damage, if so...adapted maco should boost it as well
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Join Date: Aug 2013
Posts: 6,194
# 3
10-14-2013, 01:49 AM
It'll work on the quantum and chroniton projectiles but not the tachyon one.
Originally Posted by Dr. Stephen Franklin
Just one second. If you saw a child from one of these "inferior" species bleeding to death and all you had to do was move a finger to save its life, you wouldn't do it?
Join Date: Jun 2012
Posts: 1,052
# 4
10-14-2013, 06:22 AM
Adapted MACO pushed mine from 10,700 to 11,900.

In test conditions Vs an unshielded target debuffed with FOMM and buffed with APA & Tactical fleet:-

[Combat (Self)] Your Quantum Armament Projectile deals 20807 (21828) Kinetic Damage to Ray.

[Combat (Self)] Your Quantum Armament Projectile deals 20041 (21024) Kinetic Damage to Ray.

Micro-quantums were dealing 1000 each.

No projectile damage boosting consoles were used.
Previously Alendiak
Daizen - Lvl 52 Engineer - Eclipse
Selia - Lvl 60 Tactical - Eclipse

Last edited by orondis; 10-14-2013 at 06:27 AM.
Lt. Commander
Join Date: Aug 2012
Posts: 159
# 5
10-14-2013, 11:45 AM
Nice. Thanks for the info.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 07:40 AM.