Career Officer
Join Date: Jun 2012
Posts: 1,737
# 11
10-10-2013, 11:48 AM
Even with minimal rep you will still outdamage your BoP with your Rom T'Varo/Dhelan/Hafeh.


Click here and here if you are interested in learning more about PvP.
Captain
Join Date: Jun 2012
Posts: 3,159
# 12
10-10-2013, 02:28 PM
You are using almost the same build I use on my Fleet Hohsus except I only have Lt Eng. I use less eng and sci consoles though so I can use assimilated module, zero point and tachyo though. Also with all that grav generator consoles people won't escape your tractors as much so maybe you can ditch the accx3 on your torp and dbb and go all CrtH and CrtD, also you can switch HY to spread and not need acc for that even when target isnt tractored.
DEM2 might not be worth giving up a 4th tac console of the Hohsus I think, maybe give the Hohsus a try.
Tala -KDF Tac- House of Beautiful Orions
Captain
Join Date: Jun 2012
Posts: 1,001
# 13
10-10-2013, 03:00 PM
I still run the build I did months ago, but it has gone from pretty reliable to all or nothing, really. Either it's a kill/near kill or it's a complete failure, hardly budging shields.

On a regular Brel retro:
TB->BO3/1 DHC/quantum THY3/Cluster torp/KCB

Plus regular tac buffs. Took me some time to get the timing right, I will concede, and took me some time to refresh the timing today, when I dusted off this character. Very satisfying when it succeeds. My Dhelan is more effective, though.
Captain
Join Date: Jun 2012
Posts: 1,475
# 14
10-10-2013, 03:25 PM
You could try a BA and Torp in the rear, so as you fly past them you hopefully could get another spike in and all the shields have moved to the other side via TT. Or a combo of BA/Torp and mines.

I'm just not sure if Turrets are worth it on Raiders anymore.

Also you could try Omega set for the 3 part bonus for movement & defense debuff (not sure if it's actually working there was debate in the past).

1 option:

APO3, CRF2, BO2, TT

EPTW3, Aux2batt1, EPTA1

HE1, TB1 (or drop and work w/a Sci)

BO1, HY2

2x bleedthrough doffs 3x tech doffs. Always use EPtA after Aux2batt never before.

Another Option:

Apo3, Bo3, TH2, TT

EPtW2, Aux2batt, EPtA1

ET, RSP

HE2, TB

Another Option (Try out new sci boff changes in brel, more snipe then spike):

GW3, VM1, TR1, HE

APO1 or APB, BO2, TT

EPtA, Aux2batt

ph1/st1/tb, ss1

2-3 tech 1 gravity 1-2 weapon bleed damage doffs

You could have some fun trying to find a way to use the sci abilities w/max aux and BO w/max weapon power.
[Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
Random Quote from Kerrat
"Sumlobus@****: your mums eat Iced Targ Poo"
C&H Fed banter
Career Officer
Join Date: Jun 2012
Posts: 1,397
# 15 Hai guyz!
10-10-2013, 03:34 PM
Quote:
Originally Posted by thishorizon View Post
so i picked up a fleet norgh.....

ive backed off my rommy toons because i hate grind and wanted to hunt all the fedbears who will stroll into the queues with their new shiny fed battlecruisers today.

but i just cant seem to do what i used to 2 years back.... man i was feared in this ship...and now i have a second ltcm power to play around with....but....im just not there....maybe its power creep, maybe its the 3 tac consoles....i dont know....can i get you guys feedback on my layout? because im still timing the run very well...


Dis dbb accx3, 2x dhc crtHx3, quantum accx3
2 turrets

borg def, eng, fleet core E>W, KHG shields

3x neutroniums + turn
3x gravitons + something to due with plas proc?
3x dis coil

2 rommie tac boffs, 1 sci rommy boff...1 idunno eng boff
doffs are marion, evasive cdx2...***doffs that impact things im trying here***

tt1, crf1, bo3, omega3
eptw1, rsp1, dem2
he1, tractor2, **enter things im trying here***
tt1, hy2


its a typical decloak run...i was thinking maybe even run a tachyon beam3 with that doff that cuts turnrate to maybe help land torps....because the overload land okay as you guys know with a tractor and accx3 dbb....

still, something is off...

any ideas on how to swap up that boff layout to get me like....idunno, about 25% more spikey-ness?

thanks all

have fun kill bad guys

-thrusters on full-

-acceptance-
Take the cannons and turrets off your ship.

Thank me later.

https://www.youtube.com/watch?v=zMArobiYv0Y

I haven't updated this for the warp cores yet. Still valid. Yes, you see cannons on the ship. No I don't fire them much. First shot is always the torpedoes, then the DBB at the right time. Or I HOPE its the right time. There are no turrets. There's a bit of Tourettes.

Acc is good if you're going after Rommie Boffers, otherwise your tractor is enough. Actually even with a tractor and ACCx3, Rommie Boffers are tough nuts to crack.

Essentially, gear for one shot and GTFO.

Or die a bunch. It ain't an escort!

Cheers, happy flying, and all that rubbish!
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 16
10-10-2013, 03:54 PM
one of my kdf is in a norgh, its not a 1 shot build, or a solo nuke build, more of a kick a target wile hes down, and kill him even if he is doing enough to survive the focus fire hes getting.

HE1, TSS2, VM1, TBR3
TT1, CRF1, BO3
ET1, AtB1, EPtS3
EPtE1, AtB1


any bloodied target, who is already RSPed up and trying to heal is what i go after. the BO penetration doffs and BO with punishing no push TBR3 backed up by 3 particle consoles does a number to hull, not enough to kill a healthy person, but RSP wont save you if your half dead here. every time i launch a full attack, its guarantied heavy damage at least, but almost never vape on its own. VM can help a lot to prevent a person from reacting to incoming damage for those important first 5 seconds, combined with escortish damage its a great skill. even though i dont push much, a bop with EPtE goes as fast as most escorts with APO, so quite often im also pushing someone out of heal range too. its a team ship, not a lone marmot lol


EPtS3+ bop= escort like durability too
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 627
# 17
10-10-2013, 04:51 PM
Quote:
Originally Posted by dahminus View Post
http://skillplanner.stoacademy.com/?...alphaatrikee_0
Marion, 3 bleedthrough BO doffs and 1 of your choice

Pretty much alpha to kill otherwise your in trouble. Time your bo right before the torps hit for a huge chunk of damage
Great, so say bye bye to diversity and variations in tac escort builds.. you want to do the damage you used to when the game was young? Go cruiser, like I said in my above thread, or do the marion, 3 BO doffs, etc.. where I have to actually equip beams on my escort. Like I said.. they have pretty much killed pure tac unless one builds exactly as you suggested.
my new saying is "cryptic made me do it" in lieu of the the "devil"
Member since January 2010. I AM NOT A PWE FAN!!!!
Captain
Join Date: Jun 2012
Posts: 1,268
# 18
10-10-2013, 04:57 PM
It has indeed gotten harder to effectively use a BoP in PvP. Not only are BoPs outperformed by Romulans in most of their traditional roles, but the overall level of resistances and defense ratings has been rising continually. It's now very difficult to deliver a killing stroke in the space of 15-20 seconds using a BoP, which is what most BoPs have been relying on for a long time.

Add to that the fact that BoPs are still really damned squishy compared to most everything the Romulans get and compared to escorts. . .yeah, it's ain't easy using a BoP in PvP nowadays. I run a BO2 + HY3 build with Tractor Beam and Viral Matrix thrown in (VM in the hopes it disables target engines) and try to time my attacks well enough to where the torps hit hull. Even then, it's not 100% certain I'll kill the target. A lot of times it just maims the target, getting it down to 5-25% hull.
tIqIpqu' 'ej nom tIqIp
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 19
10-10-2013, 05:28 PM
Quote:
Originally Posted by timezarg View Post
It has indeed gotten harder to effectively use a BoP in PvP. Not only are BoPs outperformed by Romulans in most of their traditional roles, but the overall level of resistances and defense ratings has been rising continually. It's now very difficult to deliver a killing stroke in the space of 15-20 seconds using a BoP, which is what most BoPs have been relying on for a long time.

Add to that the fact that BoPs are still really damned squishy compared to most everything the Romulans get and compared to escorts. . .yeah, it's ain't easy using a BoP in PvP nowadays. I run a BO2 + HY3 build with Tractor Beam and Viral Matrix thrown in (VM in the hopes it disables target engines) and try to time my attacks well enough to where the torps hit hull. Even then, it's not 100% certain I'll kill the target. A lot of times it just maims the target, getting it down to 5-25% hull.
Sadly the BoPs, like most things KDF, have not been kept up tto date with the power creep.
I'm sure the blaim.will fall on us KDF fans in some form or fashion. Its not like we have been asking for a revamp or any new ships, etc.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Commander
Join Date: Sep 2012
Posts: 486
# 20
10-10-2013, 05:42 PM
Quote:
Originally Posted by bitemepwe View Post
Sadly the BoPs, like most things KDF, have not been kept up tto date with the power creep.
I'm sure the blaim.will fall on us KDF fans in some form or fashion. Its not like we have been asking for a revamp or any new ships, etc.




3 October 2013:

Systems:

Subterfuge

The Stealth bonus granted no longer stacks.
Only the highest bonus will apply.
The Defense bonus still stacks.




25 July 2013

Systems:

Subterfuge:

Mind Drain can no longer be used from cloak without breaking cloak.




4 April 2013

Updated Bridge Officers with Subterfuge:

Resolved an issue where having multiple Bridge Officers with Subterfuge, Basic Subterfuge, or Superior Subterfuge was stacking improperly.
Using a Bridge Officer with Subterfuge on a ship using Enhanced Battle Cloak will no longer result in the ship no longer decloaking while it fires.
Resolved an issue in the description of the Bridge Officer Subterfuge traits that was causing them to display an inaccurate tooltip in stores.

14 March 2013


The Subterfuge Trait no longer provides a percentage-based increase, but instead provides a large increase to the "Starship Stealth" skill of their captain.
+100 / +150 / +200 for ranks 1, 2, and 3, respectively.
All ranks of the Subterfuge Trait have gained a Defense bonus.
+1.25% / +2.5% / +3.75% for ranks 1, 2, and 3, respectively.
The Stealth Bonus and Ambush Bonus from having multiple Bridge Officers with Subterfuge does not stack, but the Defense bonus will.

Updated the description for the Subterfuge trait.




14 Februari 2013


Updated Romulan Traits:

Renamed the Covert Operative traits to Romulan Operative to avoid it being confused with the "Covert" trait.
The Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits now can stack with themselves if the player has multiple Bridge Officers with the same trait.
For example, having two officers with Romulan Operative will now provide the combined bonuses from both officers.
Decreased the critical hit chance provided by the Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits to 1%, 1.5%, and 2%, respectively.
The Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits now also provide a slight increase to critical severity.
The increases are 2.5%, 3.75%, and 5% Critical Severity, respectively.


24 Januari 2013

Fixed a bug where Bridge Officers with the Covert Operative trait were decreasing the cooldown of abilities other than Cloak.


17 Januari 2013

Race-specific Bridge Officer traits should now work as intended.

This includes the following:
Subterfuge
Covert Operative
Leadership






This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~BranFlakes

Last edited by pwebranflakes; 10-11-2013 at 11:33 AM.
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