Captain
Join Date: Oct 2012
Posts: 1,144
# 31
10-11-2013, 02:27 PM
Quote:
Originally Posted by thishorizon View Post
thanks for all the replies guys.

i think im building her too much towards a stay in the fighter. going more sci goody heavy. non shared cd things i can pop off at once. higher power tractor beam, possibly a viral in the mix. another week of building it is.

thanks again

have fun kill bad guys
That's pretty much what I've done. I'll probably get a fleet guramba when that comes out for my tac BoP pilot. The guramba is way better now with the fleet turn consoles. Until then, I'll stick with Science, CC, and Total Annoyance.
Captain
Join Date: Jan 2013
Posts: 4,014
# 32
10-11-2013, 03:05 PM
Quote:
Originally Posted by rmy1081 View Post
That's pretty much what I've done. I'll probably get a fleet guramba when that comes out for my tac BoP pilot. The guramba is way better now with the fleet turn consoles. Until then, I'll stick with Science, CC, and Total Annoyance.
You can get a fleet scourge now and save the consoles, turn-rate of 17 by default
Captain
Join Date: Oct 2012
Posts: 1,144
# 33
10-11-2013, 03:37 PM
Quote:
Originally Posted by ursusmorologus View Post
You can get a fleet scourge now and save the consoles, turn-rate of 17 by default
yes, but the scourge has no death-star-beam-of-1-shot-killness.
Captain
Join Date: Jun 2012
Posts: 1,268
# 34
10-11-2013, 05:51 PM
Quote:
Originally Posted by ursusmorologus View Post
You can get a fleet scourge now and save the consoles, turn-rate of 17 by default
The Fleet Scourge is actually a decent escort, really. I don't think it quite matches up with the Fleet Patrol Escort (the closest Federation equivalent) but it's a good ship. I've got one for when I feel like flying something more escort-like.
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