As someone who's programmed some really annoying stuff in the past, I'll tell you that explaining WHAT is fixed can be a one-liner. The amount of stuff that needs to be done to achieve it....yeah that's a nightmare. So please don't think that the length of the notes can really express how complicated some of this stuff actually is from a coder's perspective.
Might be Season 8 pre-patches. Or maybe some of the stuff mentioned requires implementation in more than 1 system... what do we know. According to Red-Shirt notes they might also fix the sounds that have been playing on various maps over the last days. Just download it
Remember the distinction between "patched" and "downloaded." For example, here's a copy/paste of my progress text right now:
Patched 28.8 MB/510 MB
Received: 3718KB - 1%
I've seen patches say they're thousands of megabytes but only download 5 or 6. The patched line is the cumulative size of the files being altered, actual changes to the files can range from trivial or total and there is no progress counter for the downloaded line.
Last thing I managed to read before it completed the patch was just over 50 MB
I've been farting around with the launcher (on demand patching has been disabled too) and when I click on Live (Holodeck) nothing downloads but when I click on Public Test (Tribble) it went from 918MB to 757MB.
At present: Patched: 13.2MB / 757MB
Received 12.5MB - 1%
My connection is pretty terrible (I know that's not a Cryptic problem) so large updates drive me crazy, lol.
500mb may be "typical" in your world, but keep in mind that equals over 10 filing cabinets with 2 foot deep drawers in paper. Sorry that's unacceptable for what's been changed from week to week.
I would be fine with that but last week I missed a fleet meeting that I was hosting because that amount of data took well over 4 hours to download, when it should have taken less than 10 minutes. That's probably 60x slower than usual, and no it's not on my end.