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Empire Veteran
Join Date: Aug 2013
Posts: 505
# 11
10-11-2013, 02:00 PM
Quote:
Originally Posted by dahminus View Post
EptE to give you a speed boost as you are a lumbering hulk

Aux2bat when combined with 3 technician doffs, reduce all boff cool downs by 30% of how much duration is left.

Nukara increases the accuracy of all beams by 10% plus other tasty bonuses

Plasmonic leech drains 16energy from you enemies and puts it into your power levels. The effect increases with flow caps...i am getting +30 on my ship

Assimilated module gives crit, weapon power and crit severity and with the kinetic cutting beam...a chance to +10 weapon power and increase weapon power energy drain resistance

Zero point gives +1.8 to all subsystems and crit severity I believe

I fly the full borg set on my escort, the proc heals are awesome and a 125 shield power regen shield just fills so damn quickly
Ah ok, so I don't really need the neutronium alloy's, by the time each of my 14k facing shield powers are gone, it just prolongs the end, so I'll look at those consoles, I'm currently saving for a plasmonic leech, nothing like draining your enemy's power and getting it
I'll defininently get a regenetive shield from one of the maco or adapted mk XII set ups, test it out vs the covariant
Captain
Join Date: Nov 2012
Posts: 5,157
# 12
10-11-2013, 02:43 PM
The maco shield is resilient, less bleed through to shields

Word to the wise the maco shield proc does not stack with the plasmonic leech. The leech provides a more powerful buff while shooting. While the maco provides a decent buff but you need to be shot at to proc
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Empire Veteran
Join Date: Aug 2013
Posts: 505
# 13
10-11-2013, 03:01 PM
Quote:
Originally Posted by dahminus View Post
The maco shield is resilient, less bleed through to shields

Word to the wise the maco shield proc does not stack with the plasmonic leech. The leech provides a more powerful buff while shooting. While the maco provides a decent buff but you need to be shot at to proc
Ok, so which is best then, my Mk XII Fleet Covariant Shield Capx3 Res B or one from the Mk XII Omega Rep projects
Lt. Commander
Join Date: Aug 2013
Posts: 100
# 14
10-12-2013, 12:22 PM
Quote:
Originally Posted by redz4tw View Post
Ok, so which is best then, my Mk XII Fleet Covariant Shield Capx3 Res B or one from the Mk XII Omega Rep projects
Almost any Resiliant shield is good.

The Elite Fleet Resiliant [Cap]x2 [ResB] [Adapt] outclasses the MACO or Omega shield - ideally with a second ResA to swap when facing Federation/Tholian opponents.

The ResB is 15% resistance to Plasma/Disruptor/Antiproton - and the Adaptive stacks up to 20% more for plasma or any other damage type, for a 35% total resistance vs Plasma. MACO is only 30% plasma, 10% other. Add any Emergency Power to Shields skill and its tough as nails - and Resiliant adds the bonus perk of less bleedthrough making it easier to keep the hull healed.


Unless you really want to have a top max shield point number, there is no real reason for Covaraint. Nor any point in Regenerative or the regular Shield. The Resiliant is by far the single best option for the ship's surviveability by minimizing bleedthrough and not having to heal your hull every second.
Empire Veteran
Join Date: Aug 2013
Posts: 505
# 15
10-13-2013, 08:11 AM
Quote:
Originally Posted by unboundinferno View Post
Almost any Resiliant shield is good.

The Elite Fleet Resiliant [Cap]x2 [ResB] [Adapt] outclasses the MACO or Omega shield - ideally with a second ResA to swap when facing Federation/Tholian opponents.

The ResB is 15% resistance to Plasma/Disruptor/Antiproton - and the Adaptive stacks up to 20% more for plasma or any other damage type, for a 35% total resistance vs Plasma. MACO is only 30% plasma, 10% other. Add any Emergency Power to Shields skill and its tough as nails - and Resiliant adds the bonus perk of less bleedthrough making it easier to keep the hull healed.


Unless you really want to have a top max shield point number, there is no real reason for Covaraint. Nor any point in Regenerative or the regular Shield. The Resiliant is by far the single best option for the ship's surviveability by minimizing bleedthrough and not having to heal your hull every second.
Ok, I didn't see the fleet res shield with 2x cap or i probably would have got it lol.
Lt. Commander
Join Date: Nov 2012
Posts: 128
# 16
10-13-2013, 09:38 AM
Im a big fan of the Odyssey myself. Heres my built. It is my flagship at the moment. I used most cruisers in the game including the fleet AC and the Fleet Excelsior (wich i still like alot)
but none of them seems to punch out so much damage like this one. For Pve content it works pretty well and i had pvp 1vs1s with it and won (however with some modifications on the consoles mind you , mostly the odyssey set had to go in favor of some hull plating, field generatos and plasmonic leech)

http://skillplanner.stoacademy.com/?...cienecruiser_0

It is supposed to be a funboat mostly and i wanted it to be close to canon meaning phaser beams and quantum torps.

When it comes to advise for your ship.
1st , if your going to fly mostly stfs or want to get involved with pvp at some point (and you insist on using the oddy for that) get the science version of the ship.
reason behind it is that the one tactical console , even mk xii very rare doesnt make to much of an impact and the ship comes with sensor analysis wich degrades the targets resistance over time. the longer you you keep your target within 10km you end up at roughly 33 percent resistance debuff.
I never made the math behind it myself but from what i was able to gather on the forums, this easily surpasses 3 tactical consoles after 10 secons.
Just go for the big targets. the small frigates and stuff are easy pickings anyway even with less tac consoles.

Another bonus is that way you free up a console slot.
For that id reommend plasmonic leech (unless your using the maco resilient shield), or one of the following consoles: assimilated module, zero point energy conduit, tachyokinetic converter, bio neural infuser, nukara particle converter.
All of those are nice and either increasy youcrit chane or its severity plus some bonuses to energy levels and so on.

When it comes to weapons id go with beams and torps if you have the wide angle quantum. if not go full beams plus kutting beam.
That thing surely is most easy to use as a broadfsider.
Ive seen some single cannon builds and some dual beam bank builts but in all honest, while they do work its cutting down either your damage ar firing arcs to much to be worthwhile imho.
Im a tac captain so my options of keeping drain low are somewhat limited so i went 6 beams 2 torps. I tried seven but it parsed about the same and i like my torpedoes alot. but thats personal taste i think.

Setwise id go borg deflector, borg engine, Adapted mao or fleet resilient/covariants.
The hull regen from the borg set helps the ships survivability alot su you can dith one hull repair boff ability and go aux2bat if you want to do so.
But there are ships that lends themselfs better to that than the oddy. I use it because the ombination of BFAW3,TS2,APB1+sensor analysis + near global cooldown is just awesomesauce.

Other than that make sure you have loads of skill points in engine performance, manouvers , manouvering thrusters and of cause all abilities that up your dps output. If your going for 7 or 8 beams you might ditch on allocating points on torpedoes.
I put quite some points into it and it worked great for me, especially when very few seem to have kinetic resistance packed.

Hope that helps a bit.

Cheers,
Cruisers ftw!
Empire Veteran
Join Date: Aug 2013
Posts: 505
# 17
10-14-2013, 06:26 AM
Quote:
Originally Posted by erhardgrund View Post
Im a big fan of the Odyssey myself. Heres my built. It is my flagship at the moment. I used most cruisers in the game including the fleet AC and the Fleet Excelsior (wich i still like alot)
but none of them seems to punch out so much damage like this one. For Pve content it works pretty well and i had pvp 1vs1s with it and won (however with some modifications on the consoles mind you , mostly the odyssey set had to go in favor of some hull plating, field generatos and plasmonic leech)

http://skillplanner.stoacademy.com/?...cienecruiser_0

It is supposed to be a funboat mostly and i wanted it to be close to canon meaning phaser beams and quantum torps.

When it comes to advise for your ship.
1st , if your going to fly mostly stfs or want to get involved with pvp at some point (and you insist on using the oddy for that) get the science version of the ship.
reason behind it is that the one tactical console , even mk xii very rare doesnt make to much of an impact and the ship comes with sensor analysis wich degrades the targets resistance over time. the longer you you keep your target within 10km you end up at roughly 33 percent resistance debuff.
I never made the math behind it myself but from what i was able to gather on the forums, this easily surpasses 3 tactical consoles after 10 secons.
Just go for the big targets. the small frigates and stuff are easy pickings anyway even with less tac consoles.

Another bonus is that way you free up a console slot.
For that id reommend plasmonic leech (unless your using the maco resilient shield), or one of the following consoles: assimilated module, zero point energy conduit, tachyokinetic converter, bio neural infuser, nukara particle converter.
All of those are nice and either increasy youcrit chane or its severity plus some bonuses to energy levels and so on.

When it comes to weapons id go with beams and torps if you have the wide angle quantum. if not go full beams plus kutting beam.
That thing surely is most easy to use as a broadfsider.
Ive seen some single cannon builds and some dual beam bank builts but in all honest, while they do work its cutting down either your damage ar firing arcs to much to be worthwhile imho.
Im a tac captain so my options of keeping drain low are somewhat limited so i went 6 beams 2 torps. I tried seven but it parsed about the same and i like my torpedoes alot. but thats personal taste i think.

Setwise id go borg deflector, borg engine, Adapted mao or fleet resilient/covariants.
The hull regen from the borg set helps the ships survivability alot su you can dith one hull repair boff ability and go aux2bat if you want to do so.
But there are ships that lends themselfs better to that than the oddy. I use it because the ombination of BFAW3,TS2,APB1+sensor analysis + near global cooldown is just awesomesauce.

Other than that make sure you have loads of skill points in engine performance, manouvers , manouvering thrusters and of cause all abilities that up your dps output. If your going for 7 or 8 beams you might ditch on allocating points on torpedoes.
I put quite some points into it and it worked great for me, especially when very few seem to have kinetic resistance packed.

Hope that helps a bit.

Cheers,
Ok, thanks for the tips, I have most of the stuff you suggested except the omega rep stuff, I just finished Tier 3 yesterday, so I'm over half way there . I completly agree, this is a funboat, but you're extremely dangerous if people see you that way. I'm planning on getting the fleet avenger, so that may be my flagship soon. The Odyssey is a really good ship, but with cryptic's cannon fetish I know first hand from fleet pvp's that the avenger outclasses it unless the odyssey is built really well and the avenger is using default everything.
Captain
Join Date: Jul 2012
Posts: 1,449
# 18
10-14-2013, 02:50 PM
I don't know if anyone said this but just add single cannons and turrets to it.It is the way I have Tacs set up.
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