Lt. Commander
Join Date: Jun 2012
Posts: 245
# 121 too much space combat
10-21-2013, 09:30 AM
Cut the Borg waves in half. It's a tutorial. If they can't fire phases and torpedoes after the Klingon fights (which can be cut by one wave itself) and 2 or 3 Borg waves, then it's time to uninstall the game. The tutorial doesn't have to be this long to get the point across.
Lion Heart of Hammer Squadron
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,270
# 122
10-22-2013, 01:42 AM
On Vega Colony, just as you approach a second group of colonists to beam out, you will get a ui help box that says:

1/4 X
Press the U key to view your status, on the status of your ship and bridge officers.

(click here to continue)
If you click on the x on the upper right corner of that box it will crash the client.

Last edited by robdmc; 10-22-2013 at 01:45 AM.
Join Date: Jun 2012
Posts: 769
# 123
10-22-2013, 08:10 AM
During the klingon boarding portion of the tutorial, there were two issues. The first was in the cut scene where the two klingons get sucked out of the hole. In the cutscene, the hole was there the entire time, before the explosion happened. So the Klingons ran up to the already existing hole, then an explosion happened where nothing really blew up, and then they got sucked out of the hole.

The second issue was also ont ehKlingon boarding portion where it gives you the option to shoot the EPS conduit. I tried, but nothing I could do could get it below full health. Ended up just shooting the Klingons.

Other than that, everything else seemed to work okay. There might have been an issue with me taking damage when I boarded the starter ship (right after the cutscene that shows it off, and the shuttle docks), but it happened to fast for me to be sure.
Joined September 2011
Nouveau riche LTS member
Join Date: Jun 2012
Posts: 28
# 124
10-22-2013, 10:22 AM
OK. I've seen allot of bugs being reported and most of them are the same as mine and all of them have now been at least acknowledged and addressed as a known issue.

so I think my best source of feedback may be on the overall state of the tutorial. i know and realize that it is for new players, and eventually it may be simply skipable when it comes to the live server. so overall most players wont even start the game on the same terms. but, I do feel like it needs to pointed out that this tutorial does something for the game overall. It adds in the feeling of an immersive beginning story for every character in the game.

as you go through this thing you start your story which is now unique to what ever faction you choose to play. it also seems to fit for all the tutorial in general. you start off as a person in each respective faction. you then get your own ship as you would expect in any STAR TREK fantasy. I will not at all argue the basics of the franchise experience is perfectly represented with all of the new tutorials. that much I do have to say is done perfectly.

however, I do have a few things to say about the federation tutorial specifically. in the tutorial right when you beam down to Vega, you acquire a tactical officer and I have no issue with him Personally at all, he has a back story, he is gained in a more personal way, but, I find that if you bother to pick up the other rewards along the way you end up filling all your bridge stations on your starter ship prior to his arrival.

So logically the tutorial is designed to make you prepared for playing the actual game. if i am incorrect in this assumption please explain this to me. but logically this also makes sense, that this final officer should prepare you for your next ship right? so if that is the case why can we not make a choice and pick from a group of officers that suits your choice for your next command. the current situation automatically assumes the player is going to pick an escort while I do understand many do, not all of us do. so why not let us pick what we want?
Join Date: Jun 2012
Posts: 769
# 125
10-22-2013, 10:32 AM
The above post reminded me of something. Currently, by the end of the tutorial, you get 2 tacs, 1 sci and 1 eng. The next mission after this is still saving that freighter. Which again rewards you with 3 BOFFs, at least it did for me. So, what's up with that? I don't think a new character has enough bridge office slots to hold that many. Is this going to be changed?
Joined September 2011
Nouveau riche LTS member
Republic Veteran
Join Date: Jun 2012
Posts: 147
# 126
10-22-2013, 10:40 AM
Ok, so just retried the fed tutorial. Got all the way through, one visible bug:

..when the cutscene for the hullbreach outside the transporter room plays the hole is there from the start. consider hiding that and it will be perfect i think, maybe add a coupple second delay on the forcefields and a small cutscene where you and your officers get sucked off their feet for a second before the forcefield goes up.

My thoughts: starting at starfleet academy being a cadet on a training cruse is awesome. feels more trek like then the old tutorial that just dumpped you on a ship under attack. I think for the space portion there should be a part explaining how to use your bo powers and maybe a requirement to use it once. The story that flowed with the tutorial was great.
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 127
10-22-2013, 11:07 AM
I noticed that when saving the Break Even, the USS Renown that warps in is a Sovereign/Assault Cruiser, but when warping into the Vega combat zone for "Communication Breakdown", the USS Renown is a Typhoon Dreadnaught and the Khitomer is a Majestic/Assault Cruiser.

Methinks the NPC ships were named incorrectly, or did the Renown's captain have time to stop by ESD Shipyard and switch to his "Big Boy" ship before fighting the Borg? Because that would actually be in line with the STO experience
Career Officer
Join Date: Jun 2012
Posts: 89
# 128
10-22-2013, 11:36 AM
bugs over in the tribble bug report forum

Some observations:
1) The phaser holodeck tutorial only gives an explanation for FPS mode, not RPG mode (which I personally play in). In fact, I don't recall an explanation between the two modes and I believe the old tutorial did cover this.

2) Related, I didn't notice the ground combat info on the side until my second playthrough. It might be useful to make this more prominient, maybe even a console the character must interact with (even if they don't have to read the whole thing)

3) It was a little weird beaming directly to Admiral Quinn's office. There's a transporter pad and big signs, perhaps I should beam in there.

Want cheap commodities? Yeah you do. Commodity Cheat Sheet (includes food and data samples)

Want to make the game better? Might I suggest this form

Last edited by valiant797; 10-22-2013 at 06:13 PM.
Career Officer
Join Date: Jun 2012
Posts: 2,981
# 129
10-23-2013, 06:24 PM
Just played through it. Much better than the old tutorial.

1) The Renown transforms from a Sovereign to a Typhoon

2) A couple of times the mission forgot to give me the cadet uniform visual
Starfleet Veteran
Join Date: Jun 2012
Posts: 794
# 130
10-24-2013, 01:54 AM
Originally Posted by wolfpacknz View Post
Completed through to the end of the Vega space section (after beaming up from planet) with no issues (Except the ships doors are stuck open again), great improvement there, BUT after the cube pops, I speak to the fleet, get told to warp to ESD which I do and the mission tracker tells me to go back to Vega and the beam up button is greyed out.

At this point I am now stuck on ESD and can't go back or progress or even get off the station...
Still stuck there with no progression or beam up options...

Real Join Date: Monday, 17 May 2010

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 01:19 PM.